Build Guide
Quin69 here!
>>>UPDATED FOR 2.1.2<<<
11/02/2015
Mandatory gems:
Bane of the trapped
Taeguk
Third gem:
Gogok of swiftness - Mainly for the CDR
Bane of the powerful - Straight Dmg
Other viable gems:
Moratorium (HC)
2.1.2 - Esoteric Alteration - Need to test (looks great on paper)
2.1.2 - Molten Wildebeest's Gizzard - Need to test (looks great on paper)
Basic game-play strategy:
- Spread exploding palm
- Wave of light for damage
- Maintain your spirit with mystic ally on use and Epiphany
- Dash for mobility
Skill variations:
Dashing strike - Quicksilver (T6 Farming)
Mantra of Conviction - Annihilation (T6 Farming ~ swap out EP)
Passive variations(+hellfire bonus):
Seize the initiative (T6 Farming ~ in place of sixth sense)
Near Death Experience (if you play HC)
Stat Priority:
Helm: Socket>Crit
Shoulders: CDR
Torso: x3 Sockets>11% Elite damage reduction (secondary: 7% Melee dmg reduction)
Legs: x2 Sockets
Gloves: ChC>CDR>ChD>IAS
Rings: Socket>ChD>ChC>IAS
Waist: ChD>IAS
Wrist: 20% Lightning damage>ChC (secondary: 7% Melee dmg reduction)
Amulet: Socket>ChD>ChC=20% Lightning
Weapon: 10% Damage > 6 Spirit Regen > LPSS > LPH > Vit
you want dex/secondary resist on all your pieces(where possible) & health globe bonus ownz for Mantra of healing/transcendence.
People WITHOUT flying torch:
Just use any weapon with the highest DPS/Healing. (note: you will have to get more spirit regen or RCR)
FAQ:
Q: Why am i getting instantly killed g33+?
A: You need Unity equipped, and Unity on your active follower(with a "follower cannot die" relic)
Also! 1000+ All resistance | 16,000+ Armour | 350,000+ Health - Is a good amount to be around.
Q: Does the sunwuko 2 set scale with elemental damage?
A: Yes, the 1000% weapon damage proc grabs your highest elemental damage % then modifies the proc accordingly (all item damage cannot proc area damage)
Q: What gem should i put in my helmet socket?
A: Diamond. CDR = Dmg + Survivability!
Q: What normal gems should i put in my chest/pants?
A: Diamonds until your all resistance is over 800, Then the rest emeralds(dex gems).
Q: What follower should i use?
A: Templar. Why? Inspire (x1.1 ALL spirit generation)
If you liked the guide, then come follow my stream @ >>> www.twitch.tv/quin69 <<< for more monk action!
When i go live, Any questions that you guys have - i can answer for you live on stream! I will also be posting YouTube guides on my twitch channel soon!
Be sure to check back on the guide every now and then! as i am always making minor changes.
Note: I will try answer as many questions as i can! and will read all of your posts, but obviously doing a gear-check for each one of you bros or re-answering the same question over and over will take all day If you want a direct answer come follow the stream <3
If you want to go as high as possible in the rifts, use the Dashing Strike build. This one's kind of viable, but you'd need to change it around a bit. Mainly Sweeping Wind is a goner because Inna's set change (BUT you get double the passive from your Mystic Allies, so you still get the +8 additional Spirit Gen from the 4 piece Inna's, you just don't need Sweeping Wind anymore).
The major negative I can see so far: Taeguk's not as viable. You can't have Sweeping Wind on autocast. Esoteric Alteration seems like it's obvious replacement, but again.. I've not done testing.
I'm not sure what to replace Sweeping Wind with yet as I just started having some fun theorizing with this one myself, and I've not slept in like 40 hours. But there are some good possibilities. Some ideas would be using the Agility Rune on your Mantra; you don't benefit from non-rune passive since Inna's gives you all 4 Mantras 'without' having any equipped.. But 35% Dodge is still crazy. Another option would be Cyclone Strike with Implosion or Inner Sanctuary with Forbidden Palace. There's lots of fun things to try out if you're willing to; I look forward to it.
I'm also playing with the idea of having fun with 4 piece Wuko's, 6 piece new Inna's:
3 Piece Wuko's: Amulet, Shoulders | Gloves or Helm.
5 Piece Inna's: Pants, Belt, Chest, Boots | Gloves or Helm.
RoRG/Unity of course, Gungdo Gear, blah blah.
That would mean that every time you casted Wave of Light your Mystic Ally would, too. I doubt it'd be viable for super high rifts (I mean, Quin's better than any of us. He'd surely have already tested it and decided Dashing Strike was better. Besides that, the loss of Crudest Boots surely hurts), but it seems like it'd be crazy fun. So I'm definitely gonna try it asap.
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[Please delete this post, question answered]
What's your Cube Setup for this Build?
Hy,
could you update this build 2.3?
Hey Quin how would the build go on t10 and what elemen4el damage is te best fire lighting frost anything?
What would you suggest for Kanai's Cube on this build?