Patch 2.0.3 Hotfixes - Class Set Items Only in Torment
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[UPCOMING HOTFIXES]
- All class set items will now only drop in Torment I or above.*
- Reduced the amount of experience granted by monsters with lower than average health pools.*
+100% Bonus XP – This Weekend Only
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.
This +100% Bonus XP period ends on Monday, March 24 at 12:01 a.m. Pacific Time. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.
Not sure what's new in Patch 2.0.1? We've got you covered.Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!
Some hours ago.
There is NO WAY servers will be playable at ROS launch.
No more normal legendary farming / playtroughs. Minimum Torment 1 farming.
CotA XP runs got nerfed hard.
Edit: still true but wanted to add, the skeles that are there when you go in have normal white mob health. Im thikning they're talking about spiders in act 3 and the little shadowy things near the end of act 2.
"The list is actually quite long, but we were specifically targeting enemies that "swarm." In other words, those that tend to appear in large quantities and offer little resistance."
http://us.battle.net/d3/en/forum/topic/12189178940?page=2
halfway down the page.
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh.