New Card Reveals From Gamescom, New Mechanic: Joust + New Ranked Rewards
Gamescom Info - Infernal Shrines, Kharazim, Rexxar, Artanis, - Ability and Video Previews!
Patch 6.2.1 PTR - Build 20363, August 5 Hotfixes, Heroes and Hearthstone Announcement
Diablo PTR 2.3.0 Patch 2
As always please remember the following is datamined and may contain errors. This post is a WIP, please keep checking back
Set Bonus Changes
DiabloFans Quote:
- Shenlong's Spirit
- [2 Pieces] - All damage is now increased by 1.5% (down from 2%)
- Immortal King's Call
- [6 Pieces] - Now increases damage by 250% (up from 100%)
- Sage's Journey
- [3 Pieces] - Text changed, Same effect
- Helltooth Harness
- [2 Pieces] - Now takes 1500% weapon damage every second (up from 1000%) and takes 20% increased damage (up from 15%)
- [6 Pieces] - Now gets 900% increased damage (up from 300%) Now last for 15 seconds (up from 12) No longer says it stacks up to 3 times
- Spirit of Arachyr
- [2 Pieces] - Now deals 4000% weapon damage (up from 2500%)
Item Passive Changes
DiabloFans Quote:
- ItemPassive_Unique_VoodooMask_002 Chance when attacking to summon horrific Mimics that cast some of your equipped skills. (reworked to cast some skills)
- ItemPassive_Unique_Ring_576_x1 The 5 Fetishes closest to you will shoot a powerful Poison Dart every time you do. (reworked from all Fetishes shooting)
- ItemPassive_Unique_Ring_586_x1 Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking [VALUE]% weapon damage every second, and taking 20% increased damage (up from 15%) from all sources for 10 seconds.
- ItemPassive_Unique_Ring_715_x1 Increases Death's Breath drops by 1. (reworded)
- ItemPassive_Unique_Mojo_010_x1 Your Hex - Angry Chicken explosion damage is increased by 200% (up from 100%) and slain enemies trigger an additional explosion.
- ItemPassive_Unique_Ring_858_x1 Gain the Swampland Attunement passive. (reworded)
- P3_ItemPassive_Unique_Ring_010 After casting Wall of Death, gain [VALUE]% increased damage for 15 (up from 12) seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. (effect no longer stacks 3 times)
Class Cahnges
DiabloFans Quote:
Barbarian
- Threatening Shout
- Falter : Enemies instead take 25% (down from 30%) increased damage for 6 seconds.
Monk
- Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. Now the cooldown does not start until the ability is over.
- Tempest Rush
- Flurry : After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 90% weapon damage (down from 150%) as Cold while channeling. / Tempest Rush's damage turns into Cold.
WitchDoctor
- Spirit Vessel Now heals 50% (up from 15%) of your maximum Life. / This effect may occur once every 60 (down from 90) seconds.
- Locust Swarm
- Cloud of Insects : Enemies affected deal 25% reduced damage. (new)
- Wall of Death Wall of Zombies does 1000% weapon damage (up from 800%) as Physical over 6 seconds.
- Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1200% weapon damage (down from 1400%) as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds.
- Fire Wall : Raise a wall of flame that deals 1100% weapon damage (up from 1000%) as Fire over 4 seconds.
Wizard
- Audacity You deal 30% (up from 15%) additional damage to enemies within 15 yards.
X1_Crusader
- Falling Sword Now the cooldown does not start until the ability is over.
we see that coming. good call blizz.
RIP SSS Monks.
Gen Monk looks terrible and if SSS is truly dead, I can focus 100% on Vyr Wiz which is getting buffed even more now with Audacity change
What's up with the TR/Flurry nerf? Did I miss something? No one TR's anymore.
SSS nerf is fine. Just no more perma immunity and have to stack some more CDR. Big deal, still solid set. I love it when people are incapable of taking 2 deep breaths and thinking for a whole 30 seconds on what the changes mean.
Let me spell it out: SSS is fine. It's OK GUYS. IT STILL WORKS. Just can't SSS nonstop which is just as broken as perma Serenity. THINK (a lot to ask for, I know).
Nice Audacity/Archon buff though!
It won't really matter that much. I think the only result the SSS change will produce is a small reduction in the max GR potential of the build. As far as I can tell, the change will increase the cooldown from 0.1 up to just under a second for the longest running strikes (the ones with 14 hits). I did not test this with a stopwatch though.
Same shit people said when the Spirit Walk change happened to Jade Harvester WDs. How did that work out for them?
Audacity change: TIme to dust of that Wand of Woh! <3
With some test with HotA barb pre buff, I can reach 400m/hit with AC weapon 3.9k dps / 59 % damage HotA / 160% bracer/ no buff gem. I calculated that with this buff and full damage gear, barb can hit boss with 12b+ per hit which is very nice and encourage some diversity if it is viable that is.
A 2 second cooldown vs a 4 second cooldown is pretty significant in this case. Ask Jade Harvested WDs what that exact change did to them.
Dagger of Darts nerf?
Well, Jade WD actually used frave injustice WHILE spirit walking to reset cooldowns, it's a very very different mechanic, keep talking about jade WD won't prove you're right, just seems like an open wound for you...
Blizzard made it pretty clear that they don't want perma immunity or close to perma immunity, so if in the PTR something work like that, well, you should expect a fix (for that's what it is, it's a fix not a nerf).
IMO grant SSS extra 1 or 2 hit to compensate on DPS loss on cooldown can make monk rethink it is a nerf for their DPS.
With 14 hits SSS, damage from the set and lion paws is around (14hits*(5777)*(14/7)) = 28x
With 15 hits SSS, damage from the set and lion paws is around (15hits*(5777)*(15/7)) ~ 32x
With 16 hits SSS, damage from the set and lion paws is around (16hits*(5777)*(16/7)) ~ 36x
this SSS nerf makes the new U6 set useless. it literally guts the spec giving it a 4-5 second delay before you can use SSS again. a better compensation would be to increase SSS damage even more or EP perhaps.
^^This guy gets it..
I don't know where you expect us to read that information, I wasn't able to locate it... Especially because it's datamined information and has yet to be officially released, but from my point of view, it is clearly a nerf to the build. Looks so because, with the new Kanai's cube, you can have piercing darts from dagger of darts + Starmetal Kukri's ability, which allows you to be with multiple Big Bad Voodoos at the same time. They don't stack, but if you can have them overlap you can pretty much have a permanent damage boost and recast it every time you move out of its original range.
I still don't think it's a fair nerf, since the build isn't overpowered in any way.
That has been known for a few weeks now. I understand people not following Diablo news every day, but then wouldn't it be better to tread carefully and ask before drawing any conclusions? From what we know so far, it could be a huge buff, or a minor nerf. If it ends up being a nerf Blizz already said they will tweak it to make sure it doesn't stay like that.
Okay, I admittedly don't follow this forum on a daily basis - but if someone complains that people don't read, wouldn't it be better to just quote (edit: or link) the source instead? I mean, that's what I would do, even if it is from a different post...
About what you said, if it is a nerf, is it really going to be minor? I mean... you're losing darts from 18 fetish in the best case scenario... even if they correct it to prevent damage loss, more important than the overall damage is probably the number of hits from your pets for the SMK passive, IMHO.
You're going to shoot only 5 darts, but they deal 3,8x more damage than they do now, so it's equivalent to 19 fetishes firing darts. And we cannot forget that the rest of your fetishes will be hitting normally, being buffed by the 6 pcs Zuni set (which is a lot of damage), serving as a meat wall and also reseting your big bad voodoo, so it feels like a buff.
Problem with WoH is EB which is such a weak skill...don't expect this change to Audacity to help much.
Is this real, or just datamined data? I have seen long strings of posts on several reddit sites as well as on battle.net, but nothing in the official patch notes or any blue posts confirming or denying. Can someone please post an official link about these changes, especially something officially confirming or denying the nerf to seven sided strike?