Immortal 2020 Mid-Year Update
Lead Designer Wyatt Cheng has updated the community with a development update on Diablo: Immortal!
Originally Posted by Wyatt Cheng(Official Post)
Greetings Diablo Immortal Community!
It’s been a little while since you’ve heard from us, so we wanted check in and share an update on how development has been progressing for Diablo Immortal. We have seen many burning questions about the status of development on Diablo Immortal and rest assured, the team has been hard at work.
We have transitioned to working from home, the team is still making good progress, and we are delighted to be marching toward key development milestones. One of the most important milestones for every new game at Blizzard is the internal company playtest. Blizzard is full of passionate gamers with a diverse range of playstyles and gaming tastes—the internal company playtest allows the development team to access that deep well of feedback.
The Diablo Immortal team is eager to see how our Blizzard colleagues around the world experience our game. From the very first login to choosing a Legendary item to perfectly complement your build, we’ll be soliciting feedback to guide our decisions as we iterate on the game before it goes beyond Blizzard’s walls. In our quest to reimagine what is possible on mobile, we want to make sure the game delivers authentic Diablo combat with traditional Blizzard polish in a way that is natively intuitive on the platform.
Once our playtest concludes, the team will focus on working through the feedback. This milestone is crucial to our team because we want to ensure that Diablo Immortal is the best experience for our players when we’re ready to share it with the world. Getting the game into the hands of more of us at Blizzard is a major step toward getting it into yours.
Diablo Immortal is coming together, and we can’t wait to share more details about our ongoing testing and release plans as development progresses. On a personal note, I also wanted to take a moment to thank you for your continued support and patience. On behalf of the Diablo Immortal team, we are grateful that you have been on this journey with us so far and we appreciate all of the interest for our game. Know that the minions of hell are hard at work and we can’t wait to show you everything we’ve been doing when the time is right.
--Wyatt Cheng
Lead Designer, Diablo Immortal Team
I was hoping for some specific dates but oh well...got to be patient...
Atleast we got an update. Thank you Wyatt!
Good news I guess Wyatt Cheng did his job some fans are happy for it, but too little too late! Why they dont gave this game more attention, development too quite, give fans more we need hype...
at least an update but the message was we are going to "company wide" test play this, that's it. add some gif's in, that's all... I agree with new gen, pretty quiet update. at this point its going to come out after diablo 4.. This game needs more hype, what features does it bring? multiplayer hub for one, how do players interact with each other in game. the menu system could be another one. I mention these because it doesn't give away the story etc, it gives the fans something to talk about and look forward to. cheng, go see the d4 team and talk to the person that does their quarterly updates. get some pointers, this just seems like your boss told you to do this.
I think DI is looking great and it’s nice to see some updates from Blizzard about it.
I thought we would be in Beta by now but I prefer Blizzard not to rush any of their games. I like the ‘when it’s done, it’s done’ motto.
What kind of update is this?
Just some screens without any actual game information.
On a positive note; we can read this on our phones though.
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