Hearthstone Patch 6485 - Card Changes, Card Backs - Pirates & Dalaran Flame
Hero Rotation Update, Patch Notes for September 16th
Warlords of Draenor Beta - Build 18888, Legendary Quest Removal, Colossus Smash
Greater Rift Density Issues
Tyvalir posted a couple days ago in a thread about GR Density. Now that users are reaching the higher difficulties, a lot of players feel like the success of their GR run is more RNG-based than anything, because of things like Conduit shrines and specific mob types. This is making some top players not finish non-optimal GRs and instead look for slightly better ones. This subject is being heavily discussed these days, with lots of threads on forums and on reddit, so make sure to leave your opinion on them! The developers are aware of the situation, as the blue post suggests, and listening to feedback.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys, thanks for your ongoing feedback on density in Greater Rifts.
While this is not something we're likely to perfect in one fell swoop, we will indeed be making adjustments to Greater Rift monster density in future patches.
I realize it may frustrating not to have an exact deadline for when monster density will be "just right," but we'll continue to iterate on it with help from your feedback.
Lord of Bells Achievement
A blue post came up explaining that the Lord of Bells achievement will be removed from the GR boss list in a future patch, likely due to the rarity of the Cow-level Rift. Read below.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I think the Lord of Bells should be moved to a feat of strength achievement similarly to the Developers Hell (Smash! Jay Smash!)Just to let you all know, we will be removing the Lord of Bells from the Greater Rift Guardian achievement "You're Not The Boss of Me" in a future client-side patch (as this is not an issue that can be hotfixed). MooOOOooo!
It's not like you can actually control the RNG of these rifts. Been doing 2100+ rifts and yet to find the Cow Rift.
500 Million Gold/Hour Build
Gold isn't probably an issue for most players these days, but for those reaching enchant costs of 3 to 5 million per enchant, it might still be a limiting resource. If you never want to worry about gold again, this WD gold-find build featured by MeatHeadMikhail is not only quite efficient, but also a different way of playing the game - while still being pretty efficient on T6. Check it out below!
Diablo Fanart Time Lapse
Elisabeth Delbeck uploaded a time lapse video of her drawing a great Diablo fanart. Good music, leet drawing skills and an outstanding job at the end - all in all, a worthwhile watch!
I'm inclined to agree with this ^
With better gold-find rolls/items, I believe MHM's build would gather more gold/hour. I also believe it's easier to put together the featured build than that Pet-focused one (which has some rare items - MoJ, T&T... SK and TotD, to an extent).
Not to demean that particular build, but I believe it's more interesting featuring something with a specific focus on maximizing gold find, because that can either be a limiting factor for seasonal players looking for perfect rolls and getting into the million+ enchant costs, as well as for players coming back. Or for those who just got the expansion (or who got UEE and want to work towards removing that factor).
His build is just a basic pet build + gold find. This build is specifically optimized for gold find and the xp that goes with it.