Diablo Patch 2.4.2a PTR
Update: Official Patch notes added at the bottom of the post. The PTR is also now active.
Set Changes
DiabloFans Quote:
- firebird's Finery
- 4 pieces - [Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die.]
- 6 pieces - [Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of [1*2000]%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.]
- Armor of Akkhan 6 pieces
- Now deals 600% increased damage (up from 450%) and now take 15% less damage
- Raiment of a Thousand Storms 6 pieces
- Increases damage by 1250% (up from 300%)
Item Passives
DiabloFans Quote:
- ItemPassive_Unique_Ring_733_x1 Dealing Fire damage with one of your skills causes the enemy to take
the same amount of damage over 3 seconds, stacking up to 30001000% weapon damage as Fire per second. After reaching 3000% damage per secondfor 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite,burningdealing 3000% weapon damage per second until they die. - ItemPassive_Unique_Gem_009_x1
While under any control-impairing effects, reduce all damage takenEach hit done increases healing received by {c_magic}[{VALUE1}*100|12|]%.for 5 seconds. Stacks up to 10 times. - ItemPassive_Unique_Gem_013U_x1
Primary skillsHits with primary abilities heal you for [{VALUE1}*100]% of your maximumLife on hithealth. - ItemPassive_Unique_Gem_009U_x1
Heal for [{VALUE1}*100]% of maximum life when hit by aYou are immune from control-impairingeffecteffects. - ItemPassive_Unique_Gem_011U_x1 [{VALUE1}*100]% chance on kill to clear all staggered damage.
- P2_ItemPassive_Unique_Ring_033 Your Spirit Generators increase the weapon damage of Dashing Strike to [{VALUE1}*100]% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by
3001250% for 6 seconds. - P4_ItemPassive_Unique_Ring_015 Your damage is increased by [{VALUE1}*100]% for each nearby enemy that is Ignited
. Elites that are Ignited increase your damage byup to a maximum bonus of [{VALUE1}*50002000]%. Youcan only have one Elite damagealways receive the maximum bonusactive atwhenever atimenearby Elite monster is Ignited. - P4_ItemPassive_Unique_Ring_018 While Akarat's Champion is active, you deal
[{VALUE1}*100]600% increased damage and take 15% less damage. - p1_ItemPassive_Unique_Ring_945
p1_ItemPassive_Unique_Ring_945
- string1 :
Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
- string1 :
- X1_Legendary_Potion_10 - Teleport to another location when used below {c_magic}40%{/c_magic} health. Results may vary.
- P42_ItemPassive_Unique_Ring_001 - Harness the power of fresh OC internet memes to greatly increase your damage.
- P42_ItemPassive_Unique_Ring_002 - Seismic Slam increases the damage of your next {c_magic}3 Earthquakes by {c_magic}100% for 15 seconds.
- P42_ItemPassive_Unique_Ring_003 - Fist of the Heavens costs {c_magic}40% less Wrath and does {c_magic}150% more damage.
- P42_ItemPassive_Unique_Ring_697_x1 - Fist of the Heavens has a {c_magic}[{VALUE1}*100]%{/c_magic} chance to be cast twice.
- P42_ItemPassive_Unique_Ring_004 - Spike Traps gain the Impaling Spines rune and are deployed twice as fast.
- P42_ItemPassive_Unique_Ring_005 - Lashing Tail Kick does {c_magic}1000% more damage to the first {c_magic}5 enemies hit.
- P42_ItemPassive_Unique_Ring_006 - Spirit Barrage deals {c_magic}500% increased damage for every second it's channeled into an enemy stacking up to {c_magic}5 times.
- P42_ItemPassive_Unique_Ring_007 - Lightning damage is increased by {c_magic}15% for every 10 yards you are from the target.
- p42_ItemPassive_Unique_Ring_945 - Your next non-channeled Hatred spender deals {c_magic}40% additional damage for each Spike Trap that it detonates.
Difficulties
DiabloFans Quote:
- DifficultyNamePlate14 - XI
- DifficultyNamePlate15 - XII
- DifficultyNamePlate16 - XIII
- Difficulty14 - Torment XI
- Difficulty15 - Torment XII
- Difficulty16 - Torment XIII
Item names
DiabloFans Quote:
- HealthPotionLegendary_10 - Bottomless Potion of Chaos
- P42_Crusader_FoH_Belt - Cord of the Righteous
- P42_DemonHunter_SpikeTrap_Bracer - Khassett's Vengeance Wraps
- P42_Barb_Earthquake_2H - Tectonic Breaker
- P42_Unique_Flail_1H_106_x1 - Darklight
- P42_Monk_LashingTailKick - Belt of Harmonious Balance
- P42_WitchDoctor_SpiritBarrage - [PH] Name me!
- P42_Wizard_LightningSpells - Electromagnetic Belt
- P42_Unique_Mojo_004 - Homunculus
- P42_handXbow_norm_unique_03 - The Demon's Demise
- Cosmetic_Pet_Diablo - Diablo
- P42_Unique_Mace_2H_002_x1 - Sledge of Athskeleng
- P42_Unique_Quiver_006_x1 - Fletcher's Pride
- P42_Unique_Fist_013_x1 - Scarbringer
- P42_Unique_Mojo_003_x1 - Gazing Demise
- P42_Unique_Ring_Haunt - Ring of Emptiness
New Monsters
DiabloFans Quote:
- RareGenericPrefix069 - Araxom
- RareGenericPrefix070 - Rubakh
- RareGenericPrefix071 - Leviathan
- RareGenericPrefix075 - Rhykker
- RareGenericPrefix074 - Rashkovsky
- RareGenericPrefix073 - Shambo
- RareGenericPrefix072 - Quin
- RareGenericPrefix076 - Qelric
- RareGenericPrefix077 - Narull
- RareGenericPrefix078 - Tiraco
- RareGenericPrefix079 - Barahona
- RareGenericPrefix080 - Abaxxter
- RareGenericPrefix081 - Scarredwell
Item Text
DiabloFans Quote:
- Unique_Mace_2H_002_x1
Unique_Mace_2H_002_x1
- string1 :
The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies.
- string1 :
- P42_Unique_Mace_2H_002_x1 - The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies.
- P42_Unique_Ring_001 - Yeah buddy!
- HealthPotionLegendary_10 - “In my workshop, when one sees liquid in a bottle, logic dictates that it is something beneficial. But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!” -Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance.
- P42_Unique_Ring_002 - [PH] C'mon and SLAM, and welcome to the JAM!
- P42_Unique_Ring_003 - [PH] "Lo, on the forth day the great one said, 'Let there be Crusader buffs.' and there were."
- P42_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland
- P42_Unique_Ring_Haunt - The warriors of the Teganze believe that every being senses the Unformed Land waiting for them, whether they realize it or not. This band can disrupt that connection, resulting in an emptiness that rivals even the most excruciating physical pain.
- P42_Unique_Wand_003_x1 - Crafted around a shard that fell from the sky during the Festival of Lights.
- P42_Unique_Mojo_004 - The severed head of a homunculus is the source of much power for a knowledgeable witch doctor.
- P42_Unique_Fist_013_x1 - Each scar left in its wake is a sin forgiven.
- P42_Crusader_FoH_Belt P42_Crusader_FoH_Belt
Skill Changes
DiabloFans Quote:
Demonhunter
- Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to
34. - Spike Trap Cost:
3010 Hatred / Lay a trap thatarms after 1.5 seconds and triggers when an enemy approaches. Theremains dormant until another Hatred spender is used to detonate the trap. When detonated, the traphas a 0.5 second re-arming timeandcanall other traps will explodeup to 3 times, each time dealing 340in a chain reaction for 950% weapon damage asFirePhysical to all enemies within 8 yards of each trap. / You can have a maximum of34 Spike Traps active at one time.
Long Fuse: Increases arming time to 3 seconds but increasesImpaling Spines / Increases damage to9301220% weapon damagein a single blastas Physical. /Enemies hitWhen deployed, enemies within range arestunnedinstantly immobilized for23 seconds.- Echoing Blast : Increase to
5751330% weapon damage as Cold. /The trap explodes in a singleOn detonation, the blastthat freezesslows any targets hit for 3 seconds.Whilst frozen damage is amplified by 20%. Sticky Trap: Plant the bomb on a single targeted enemy. / After 1 second the bomb explodes dealing 915Custom Trigger / Increase to 1150% weapon damageto all enemies within 12 yardsas Fire. / Hatred generators will now detonate traps.- Scatter : Simultaneously lay
32 traps. - Lightning Rod : When triggered lightning chain hits
up to 3nearby enemies within 10 yards. / Lightning will also arcfrom any triggered trap to any armedbetween all traps within7525 yards./All enemies are hit for8801380% weapon damage as Lightning over103 hits.
Wizard
- Shock Pulse
- Piercing Orb : Merge the bolts in
aa single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
- Piercing Orb : Merge the bolts in
Official Patch Notes
Originally Posted by Blizzard (Official Blog)
GENERAL
- New difficulty levels, Torment XI-XIII have been added to the game
- Gold rewards have been adjusted:
- Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
- Torment VII-XIII has been changed to match Greater Rift reward scaling
- The cost to empower a Greater Rift has been reduced to match the new gold reward rate
CLASSES
- Barbarian
- Active Skills
- Threatening Shout
- Skill Rune - Falter
- Can no longer stack with casts from other sources
- Demon Hunter
- Active Skills
- Spike Trap
- Has been redesigned
- Traps no longer have an arming time
- Traps now only detonate once
- Now has 4 charges each with a 5 second recharge time
- All active traps are now detonated by the next Hatred spender you cast
- Damage increased from 340% to 950% weapon damage
- Hatred cost reduced from 30 to 10
- Skill Rune - Echoing Blast
- Damage increased from 575% to 1330% weapon damage
- Has been redesigned
- Enemies are now slowed by 70% when the trap is detonated
- Skill Rune - Lightning Rod
- Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits
- Decreased the radius that lightning can arc to other traps from 75 to 25 yards
- Skill Rune - Long Fuse
- Has been removed
- Replaced with
- Impaling Spines
- While the trap is active, enemies within range are instantly immobilized for 3 seconds
- Increases damage to 1220% weapon damage
- Skill Rune - Scatter
- Now places 2 traps side by side and consumes 2 charges of Spike Trap
- Skill Rune - Sticky Trap
- Has been removed
- Replaced with
- Custom Trigger
- Your Hatred generators now detonate Spike Traps
- Increases damage to 1150% weapon damage
- Witch Doctor
- Active Skills
- Piranhas
- Can no longer stack with casts from other sources
- Mass Confusion
- Skill Rune - Paranoia
- Can no longer stack with casts from other sources
- Bug Fixes
- Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
ITEMS
- Bottomless Potion of Chaos
- New Legendary Potion
- Teleport to another location when used below 40% health
- Invigorating Gemstone
- Has been redesigned
- Each hit done increases healing received by 1% for 5 seconds
- Stacks up to 10 times
- You are now immune to Crowd Control effects at Rank 25
- Class-Specific Items
- Crusader
- Armor of Akkhan
- (6) Set Bonus
- Damage bonus increased from 450% to 600%
- Now also reduces damage taken by 15% while Akarat's Champion is active
- Cord of the Righteous
- New Legendary Belt
- Fist of the Heavens costs 40% less Wrath and deals 150% more damage
- Darklight
- Has been redesigned
- Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
- Thorns of the Invoker
- (6) Set Bonus
- The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
- Demon Hunter
- The Demons Demise
- Has been redesigned
- The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate
- Monk
- Raiment of a Thousand Storms
- (6) Set Bonus
- The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
- Witch Doctor
- Homunculus
- Sacrifice damage bonus increased from 25-30% to 50-60%
- Ring of Emptiness
- Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
- Wizard
- Firebird's Finery
- (4) Set Bonus
- Has been redesigned
- Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
- (6) Set Bonus
- Has been redesigned
- Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Sledge of Athskeleng
- Legendary power added
- Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
- Demon Hunter
- Fletcher's Pride
- Legendary power added
- Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Monk
- Scarbringer
- Legendary power added
- Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
- Witch Doctor
- Gazing Demise
- Legendary power added
- Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
- Wizard
- Starfire
- Legendary power added
- Lightning damage done is increased by 15% for every 10 yards you are from the target
- Bug Fixes
- Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
- Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
- Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
ADVENTURE MODE
- Infernal Machine drop rates have been adjusted:
- There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
- Torment levels V-XIII have an increasing chance for a second machine to drop
- Nephalem Rifts
- Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
- Greater Rifts
- Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
USER INTERFACE
- Pylons in Nephalem Rifts now have unique minimap icons
- A hotkey has been added to the game to hide the UI
- When the Blacksmith is trained to maximum level his recipe list will now start collapsed
- The Menagerist Goblin now has a unique minimap icon
Proof that selling out on twitch and youtube gets you front row seats.
Im sure this season will be refreshing and be nothing like the previous 2-3 seasons, i cant wait!
/s
Torment 13. I don't know if I should laugh or cry. The powercreep really has no end. Fuck this game.
well, i think season 7 will be another season just to get de stash atb and then gtfo.
RIP d3.
Still no bug fix for Monk WoL interaction with Epiphany? !@#$%
also just like to point out that this is like patch what now since 2.1? WHY ARE MIMICS FROM GRIN REAPER STILL FKING UP CHANNELED ABILITIES, WHY DOES NO ONE CARE/
jfc lightweight baby!
Its not even any interesting to have yet again some more difficulty levels.
Maybe go back to 1-6 torments already blizz? Or even better 1-5.. Come on, everyone knows that 13 is pointless.
I mean, once you gear up you won't play anything but highest difficulty no matter what its called. I think more difficulties is better, especially for ppl who play HC.
http://www.diablofans.com/builds/81275-bright-blast
Rolands isn't garbage... This has worked spectacularly for me in GR60+ and TX Solo
A very good question. Seems like I quoted the wrong one haha, supposed to be the one above yours.