[2.6.4] Wind Chill Multishot T13 Speeds
Skills
Items
-
Head
- Accursed Visage
- Stat Priority: Socket Skill: MS CHC
-
Shoulders
- Unsanctified Shoulders
- Stat Priority: CDR AD
-
Amulet
- Hellfire Amulet
- The Ess of Johan
- Stat Priority: Socket CHD Cold %
-
Torso
- Cage of the Hellborn
- Stat Priority: Socket
-
Wrists
- Nemesis Bracers
- Warzechian Armguards
- Stat Priority: Cold % CHC
-
Hands
- Frostburn Gauntlets
- Fiendish Grips
- Stat Priority: CHD CDR CHC
-
Waist
- Krelm's Buff Belt
- Goldwrap
- The Witching Hour
- Stat Priority: CHD AS
-
Legs
- Unholy Plates
- Stat Priority: Socket
-
Feet
- Hell Walkers
- Stat Priority: Skill: MS
-
Rings
- Stone of Jordan
- Avarice Band
- Ring of Royal Grandeur
- Stat Priority: Socket CHD Cold % CDR
-
Weapon
- Yang's Recurve
- Stat Priority: Socket Dmg % AS
-
Offhand
- Dead Man's Legacy
- Stat Priority: CHD Skill: MS CDR
-
Legendary Gems
Kanai's Cube
Amazing Multishot build I put together for farming T13s.
As with all Multishot builds:
37% CDR is ideal
Chest, Weapon and Off Hand MUST HAVE +Maximum Discipline as a secondary stat
Stone of Jordan also must have +Maximum Discipline as a secondary stat, that's the main reason we're using it, that and the potential Cold% stat.
Hellfire Amulet passive should be Hot Pursuit by default, or Steady Aim if you feel like you're not doing enough damage.
For your cube armor slot, Goldwrap is ideal but you could also put your Frostburn Gauntlets in there. For your cube jewelry slot, Avarice Band or Ring of the Royal Grandeur, just wear which ever one rolls better.
This goes without saying but this is a Goldwrap build, it will not work well in GRs. This is strictly for T13 rift farming and it could also work for bounties.
Based on my experience and testing this build seems to work better than every other Multishot speed build out there.
Enjoy!
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
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