I haven't seen many 2H WW builds around so I figured I'd post mine with the D3 Database Calc to show the up to date possibilities of how much damage this build will do.
It's by no means a safe build, I relate this to the earlier points in D2 Hell as a WW barb when you were leeching mobs for mana / health to stay alive, using basically the same concept.
Every ability in the line up complements each other quite nicely. What do you guys think?
Le Swirling Dervish! Thanks for posting on that site I didnt know blizzard didnt update theirs, so much has changed! With Revenge+WW I think Overpower is no longer needed (and its no longer spammable) instead I opted for TShout with movement debuff which should let us whirl around without them getting too far away. I believe WW is channeled so it stops if you use other skills so wed stop to heal up with Frenzy and Vengeance to get crit higher ( changed its rune to BSCold ). Though I could switch Frenzy rune to Maniac for maximum damg since more damg will give WW more leech which follows the Frenzy anyways.
Btw I just noticed something I think is very interesting that may be viable in another build, Frenzy with Sidearm. 110%WD is pretty solid and it sais "in its path" but couldnt find any video showing how it is. If its too "thin" it may just be too random to count on but if not, couldve just found an alternative to Cleave.
btw, how does WW just hit 1 time or does it hit more I saw somewhere someone say 3 hits per sec but not sure.
Sacrificing any more healing options than I currently have wil make this build extremely unsafe. I'm trying to make it at least somewhat viable in Inferno.
Sidearm is ok, but not work sacrificing the heal over 6 seconds for IMO.
You will want overpower + Killing spree in order to boost Blood Funnel, Into the Fray, Bloodthirst and Ruthless more effective. I originally has warcry in this build but it got nerfed hard so I decided to boost the already ridiculous damage.
Just a tip, avoiding taking damage in the first place is better than healing up again. By this I mean you would be better of getting abilities that increased armour, reduced enemy damage and even stuns/slows help prevent damage.
Its nice to have a leech to top yourself back up again, but not something I would rely on. I like the idea though and was all set for a WW build myself until a poster opened my eyes to the BARB BOMB!
Edit: A great way to do this is to take Ignore Pain - "Ignorance is Bliss". You reduce damage taken and just WW afterwards and you will leech plenty life allowing you to increase your defences with other rune choices.
Just a tip, avoiding taking damage in the first place is better than healing up again. By this I mean you would be better of getting abilities that increased armour, reduced enemy damage and even stuns/slows help prevent damage.
Its nice to have a leech to top yourself back up again, but not something I would rely on. I like the idea though and was all set for a WW build myself until a poster opened my eyes to the BARB BOMB!
Edit: A great way to do this is to take Ignore Pain - "Ignorance is Bliss". You reduce damage taken and just WW afterwards and you will leech plenty life allowing you to increase your defences with other rune choices.
I mean what you're saying is basic knowledge, but I do agree and have stated that this is a unsafe build. I think it will require a lot more skill to play properly since there aren't a lot of cushions for you to fall back on. You can't deny though that there is an extremely high damage output so surviving longer wouldn't be as needed vs just having the right positioning.
I do really like ignore pain, I just love how all the skill work together in this build at the moment, and I will DEFINITELY keep it on my next in line to swap out Battle rage for.
Rollback Post to RevisionRollBack
Redkoolaid -ALL 2 MINUTE COOLDOWNS
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http://d3db.com/tool/calculator/barbarian/13366
It's by no means a safe build, I relate this to the earlier points in D2 Hell as a WW barb when you were leeching mobs for mana / health to stay alive, using basically the same concept.
Every ability in the line up complements each other quite nicely. What do you guys think?
Btw I just noticed something I think is very interesting that may be viable in another build, Frenzy with Sidearm. 110%WD is pretty solid and it sais "in its path" but couldnt find any video showing how it is. If its too "thin" it may just be too random to count on but if not, couldve just found an alternative to Cleave.
btw, how does WW just hit 1 time or does it hit more I saw somewhere someone say 3 hits per sec but not sure.
Sacrificing any more healing options than I currently have wil make this build extremely unsafe. I'm trying to make it at least somewhat viable in Inferno.
Sidearm is ok, but not work sacrificing the heal over 6 seconds for IMO.
You will want overpower + Killing spree in order to boost Blood Funnel, Into the Fray, Bloodthirst and Ruthless more effective. I originally has warcry in this build but it got nerfed hard so I decided to boost the already ridiculous damage.
Its nice to have a leech to top yourself back up again, but not something I would rely on. I like the idea though and was all set for a WW build myself until a poster opened my eyes to the BARB BOMB!
Edit: A great way to do this is to take Ignore Pain - "Ignorance is Bliss". You reduce damage taken and just WW afterwards and you will leech plenty life allowing you to increase your defences with other rune choices.
I mean what you're saying is basic knowledge, but I do agree and have stated that this is a unsafe build. I think it will require a lot more skill to play properly since there aren't a lot of cushions for you to fall back on. You can't deny though that there is an extremely high damage output so surviving longer wouldn't be as needed vs just having the right positioning.
I do really like ignore pain, I just love how all the skill work together in this build at the moment, and I will DEFINITELY keep it on my next in line to swap out Battle rage for.