Popular Decks of the Week, Hearthstone Logic #8
Upcoming EU Currency Adjustments, Shop Discounts Coming in Beta, Skin Spotlight: Great-father Winter Rehgar
Anniversary Event Extended, Jan 5 Hotfixes, Garrisons and Alts, Highmaul in 60 Sec
Patch on Live Patching Servers
A live patch has hit the live patch servers. Usually when this happens before Tuesday it means the patch should go live on the next Tuesday. However, we have not seen a maintenance post yet, so it is still up in the air if we will see the patch this week or not.
Why Players Quit D3
Drothvader, a former MVP, made a thread that got quite popular on the official forums, asking players what makes them stop playing Diablo 3 and what would it take for them to come back. The beginning of Droth's post is quoted down below (it's much longer than that), with Tyvalir's reply afterwards. Some might think that is a pointless effort, but the community managers and devs are watching these, and they might shape the future of the game, as it happened with D3 vanilla and the AH!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For those that have quit, may I ask why?Hey everyone, thanks to all of you for sharing your thoughts on this and to Droth for the original post requesting player feedback. I've only read through the first few pages so far, but I've already seen a lot of good thoughts and ideas that I'll be passing to the development team. I'm looking forward to reading the rest and passing that on as well.
And what could be added to bring you back to playing the game?
So I wanted to spark a conversation today because, well, why not. There are many a player who since the launch of RoS have thrown in the towel and called it quits (Myself included) and I wanted to take a moment to tackle this specific question.
Now, you don't have to go super in depth, but try to in about 500 words describe why you have quit Diablo and what could be done to bring you back as a player?
I'll go first. (continues...)
You've all really outdone yourselves with sharing good feedback here. Whether you realize it or not, these conversations help us to achieve a broader perspective of the game than we could ever get on our own, and I'm thankful to all of you for your passion and support as we continue to develop Diablo III.
TL;DR - This is awesome, and we appreciate it!
GR 45 DH on 2.1.2
A few players are concerned that Demon Hunters won't be able to perform as well with the changes coming in Patch 2.1.2. Some, who have not been following the PTR and previous changes, might be caught by surprise by the changes thinking the class was weakened. Philosophios has uploaded footage of a post-changes DH going through a GR level 45 - so fret not. DHs are as fun and strong as ever! Check below.
Comeback: Bring back a real trade system ...
All that and people still called RoS out on having "little content" because it didn't have 2 random classes based off generic D&D/fantasy stuff, like D1/2, and "only" 1 Act.
Don't get me wrong, I'm with you that they should have new stuff happen more often - smaller content patches, but more meaningful ones. But to me, at this point I think it goes beyond "skill changes" and "new legs" that players ask for, with so much of your character just being his/her items, and that being always "that one set". Unless something brings real end-game diversity to builds and characters, I doubt a lot of people will come back.
path of exile have not many items but game is fun to play and they bring big patches every month and bring new skills etc uniques bla bla
in diablo ? 6 months for a 30mb patch gg
simple diablo 3 was over after release there NO DEV TEAM yet to fix entire game
sry for my english but im so mad to blizzard , ever nvr gonna buy their games.
No matter how hard you try you really can't compare these two games. The only similarity they truly have are them being in the same genre of game as action RPGs. From there they're so different that comparing them one to one just doesn't work for multiple reasons.
I'm not saying Blizzard couldn't learn something from looking at PoE, in fact I'm sure they've already done that. But you shouldn't be expecting the same type of development from these two games solely because of their pay models and overall game focus.
To add, people also really shouldn't look at Diablo 2 as an example of game longevity because things were different 15 years ago. Diablo 2 had little to no competition, while Diablo 3 has so much competition in it's genre alone that expecting it to have similar longevity in terms of player time commitment is ridiculous. The majority of gamers won't stick to one game for months at a time like they did 15 years ago and expecting a game to deliver content to allow players to do that is asking a bit much in the current gaming market that's flooded with good games to play. Diablo 3 can't meet expectations that people have based upon Diablo 2 - no game ever could now.
Adding more adventure, exploration, mystery and lore, would do a field of help.
After Story mode Adventure turns into "I need better gear" and it because the only concern.
Exploration is nonexistent you will never need to fill out a map EVER.
Mystery...well there is none sorry
Lore I love all the lore in game already but expanding it would go a long way.
Working on tackling these problems I will break down into Maps, Builds, Characterization, I will slightly touch on Gear throughout this process as well.
Maps: We all know the maps and they were good for a while. Blizzard then added in rifts and gr's which helped the monotony. Lets face it though there is nothing too random about them and one will never need to fill them out. In my opinion to help this add in a rare chance to find character specific area. In example take the Barbarian (the only character with a jump) add in a raise platform on a random map that only the barb can access which could lead to an Ancient's testing ground (lore and mystery!) like a solo bounty or if every one is barb in party all players could do the challenge (maybe your game rolls a specific challenge in which party needs at least two barbs) which upon completion could lead to a treasury or open one for the party or an additional extension of map. you can apply this to all characters. Also I would make a separate play style like story mode and adventure mode called challenge mode in which the environment can affect you. In example the battlefields, its cold, the snow is blowing, lets say that you're lvl 70 and your cold resistance is 800 maybe your movement speed is hindered 5% 700Resit cold Attack speed and movement speed hindered 5% due to cold idk have fun with it tho and keep in mind some players wont want this. So keep it as a separate mode for players LOOKING for more of a challenge. Bare minimum maps need to be more dynamic. More changing parts, keep us on our toes. I shouldn't know where to go every single time, make me look for the end.
Builds are short the dev's have worked hard on them and still will but really every single possible combination of skills needs to be viable for t6 so every one can enjoy the game to fullest no matter the build. That doesn't mean attaining the gear will be easy or fast but builds are how player like to play and they shouldn't be kept back.
Characterization: I already touched it a little bit with the barb up top but lets take the Demon hunter for an example now. Their background says they are a clan of people dedicated to hunting demons shouldn't there be big game hunting for demon hunters and secret caches or DH loot left behind from other DH's that only a DH would notice and be able to access. Like there should be special little nik naks to make you feel special your playing as the character you chose.
One more thing it would be a lot of fun if there were a lot more boss's in game farming worthy boss's.
I know this was long but ty for reading.
1) My friends gave me a FF14 account... they needed a Bard that bad;
2) The game got boring for me.
I can't bring myself to push for higher GR floors since it's based mostly on luck or to grab a perfect Marauder piece (or something else). I'm not that naive to think that every build is possible and efficient to do Greater Rifts, but having just one viable build and only one choice for off piece (coigh, RoRG, T&T for DH, WH) really kills the variety of a genre based on loot and customization.
Last but not least: Blizzard should push smaller patches more often, even with few tweaks of new items. I know they want quality, but the content is burnt waaaaaaaay too fast (thank you kadala and "a bit" too high drop rates) that doing the same thing over and over without a reward gets boring too fast in my opinion.
Oh well, thankfully i'll play a bit more as soon as 2.1.2 goes live and i'll try my luck on ancient items.
i have a hard time believing they don't have the right employees to get that done
--Perm ban bot user, scan a random day of week every week also bring back Runes system Ahhhhhh runes... Jah Zod Ber.. :')
why not charm? and horadric cube .. Oh while writting my wishing list NEED COWS! and 7-8 player games
starcraft 1 and 2 were exactly the same thing .. why d2 and d3 are so 2 opposite game
So yea, love the gameplay, spells, maps, bosses, models, etc. But the systems in place are absolutely horrid at the moment.
I actually never quit D3, i just play less when i reach my self-put goals in game.
What would bring more players back? I can summarize it in two words: MORE VARIETY. More ways to farm, more events like uberbosses, more sets/legendary powers that will unlock more different builds/playstyles, and so on.
Basically most of the players want more/new stuff (myself included). I don't think the game is in a bad state right now, but i agree that running around when you've got you M6 completed by months and you're still missing that Witching Hour because it's more or less the only upgrade you've left is getting boring fast.
I don't mind the gear treadmill. the point is that a gear treadmill to be entertaining for a long time needs more gear.
You know what kills longevity? Catering to those who demand increased loot drops in the form of legendary surplus compounded by a lack of trade. You play for a couple weeks and you're decked out in whatever overpowered combination of gear is the flavor of the patch and you move on whereas Diablo 2 took much more time and effort to achieve the same goal through farming and player interaction within a functional lobby system. Clicking on a player who had his profile set up to show what he had to trade or wants to buy or even having the ability to create specific games to be joined for a trading free-for-all was the foundation of the 'end game' experience of Diablo 2.
Now, all you do is hit a button and relish in personal loot which is vendor trash 99% of the time and does nothing but create a divide not only in the community but right in to the games themselves which you have no control over joining.
Solution: Scrap this current MMO-inspired chat system and develop a fully functional battle.net lobby akin to Diablo 2, abolish bound-on-account items entirely, and readjust the drop-rate of legendary items to accommodate a open-trade system (ie lower the drop rates). 'But that 4chan hacker guy will ruin the economy' yeah, okay, it'll have an impact to some degree and if Blizzard were more on top of their game it'd be less of an issue but, as far as I and (it seems) many others are concerned, the benefits outweigh the drawbacks in the grand scheme of things. Also, the removal of cool down abilities.
Throwing in new content regardless of how good it may be will not solve the issue that this game is build on a broken MMO-inspired foundation. RoS did a lot of things right but it was only a matter of time before the same issues began to crop up and caused players to leave. Path of Exile has provided me with much more replay-ability because Grinding Gear Games doesn't assume we're all crooked players, tons of build variations, is built around a more robust 'end game' design, constant communal events, and provide content updates on a very regular basis.
My nr1. Suggestion: Option to turn smart loot on or off. If you're geared, 99% of all items go right into the shitter, while the time playing you could also gather gear for your alts.
1) No PVP
2) No Trading
= no incentive to play other than grinding small improvements on gear and leveling up for minimal stat boosts. That part of the game was fun. But nowhere near a game mode which is able to last for years to come.
In D2, you grinded with a main. And used your wealth to get: Better gear, or gear for your alts. The gear was of such level that your alts could very well play as good as your main. However, thats not the case in D3. Which boils down to that I miss the fact that I cannot switch easily between characters before having to grind a million hours to get proper gear.
The auction house was the final straw. When you were FORCED to buy gold or farm to be able to buy even just good gear in order to be viable, I decided it was no longer fun. i like simple exploration, killing mobs, quests, and not having to grind gold to buy set pieces just in order to complete content on the hardest modes. i was glad when AH went away, should have never been there in the first place.
The next reason i stopped playing is: boring. boring. boring. It is the very same thing, over and over and over and over and over. With a few random gear upgrades every couple of days. And then the rift system was introduced and suddenly I can't do things solo like I used to (I can do the lower level stuff but get nothing useful for my efforts.)
Finally, WoD was released, and I haven't logged in to D3 for months now. Maybe I will check out this new patch that everyone is talking about and see if anything is different, but not going to hold my breath.