Co-Operative Tavern Brawl Datamining
Matchmaking Changes, Medic Buff, Unranked Drafting & More, Oct 14th Hotfix, THH Ep. 82
Patch 6.2.3 PTR - Build 20601
Monster Progression Chart
Silec has recently updated and completed his monster progression chart in Rifts and Greater Rifts so players know exactly how much each type of monster fills the progression bar. Check a snippet of the list below, or the full list on his website!
Complete list of monster progression in Greater Rifts
Last updated: 13.10.2015 (Patch 2.3.0.33567) | View changelogClick the table headers to sort by progress (in %/points) or monster name
- mouseover the name to view a picture of the monster!
Monster name Progress in %
(rounded)Progress in points
(530 points = 100%)Abomination 0.33 1.75 Accursed 0.11 0.60 Accursed Hellion 0.19 1.00 Anarch 0.38 2.00 Arachnid Horror 0.28 1.50 Armaddon 0.47 2.50 Armored Destroyer 0.19 1.00 Barbed Lurker 0.32 1.70 Betrayed 0.11 0.60 Bile Crawler 0.06 0.30 Blazing Ghoul 0.04 0.20 Blazing Guardian 0.08 0.40
Shunpo Chaos Wizard
Cratic has put together a fun Wizard build for farming TX. It uses Wand of Woh and the Tal Rasha set to create an ultra-fast teleporting Wizard!
Shunpo Chaos Wizard for TX Farming
Purpose
- Farm TX for Rift keys, greater legendary drop chance, and death's breath in balance. Sage set is not included by default, however, it is included under the Swaps section below. I feel CoE provides too much of a damage boost to pass up, at least for Torment X.
- I love the way this build plays!.. super fun and you don't have to think about teleporting around like you would with In-Geom.
Strategy
- Stun enemies with Teleport (Calamity) and Magic Missile (Glacial Spike). CC and group enemies together with Black Hole (Supermassive).
- Run over gold to gain defense and speed.
- With Strongarms equipped, make sure to place Black hole on high value targets. With APD equipped, use your stun abilities to gain additional defense and survive when the Goldwrap buff is down.
- Kite rift boss near other mobs or extra gold and pick up occasionally as needed.
Monster chart also needs:
Monster size, and exp per area.
Monster life, and exp per effort.
From there I would put a weight on each category, raw exp, exp per area, exp per effort, and calculate mob 'value'.
If you scale each of those 3 options into a 0-100 based on all existing data, then score each category we can get a fairly accurate reading.
I'll take a look and see if I can find some of that data as well.
late post, but if there's some way to display exp/hp or something of that sort (just for like T10 or something since it scales the same anyways), would be nice. there are other things to take into account like if the mob teleports around, etc etc. but it's a good indication of what is worth and what isn't