Spirit Barrage Set Push Build 2.6.10
Skills
Items
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Head
- Mundunugu's Headdress
- Stat Priority: CHC Skill: Spirit Barrage
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Shoulders
- Mundunugu's Descendant
- Stat Priority: CDR AD
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Amulet
- The Traveler's Pledge
- Stat Priority: CHD CHC Cold %
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Torso
- Mundunugu's Robe
- Stat Priority: Armor +
-
Wrists
- Lakumba's Ornament
- Stat Priority: Cold % CHC
-
Hands
- Mundunugu's Rhythm
- Stat Priority: CHD CHC AS CDR
-
Waist
- Captain Crimson's Silk Girdle
- Stat Priority: Armor + Life
-
Legs
- Captain Crimson's Thrust
- Stat Priority: Armor +
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Feet
- Mundunugu's Dance
- Stat Priority: Skill: Spirit Barrage
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Rings
- The Compass Rose
- Ring of Emptiness
- Ring of Royal Grandeur
- Stat Priority: CHD CHC CDR AS
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Weapon
- Sacred Harvester
- Stat Priority: CDR Dmg % AS
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Offhand
- Gazing Demise
- Stat Priority: Skill: Spirit Barrage CHC CDR
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Legendary Gems
Kanai's Cube
Fourth Slot: Voo's Juicer(HC-Put in main hand for bonus) or Convention of Elements(SC)
ARMOR GEMS IN GEAR, DIAMOND IN HELM
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
cool build check out my necro LoD Nova build https://www.diablofans.com/builds/106443-season-20-lod-nova-x3-weapon-cube-theorycraft
I've been running this with random amulet (haven't found any decent ones yet), Unity, Ring of Emptiness, and the belt that gives you little fetishes every time you hit with a mana spender. Cubed Voo's Juicer, the staff that puts the locust swarm around you, and Mask of Jeram.
After I get the 15 fetishes up, I just tap Spirit Barage every couple of seconds, and wade through everything. I rarely even get to hit Soul Harvest because of how fast everything is dying (and I can't up the difficulty so that I can use SH, because at the moment, my gear is still shitty). T10 I can survive. T11.... I am 1-shotted. Trying to get my hands on Ancients and better stat rolls.
Hi Bludd!
I guess you meen to cube Echoing fury since you already have the Barber in one weapon slot.
Then it makes sence to change the Echoing fury to Unity as well.
And have you made any tests with Wormwood in cube instead of casting Locust?
Thanks for your great work.
Love following your guides and Let's Play
This is for the S20 mechanic, so cubing Echoing Fury + Sacred Harvester simultaneously will be possible, but only in S20 characters.
Thanks!
The build is now updated with Echoing Fury in the Cube so my previous comment is not valid anymore.
You have Mask of Jeram on your cube, is that just a mistake, place holder or something?
Spirit Barage phantasm (from Gazing Demise) counts as a pet that does practically all of your damage, so the Mask of Jeram is a big dps boost.
Hello, i have question, what is better, spam SB or put down 3 and wait for explosion?
I didn't consider that! But with the next season being able to mix and match the cubes, have you got plans to change this? Maybe Tasker&Theo on the weapon slot?
I am new playing wd. And i am trying this build here what is minimum of cooldown to use
It would be best to switch the cubed weapon with the held weapon in the guide because the legendary power the barber has can roll from 400-500% but the sacred harvester is always at 10. This means unless you get crazy lucky you will be better off with the weapons the other way arround.
Zei's gem damage is still calculated by the distance from phantasms to the target (not from wd). So it's buff is minimal for 10-15m radius. Same happens for example for fetishes in zunimassa set or wiz set with hydras. D3 calculates the damage for zei by the distance from the damage dealing source to the target.
No longer counts as a pet.