Rating
+17

[S16] Unhallowed Essence Multishot w/ Visage T13 GR100+ Build

Seasonal
Hybrid
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Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Companion Wolf Companion
  • Preparation Invigoration
  • Vault Trail of Cinders
  • Vengeance Seethe
  • Ambush
  • Cull the Weak
  • Thrill of the Hunt
  • Ballistics

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Powerful

Kanai's Cube

  • Dawn
  • Cindercoat
  • Elusive Ring

I found the main problem with DH was the squishyness, (that's me being an average DH player). So i have optioned for some toughness to be able to take a hit if i get caught out. I have around 95% dmg reduction when GR with this build with my current setup at around the 170-180m toughness based on stats and items @ paragon 800.


I took Elusive Ring over Convention of Elements as the 60% dmg reduction is permanent vs the short buff duration and long cool down that Elements ring gives you as i prefer to run solo than with groups. If your running in a group take CoE instead.


With Chest, Weapon and off-hand ideally you want to get +12 Discipline as this stats with your Unhallowed Essence set, take note that this benefit only works on your current discipline not your total, so you always want to maintain max discipline at all times. An item that has say no discipline but had good stats may not be as good as a lower dmg item that has +12 discipline so always take this into consideration when choosing your gear. For every point of Discipline u have u get 40% increased damage to having 3 items at +12 gives you 1,440% dmg increase.


I switch between Cindercoat & Visage of Gunes depending on how high GR I'm doing. If I'm using Bane of the Stricken then i opt for Cindercoat which allows me to stack the passive effect of Stricken more alternatively i run Visage if I'm using powerful or soloing GR's. The 30% fire skill cost reduction for multishot and this also applies to Vault - Trail of cinders. Using Vault-Trail of Cinders costs 2 discipline vs using Vault-Tumble which uses 4 discipline depending on your overall resource cost reduction as well.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Resource you can never get enough of and movement speed is a must to allow you to dodge / run through rifts quicker. Primary stat is always a much as you gain a % to dmg and toughness from this stat.


CDR is important you need to be at 37% or greater in order to have 100% up-time on Vengeance. You MUST have 100% up-time on vengeance in order to stay alive and do decent damage and not run out of resources. CHC and CHD are also important as these stats give you significantly more damage, atk speed is nice but once you hit the 2.00 atk speed CHC is a higher dmg gain than atk speed.


Resist is first as you should be 99% of the time 40 yards away from your targets so you shouldn't be getting hit by any melee atks then get armour and life, then regen.


Area damage is important as Multishot has a large cast range and size and this can proc on each effect this is your first option, followed by resource cost reduction as this allows you to spam that multishot a few more times.

Build Guide

Welcome to my Unhallowed Essence Guide. (Will update as i progress) Looking to start off with Season 15 as UE is the started set.


Current Clear: TBA

Current Paragon: TBA


With this build i have successfully cleared GR80 Season 14 and will be pushing higher. The main points are listed in other sections but the keys things are summarised below;


1. Check gear with +12 Discipline as this may be a better option; Weapon, Chest & Quiver

2. Weave in your Evasive Fire to proc your wraps of clarity for a 35% dmg reduction

3. Vault every 8 seconds to maintain 65% dmg reduction

4. Must get to 37% CDR to maintain active Vengeance skill

5. Try to be 40 yards from enemy to do max dmg


If you not using compass rose/travellers pledge then the passives you get a choice of 5 to use (+1 when you use hellfire amulet) they should be as stated below;

1. Ambush

2. Cull the Weak

3. Ballistics

4. Thrill of the Hunt

5. Steady Aim


You always want to achieve max distance between you an the target (40 yards) as your Legendary Gems give you a significant dmg increase when used correctly.


Will update this guide as i progress in the Season. If you have any questions please leave them in the comments below.


Hero Link: https://us.battle.net/d3/en/profile/PyroskE-6727/hero/87004448


Take care and happy rifting :)