The Mystic is back!
Originally Posted by Blue Tracker / Official Forums)
(Thanks to you, hero, the Prime Evil has been vanquished and the Lords of Hell locked away within the Black Soulstone. You've saved countless lives on your adventures through the High Heavens and back, but your journey isn’t over. A terrible evil rises to threaten Sanctuary again—thankfully, another skilled Artisan has emerged to aid you.
(Re)Introducing, The Mystic:
In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.
Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especiallystrong in Myriam.
Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.
Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).
Enchanting:
Have you ever looted an item whose stats were almost perfect, but one property just wasn't quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It's that easy!
While not all properties can be rerolled, most can, and you'll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).
How Enchanting Works:
Enchanting an item is simple:
1.) Talk to Myriam and select her "Enchant" Menu.
2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.
3.) Once you've decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit "Replace Property" to lock in your choice.
4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.
5.) After you've Enchanted an item, you will have the option of replacing its previously Enchanted property with a new property for an additional gold and crafting material cost.
Further Enchanting Details:
Since the resulting property you receive during Enchanting will be random, it's possible that the new properties you're provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer's remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don't like the new property that Enchanting offered you, you can always choose to keep the old one.
Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become "locked in" and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.
Transmogrification:
As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you're sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!
How Transmogrification Works:
All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.
Transmogrifying an item is easy:
1.) Talk to Myriam and select her "Transmogrify" Menu.
2.) From there, place an item onto the Transmogrification window.
3.) A list of new visual options will appear under your item. You can select any of these appearance options and check out their look on your character in the Preview panel on the right.
4.) Once you've decided what item look you like, simply gather the necessary gold, select the new item look you crave, and then hit "Transmogrify" to lock in your choice.
5.) Adventure on, in style!
Additional Details:
There are a few restrictions to keep in mind whenever Transmogrifying an item:
Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.
These images showcase the progression of the Mystic's Cart in-game,
from Artisan level 1 all the way through the esteemed Artisan level 10!
While there is sure to be a plethora of new weapons, exquisite armor, and other trinkets to discover in Reaper of Souls, what item looks are you eager to collect for Transmogrification purposes after Reaper of Souls launches? Do you have any current items you're looking forward to Enchanting? Let us know in the comments below!
(Re)Introducing, The Mystic:
In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.
Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especiallystrong in Myriam.
Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.
These early concepts showcase the progression of the Mystic's Cart.
Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).
Enchanting:
Have you ever looted an item whose stats were almost perfect, but one property just wasn't quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It's that easy!
While not all properties can be rerolled, most can, and you'll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).
How Enchanting Works:
Enchanting an item is simple:
1.) Talk to Myriam and select her "Enchant" Menu.
2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.
3.) Once you've decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit "Replace Property" to lock in your choice.
4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.
5.) After you've Enchanted an item, you will have the option of replacing its previously Enchanted property with a new property for an additional gold and crafting material cost.
Further Enchanting Details:
Since the resulting property you receive during Enchanting will be random, it's possible that the new properties you're provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer's remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don't like the new property that Enchanting offered you, you can always choose to keep the old one.
Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become "locked in" and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.
Transmogrification:
As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you're sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!
How Transmogrification Works:
All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.
Transmogrifying an item is easy:
1.) Talk to Myriam and select her "Transmogrify" Menu.
2.) From there, place an item onto the Transmogrification window.
3.) A list of new visual options will appear under your item. You can select any of these appearance options and check out their look on your character in the Preview panel on the right.
4.) Once you've decided what item look you like, simply gather the necessary gold, select the new item look you crave, and then hit "Transmogrify" to lock in your choice.
5.) Adventure on, in style!
Additional Details:
There are a few restrictions to keep in mind whenever Transmogrifying an item:
- Item appearances you collect in Normal mode will be separate from the unique item appearances you collect in Hardcore mode.
- While all items with a visual appearance are eligible for Transmogrification, the item appearance you want to use has to have the same underlying animation set as the item you want to Transmogrify. (For example: You could replace the appearance of one two-handed sword with another two-handed sword, or a one-handed sword with a one-handed axe or one-handed mace.)
- As you acquire new items you're eager to Transmogrify, you'll need to return to the Mystic again in order to have her work her magic on your armor and weapons. This is because Transmogrification affects an individual item, not the item slot.
- You can dye Transmogrified items; however, if you Transmogrify an equipped item that’s dyed, that dye will be overridden with the current color of the item appearance you’ve selected.
- Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified.
- As with Enchanting, Transmogrifying an item will also bind it to your account, so it pays to plan ahead.
Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.
These images showcase the progression of the Mystic's Cart in-game,
from Artisan level 1 all the way through the esteemed Artisan level 10!
While there is sure to be a plethora of new weapons, exquisite armor, and other trinkets to discover in Reaper of Souls, what item looks are you eager to collect for Transmogrification purposes after Reaper of Souls launches? Do you have any current items you're looking forward to Enchanting? Let us know in the comments below!
Then replace it all two levels later!
Really low damage on that Wizard especially with such good gear. I guess it might just be the effect of changing Adds to Elemental Damage and the fact she just doesn't have trifecta gloves, but I want to think it's more than that. Did they get rid of CD?! :/
Also, where is the CD option on that enchanting list? Hmmm?
Either way, very interesting that a Wizard with 4500 INT and a Witching Hour and only have 100k DPS. Of course, it's possible they removed CD from that belt in Reaper of Souls, but still to get that low, even without any IAS, I think you'd have to have 0 CD, and that's zero base CD, as in non-existent.
Not saying this is certain or anything, but it's awfully suspicious. I've also been thinking about this since the recent massive buffs to all skill damage, perhaps as a way to make up for lack of CD?
In fact, I'm so obsessed about this idea, I've posted something here, so feel free to go tell me how wrong I am: http://us.battle.net/d3/en/forum/topic/10341534061?page=1#0
You mean after the first few kills.
I wouldn't stress on the damage aspect too much, it's clearly a test/alpha/beta/whatever screenshot, it's not a final build situation. Then again, I did like the fact that the Paragon menu looks to be incorporated into the character sheet. Not only that, but along with Toughness being a stat calculation, but Healing is added too, so it's very possible that EHP will be much easier to calculate come the expansion.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Then again, maybe it was left off the list because they want to take into account the item stat caps? Even though they weren't in one of the last batches of dataminings, my theory is that they'll still make it into the final release...and if that's the case, especially since it's just a damage modifier and can be added by enchanting in a socket and throwing in an emerald, maybe they felt it wasn't as necessary to add to the list of enchantable affixes?
I don't know, I'm speculating out loud here, don't quote me. I'm excited about Myriam, I gotta save her, she's got work to do on my gear, :-)
They are likely for a lvl 70 EF. Or at least, higher level than 63.
Not to drag this tin-foil hat out, but I believe the list you're referring to on the right is all possible options for that slot, not what you can choose from. To the left, in the box, you have 430 STR, (original option) Socket, or 7% CD reduction, which is where you make your choice. I guess you can only roll two of the possible options. Anyway, in that right side bar, CD isn't to be seen.
But anyway, there's no way I'll find out right now even if it were true, so I'll just forget about it, but... it's curious.
And only 8 affixes total
I see what you mean now, Ignatius, I looked at the images a little closer.
Still, though, that's a pretty narrow list. I mean, some pretty cool stuff on it, like I said before, but it is pretty narrow a list. My guess, they're just testing it with a short list (mainly because they know critical fans, like all of US) are going to pick apart each and every thing and see it as real, which it might not be, :-)
Plus, along the right side is a scroll bar. If each list was decidedly short, they wouldn't bother with a scroll bar.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Am I interpreting that wrong? :-)
I hadn't even noticed that, but it looks good to me. I'm assuming 'Toughness' is something like EHP (which, let's face it, makes a lot more sense if "Damage" is actually DPS), and healing is...what could that be? Some combination of life on hit or health globe bonus?
I remember suggesting something similar to that...
http://www.diablofans.com/topic/103517-healing-changes/
Anyway, could you elaborate on what you don't like about it?
Also typical skills, except for Ray of Frost. Sleetstorm?
If more people could do what you just did, Maka, the world would be a much better place.
Well, I wouldn't say they are meaningless. If something increases your damage by 20000 and reduces your toughness by 100, I think that's a pretty good trade. People who want the exact are going to go look at that anyway, so I don't see the problem with having those "summary" stats there on the main tab for those who just want the short version.
Anyway, my point was that "Toughness" was better than just "Armor". If you mean that they just don't belong there at all, then I guess I can't argue.
Goodbye. See you after Blizzcon?
In fairness, it does seem a little hard to understand clearly, I still don't feel like I'm not getting it 100%. I'm sure more explanations will come out as questions are hurled at the CMs in the next week or two...then again...two or so weeks from now is Blizzcon, so if they don't answer now, there's always the big event, :-)
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
At least the actual stats aren't hidden like they were in D2. May be another page, bit of an inconvenience, but at least they're accessible. That's good.
Well, Damage (DPS) basically says how much damage you will do over time (on average) with your auto-attack. I think that's pretty easy to understand. The real problem is that nobody actually uses auto-attack and your actual dps is going to depend on a lot of other factors, like movement as you mentioned. But from the standpoint of "this is what your gear is doing for you", I think it's pretty basic.
How so? "Damage" isn't a real stat either, at least not the one listed on the main character page. It's a composite of weapon damage, attack speed, critical chance/damage,etc. And as I mentioned above, even that doesn't give you the whole story. You have to look at the details to get the whole story, and that will never change. But I think it's nice to have these composites to show you, in general, whether your offense or defense is going up or down.
Also, you can see the EF DPS on the enchant screen - it's pretty bad. Low average damage, no IAS, no crit damage, only 7% ED - with such a weapon you don't get to 300k DPS. The high main stats however suggest that this character has very high paragon level, probably 1200 just for testing purposes (current items equipped, after all).
@Transmog: Not too keen on the fact that transmog items are account bound. Why not simply remove the transmog after trading? I like to give items to my friends from time to time... for that reason I don't have a single Marquise gem yet...
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right?
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example.