Skills
-
Electrocute Surge of Power
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Surge of Power
Gain 4 Arcane Power for each enemy hit.
-
Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
-
Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
-
Familiar Arcanot
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Arcanot
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
-
Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
-
Storm Armor Scramble
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Scramble
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
-
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
-
Evocation
- Evocation
Reduce all cooldowns by 20%.
-
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- 398 - 472 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 4.5 - 6%
- Sockets (1)
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 3 Random Magic Properties
-
- Firebird's Pinions
Set Shoulders- 59 - 68 Armor
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
-
- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Relentless Pursuit
Set Chest Armor- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Vitality
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 2 Random Magic Properties
-
- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
-
- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
-
- Tal Rasha's Grasp
Set Gloves- 309 - 366 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 7 - 10%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Brace
Set Belt- 265 - 314 Armor
- Primary Stats
-
- +91 - 100 Resistance to All Elements
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Stride
Set Pants- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Firebird's Tarsi
Set Boots- 30 - 35 Armor
- Primary Stats
-
- +78 - 83 Vitality
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
-
- Focus
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Restraint
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- In-geom
Legendary Sword- 4.2 Damage Per Second
- Secondary Stats
-
- Your skill cooldowns are reduced by 8 - 10 seconds for 15 seconds after killing an elite pack.
- One of 8 Magic Properties (varies)
- +10 - 15% Damage
-
+(132 - 308) Physical Damage
-
+(132 - 308) Fire Damage
-
+(132 - 308) Lightning Damage
-
+(132 - 308) Cold Damage
-
+(132 - 308) Poison Damage
-
+(132 - 308) Arcane Damage
-
+(132 - 308) Holy Damage
- + 2 Random Magic Properties
-
- Orb of Infinite Depth
Legendary Source- Primary Stats
-
- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 1%
- Secondary Stats
-
- Each time you hit an enemy with Explosive Blast your damage is increased by 4 - 5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
-
Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: Int Vit CHC
-
Shoulders
- Firebird's Pinions
- Stat Priority: Int Vit CDR Skill: EB
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: Fire % CHD CHC
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Int Vit Skill: EB
-
Wrists
- Nemesis Bracers
- Stat Priority: Fire % CHC Int Vit
-
Hands
- Tal Rasha's Grasp
- Stat Priority: CHD CHC CDR Int
-
Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit Life
-
Legs
- Tal Rasha's Stride
- Stat Priority: Int Vit Armor +
-
Feet
- Firebird's Tarsi
- Stat Priority: Int Vit Armor +
-
Rings
-
Weapon
-
Offhand
- Orb of Infinite Depth
- Stat Priority: CHC CDR APoC Int
-
Legendary Gems
-
Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
-
Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
-
Boon of the Hoarder
- Boon of the Hoarder
Gem- Secondary Stats
-
- +25% chance on killing an enemy to cause an explosion of gold.
-
Bane of the Trapped
Kanai's Cube
-
- Wand of Woh
Legendary Wand- 9.8 Damage Per Second
- Secondary Stats
-
- The damage of Explosive Blast is increased by 100% and 3 additional blasts are triggered after casting Explosive Blast.
- One of 2 Magic Properties (varies)
- +66 - 132 Minimum Damage
- +88 - 176 Maximum Damage
- + 3 Random Magic Properties
-
- Goldwrap
Legendary Belt- 88 - 107 Armor
- Primary Stats
-
- +15 - 16% Extra Gold from Monsters
- Secondary Stats
-
- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- + 3 Random Magic Properties
-
- Avarice Band
Legendary Ring- Primary Stats
-
- Critical Hit Chance Increased by 3.5%
- +15 - 16% Extra Gold from Monsters
- Secondary Stats
-
- Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
- + 2 Random Magic Properties
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
stats ?
This build is pretty much non viable for t13 especially in a group. It takes forever to kill anything even with caldesann and ancient weapons. It's too bad, I really love the wand of woh explosions.
Meanwhile I kill everything instantly with this build. T13 viable for sure.