Build Guide
Run this with zMonk Speed shield variant.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second.
Archon abilities deal Cold damage instead of Arcane.
Cost: 25 Arcane Power
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.
Only one Armor may be active at a time.
When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.
Black Hole's damage turns into Cold.
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Enemies take 33% more damage while frozen or chilled by Frost Nova.
Decrease damage taken by 17%.
You deal 30% additional damage to enemies within 15 yards.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Reduce all cooldowns by 20%.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
Increases Multishot Damage by 10–15% (Demon Hunter Only)
Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
Increases Strafe Damage by 10–15% (Demon Hunter Only)
Increases Chakram Damage by 10–15% (Demon Hunter Only)
Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
Increases Impale Damage by 10–15% (Demon Hunter Only)
Increases Whirlwind Damage by 10–15% (Barbarian Only)
Increases Seismic Slam Damage by 10–15% (Barbarian Only)
Increases Ancient Spear Damage by 10–15% (Barbarian Only)
Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
Increases Meteor Damage by 10–15% (Wizard Only)
Increases Disintegrate Damage by 10–15% (Wizard Only)
Increases Energy Twister Damage by 10–15% (Wizard Only)
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
Increases Wave of Force Damage by 10–15% (Wizard Only)
Increases Arcane Orb Damage by 10–15% (Wizard Only)
Increases Ray of Frost Damage by 10–15% (Wizard Only)
Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
Increases Firebats Damage by 10–15% (Witch Doctor Only)
Increases Tempest Rush Damage by 10–15% (Monk Only)
Increases Exploding Palm Damage by 10–15% (Monk Only)
Increases Wave of Light Damage by 10–15% (Monk Only)
Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
Increases Phalanx Damage by 10–15% (Crusader Only)
Increases Blessed Hammer Damage by 10–15% (Crusader Only)
Increases Blessed Shield Damage by 10–15% (Crusader Only)
Increases Sweep Attack Damage by 10–15% (Crusader Only)
Increases Fist of the Heavens Damage by 10–15% (Crusader Only)
Increases Shield Bash Damage by 10–15% (Crusader Only)
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
Fazula Belt in weapon slot.
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Attack Speed |
Critical Hit Damage |
Critical Hit Chance |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Run this with zMonk Speed shield variant.
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