Important: Gabynator has reached Paragon Level 1000. As far as we know, he is the first to reach it! Congratulations on your achievement!
This is a work in progress post, we are still finding more stuff, please keep chechking back
- Update 3:50 PM - added Set Bonuses and Skill Changes
- Update 4:24 PM - added Tiered Rift strings at the end of the post
- Update 6:46 PM - added Legendary Gem changes.
- Update 7:11 PM - added blue post on Legendary Gems.
- Update 7:41 PM - added Kevin Martens' interview on Season duration.
Kevin Martens on Season Duration
Fansite d.163.com posted an interview with developer Kevin Martens where he talks about the expected lenght of the first Season once Patch 2.1 goes live. Check a couple of highlights below, or their website for the full interview.
DiabloFans Quote:
- The developers believe Seasons will bring players back with exclusive legendaries and specific achievements/conquests.
- There will be at least one more Patch to the PTR before they release Patch 2.1 (unknown if he was talking about the one released today)
- They want to launch Patch 2.1 soon, and anticipate the first season to last about 2 to 3 months.
- When asked about how higher difficulties only have monsters with more Life and Damage, he mentioned how Monster AI has been improved in Patch 2.1, with the frequency of use of certain skills changed to make players' lives harder.
- No plans of adding the console "tumble" feature to PC, because some features work better with direct control.
Blue Post on Legendary Gems
Tyvalir made a post about the recent changes to Legendary Gems on the PTR. Check it out below!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To upgrade a gem I need to skip the next rift level and start the trial over again??Yes, you will need to start over again.
Or am I missing something
After you defeat the Rift Guardian in a Greater Rift, you can choose to attempt to upgrade your Legendary Gem(s), or receive a higher level Greater Rift Keystone. However, you'll only get the second option if you cleared the Rift within the time limit.
Generally speaking, it’s better to opt for a higher level Greater Rift Keystone over gem upgrade attempts—if you can handle the increase in difficulty. This is because your odds of successfully upgrading your gems will increase with each Greater Rift level you complete (and because attempting to upgrade your Legendary Gems always ends your current run).
Regardless of when you try upgrading your Legendary Gems, you’ll have three attempts per Greater Rift run. The chance for an upgrade attempt to succeed depends on both the level of the Greater Rift you completed and the rank of the Legendary Gem you’re trying to upgrade. Here’s a quick call-out from our patch notes for an upcoming PTR build:
Each Legendary Gem's secondary power will now also unlock at 25 (down from 200).
- Urshi will grant you three attempts to upgrade your Legendary Gems
- The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached
- As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases
- Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
- For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
I need to carry around rift keys to put in the slot? It can't figure out I have 200 in my stash?Correct. The goal is for players to be able to pull normal Rift Fragments from their inventory or stash. We will be fixing this issue at some point, which will once again allow you to pull fragments from your stash.
Edit: Additional information.
New PTR build incoming!
A new build as appeared on the PTR, check out the datamined changes below.
The following is datamined, and may contain errors, please keep this in mind!
Changed Set Bonuses
DiabloFans Quote:
- Shenlong's Spirit 2 piece Bonus: Increases Spirit Regeneration by 4 per Second (up from 1).
- Immortal King's Call 3 piece Bonus: Gain 500 (up from 289) Life per Fury Spent.
- Inna's Mantra 2 piece Bonus: Gain 200 Life per Spirit Spent (up from 124).
- Monkey King's Garb 4 piece Bonus: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 3500% (up from 1600%) weapon damage as Holy.
Legendary Gem Changes
Also reported by users, second passive now unlocks at level 25.
DiabloFans Quote:
ItemPassivePowerDescriptions.txt
- ItemPassive_Unique_Gem_001_x1 - Gain 20% (down from 25%) increased damage for [VALUE] seconds after killing an elite pack.
- ItemPassive_Unique_Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [VALUE]%. (possible change to %)
- ItemPassive_Unique_Gem_008_x1 - VALUE% chance on hit to gain Swiftness, increasing your Attack Speed by 1% (down from 3%) for 4 seconds. This effect stacks up to 15 (up from 10) times.
- ItemPassive_Unique_Gem_010_x1 - Increase the damage of your pets by [VALUE]%. (possible change to %)
- ItemPassive_Unique_Gem_011_x1 - 25% (down from 30%) of all damage taken is instead staggered and dealt to you over [VALUE] seconds.
- ItemPassive_Unique_Gem_012_x1 - Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit. Maximum [VALUE%] increase at 50 yards. (has a set range for maximum effect now)
- ItemPassive_Unique_Gem_013_x1 Increase the damage of primary skills by [VALUE]%. (possible % change)
- ItemPassive_Unique_Gem_015_x1 Gain 0.5% increased damage for 3 seconds (down from 4) after spending primary resource. This effect stacks up to [VALUE] times.
- ItemPassive_Unique_Gem_014U_x1 Gain [VALUE]% increased movement speed for 2 seconds (down from 3) after picking up gold.
- ItemPassive_Unique_Gem_015U_x1 Gain [VALUE]% increased Armor for every stack. (possible % change)
Skill Changes
DiabloFans Quote:
Barbarian
- Weapons Master : Mighty Weapons Fury gained per hit increased to 2 (up from 1).
- Inspiring Presence : Life regenerated per second increased to 2% of your Maximum Life (up from 1%).
- Bloodthirst : Healing from each point of Fury spent reduced to 966 Life (down from 3095). Heal amount is increased by 1% of your Health Globe Healing Bonus (down from 4%)
- Ignore Pain
- Ignorance is Bliss : Life per Fury spent increased to 5364 (up from 4126).
- Wrath of the Berserker
- Thrive on Chaos : Life per Fury spent increased to 5364 (up from 4126).
- Earthquake
- Cave-In : Damage is now Physical.
- Revenge : Damage increased to 300% weapon damage (up from 220%). Healing increased to 4% of your maximum Life per enemy hit (up from 2%).
- Retribution : Damage increased to 700% weapon damage (up from 480%).
- Blood Law : Healing increased to 6%^of maximum Life per enemy hit (up from 4%).
- War Cry
- Invigorate : Life regenerated increased to 8315 per second (up from 8253).
Demonhunter
- Brooding : Life regenerated increased to 3% of your maximum Life (up from 1.5%).
- Fan of Knives
- Bladed Armor : Armor gain increased to 40% (up from 25%). Duration decreased to 6 seconds (down from 10).
- Marked for Death
- Grim Reaper : Damage divided evenly among all enemies increased to 20% (up from 15%).
- Valley of Death : Area marked increased to 15 yards (up from 12 yards). Bonus damage taken by enemies increased to 15% (up from 12%).
- Death Toll : Life gained by attackers of marked target increased to 3% of their maximum Life (up from 1%).
- Grim Reaper : Damage divided evenly among all enemies increased to 20% (up from 15%).
- Shadow Power : Life per Hit gained increased to 16093 (up from 12379).
- Blood Moon : Life per Hit gained increased to 32185 (up from 24758).
- Companion
- Boar Companion : Life regeneration given by the boar increased to 5364 per second (up from 4126).
- Vengeance
- Side Cannons : Maximum Life regenerated while firing increased to 3% (up from 1.5%)
Monk
- Transcendence : Life per Spirit gained reduced to 429 (down from 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (down from 2%).
- The Guardian's Path : Spirit generation while using a two-handed weapon decreased to 15% (down from 35%).
- Harmony : 40% (up from 30%) of your single elemental resistances from items instead increases your resistance to all elements.
- Breath of Heaven : Healing increased to 69735 - 91192 (up from 53642 - 70147).
- Circle of Life : Healing increasedt o 139469 - 182383 (up from 107284 - 140295).
- Cyclone Strike
- Soothing Breeze : Healing increased to 31036 Life (up from 23874).
- Serenity
- Peaceful Repose : Healing increased to 93874 - 120695 Life (up from 56943 - 62101).
- Tranquility : Damage redirected increased to 120158 (up from 92430).
- Mantra of Healing : Shield strenght increased to 62064 (up from 47742). Life regeneration bonus increased to 10728 (up from 4126).
- Sustenance : Life regeneration increased to 21457 (up from 8253).
- Boon of Inspiration : Life on Hit bonus from Mantra of Healing increased to 3576 (up from 2751).
- Dashing Strike : Damage increased to 370% weapon damage (up from 305%).
- Barrage : Damage increased to 975% weapon damage over 2 seconds (up from 750%).
- Way of the Falling Star : Movement speed gain duration increased to 4 seconds (up from 3).
- Blinding Speed : Chance to Dodge increased to 40% (up from 29%). Duration increased to 4 seconds (up from 3).
- Radiance : Attack speed bonus duration increased to 4 seconds (up from 3).
- Inner Sanctuary
- Intervene : Shield strenght increased to 107284 (up from 68332).
- Safe Haven : Healing inside Inner Sanctuary increased to 35779 Life per second (up from 11389).
- Sweeping Wind : Damage increased to 105% weapon damage (up from 60%). Damage at 3 stacks increased to 315% weapon damage (up from 180%).
- Blade Storm : Damage per stack increased to 145% weapon damage (up from 85%). Damage at 3 stacks increased to 435% weapon damage (up from 255%).
- Cyclone : Lightning tornado damage increased to 95% weapon damage (up from 35%).
- Wave of Light
- Shattering Light : Bonus weapon damage as Cold in a line increased to 820% (up from 165%).
- Mystic Ally
- Enduring Ally : Life per Second increased to 10728 (up from 4126).
- Blinding Flash
- Soothing Light : Life regeneration increased to 26821 (up from 11966).
- Epiphany
- Soothing Mist : Healing from using abilities increased to 40232 Life (up from 20632).
Templar
- Heal : Healing increased to 193112 Life (up from 148548).
- Loyalty : Life per second increased to 6437 (up from 4952).
- Guardian : Healing increased to 182383 Life (up from 140295).
WitchDoctor
- Haunt
- Consuming Spirit : Life per second returned increased to 2682 (up from 2063).
- Hex
- Hedge Magic : Healing from fetish increased to 32185 (up from 24758).
- Soul Harvest
- Siphon : Life per harvested enemy increased to 32185 (up from 24758).
- Horrify
- Frightening Aspect : Armor gain reduced to 35% (down from 100%).
Wizard
- Dominance : Shield strenght increased to 16093 (up from 12379).
- Galvanizing Ward : Shield strenght increased to 81536 (up from 62720).
- Spectral Blade
- Barrier Blades : Shield strenght increased to 10728 (up from 8253).
- Diamond Skin : Damage absorbed increased to 93337 (up from 71798).
- Crystal Shell : Damage absorbed increased to 186675 (up from 143596).
- Magic Weapon
- Deflection : Shield strenght increased to 10728 (up from 8253).
Crusader
- Indestructible : Life per Kill increased to 107284 (up from 82526).
- Vigilant : Life regeneration increased to 2682 (up from 2063).
- Wrathful : Life per point of Wrath decreased to 1341 (down from 3301). Heal amount from Health Globe Healing Bonus decreased to 1% (down from 4)/
- Renewal : Life from blocking increased to 16093 (up from 12379).
- Sweep Attack
- Holy Shock : Life per enemy hit increased to 5364 (up from 2063).
- Steed Charge
- Rejuvenation : Maximum Life regenerated increased to 15% (up from 10%).
- Judgment
- Penitence : Life per second increased to 2682 (up from 1032).
- Punish
- Rebirth : Life regeneration when blocking increased to 12874 (up from 4952).
- Justice
- Holy Bolt : Healing increased to 2146 - 3219 Life (up from 1651 - 2476).
- Provoke
- Cleanse : Life on Hit gain increased to 1073 (up from 825).
- Laws of Valor
- Invincible : Life on Hit gain increased to 21457 (up from 16505).
- Laws of Hope : Shield strenght increased to 124128 (up from 95483). Passive Life per second increased to 10728 (up from 3714).
- Faith's Reward : Life per point of Wrath spent increased to 1073 (up from 825).
- Laws of Justice
- Faith's Armor : Shield strenght increased to 26821 (up from 20632). Duration increased to 5 seconds (up from 3).
- Consecration : Life per second increased to 32185 (up from 8253).
- Bathed in Light : Life per second increased to 48278 (up from 12379).
- Smite
- Reaping : Life regeneration bonus icnreased to 6437 (up from 1238).
Tiered Rift Strings
DiabloFans Quote:
-
TieredRiftCompleteNephalem - Nephalem Rift Complete
-
TieredRiftHighChance - The energy of this Greater Rift provides a high chance of upgrading this gem.
-
TieredRiftLowChance - The energy of this Greater Rift may not be enough to upgrade this gem - let us hope for the best.
-
TieredRiftNoChance - The energy of this Greater Rift is not sufficient to even attempt to upgrade this gem.
Feels like the PTR final build won't be until September at this rate.
Ryku
That's my bad. When formatting I somehow screwed up and switched those two. It's fixed now, thanks!
It's 15% on the latest build, and was 35% before. Probably a balancing factor for them tweaking some spirit generators (like the Set bonus).