Rating
+1

S11 Necro (Rathma)

Seasonal
Solo
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Skills

  • Bone Spikes Sudden Impact
  • Command Skeletons Frenzy
  • Skeletal Mage Singularity
  • Frailty Scent of Blood
  • Decrepify Dizzying Curse
  • Devour Devouring Aura
  • Extended Servitude
  • Overwhelming Essence
  • Dark Reaping
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Enforcer
    • Bane of the Trapped
    • Molten Wildebeest's Gizzard

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Krysbin's Sentence

general:

  • make sure to get a weapon with +20 max Essence as secondary stat (could not select this here)
  • for offhand, -6% dmg from ranged / melee is optimal as secondary stat

Gear options:

  • Witching Hour, Nemesis Bracers & Zei's Stone of Vengeance (instead of Molten Wildebeests Gizzard) if you don't need the toughness *
  • Unity (+ appropriate templar relic) if you need additional 50% dmg reduction from follower

Jewels:

  • weapon: Emerald
  • helmet: Amethyst (be aware, this build has no skills with cooldown - so a Diamond will be useless!)
  • armor: Topaz

* if you swap Dayntee's Binding for Withcing Hour, don't forget to swap Decrepify for either Leech / Transmittable or Army of the Dead / Deatch Valley, too!

Paragon Priorities

Core

Maximum Resource
Primary Stat
Vitality
Movement Speed

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Build Guide

Common Rathma build with slight modifications to better match my play style. It was able to took me to GR40 with NO ancient item, NO green jewel on weapon, just one gem at 25, etc. ... easily already at ~ p200.


Updates:

  • 2017-08-07 added stat priorities on gear
  • 2017-08-21 Skills on gear should be correct now