Instead of Blizzard adding a /nopickup option Vaeflare reminded fans on the forums that the Itemization patch should make all items not so bad to pick up.
Originally Posted by Blue Tracker / Official Forums)
(Thanks for the constructive discussion!
We agree that it can be annoying when you accidentally pick up loot, but rather than add additional options to the game, we’d rather look at ways to reduce the overall number of items on the ground, while increasing the overall quality of dropped loot. Going forward, we’d like to make it seem like every item has a reason to be picked up at various points in the game.
We agree that it can be annoying when you accidentally pick up loot, but rather than add additional options to the game, we’d rather look at ways to reduce the overall number of items on the ground, while increasing the overall quality of dropped loot. Going forward, we’d like to make it seem like every item has a reason to be picked up at various points in the game.
Latency Issues with Whirlwind
Some players have reported Whirlwind specifically is making them lag. Check below for some tips on how you might fix that if it's happening to you.
Originally Posted by Blue Tracker / Official Forums)
(I'm sorry to hear that you've been having latency issues, ZeroAffex. Have you tried working with our Technical Support team on the forums to try and find a solution? You could also take a look at our support site, and possibly submit a ticket about the issue. It sounds like you enjoy the game when it's working correctly, and if they can help, then it might be worth the time.
Out of curiosity, are you using the Whirlwind build with your Barbarians? Some players have been reporting latency issues specifically with Whirlwind. Here is a quote from Lylirra on how to help minimize any external issues that might be adding to the problem, and a link to her post on the subject.
Good luck with getting the problem resolved, and thanks for your patience!
Out of curiosity, are you using the Whirlwind build with your Barbarians? Some players have been reporting latency issues specifically with Whirlwind. Here is a quote from Lylirra on how to help minimize any external issues that might be adding to the problem, and a link to her post on the subject.
1. Ensure that your network connection is optimized.
2. Make sure that no other program is interfering with the game by running in a Selective Startup.
3. Check for updates to any drivers.
Good luck with getting the problem resolved, and thanks for your patience!
Blue Posts
Originally Posted by Blue Tracker / Official Forums)
(The Second Travis Day
Travis Day is indeed still with Blizzard and working on Diablo III. I can understand the confusion some people had though, when they heard that Travis Day was leaving Activision. But Travis Day that worked at Activision is not the same Travis Day that works at Blizzard :-) (Blue Tracker / Official Forums)
Timer on Bans
Hi Zagunsda, there is no external timer that you can check the account by in regards to account actions. Players can check for the original email that was sent to their accounts, and then use that as reference. The time listed on your specific account shows that the email was sent yesterday at 4:23:57 PM (PDT), so it'd be about 24 hours from then.
As we do not discuss account actions in the forums, I'll be locking up the thread now - please message us through the support portal if you do have any further questions or concerns in regards to the account action, and we'll be happy to get back in touch with you. Thank you! (Blue Tracker / Official Forums)
Travis Day is indeed still with Blizzard and working on Diablo III. I can understand the confusion some people had though, when they heard that Travis Day was leaving Activision. But Travis Day that worked at Activision is not the same Travis Day that works at Blizzard :-) (Blue Tracker / Official Forums)
Timer on Bans
Hi Zagunsda, there is no external timer that you can check the account by in regards to account actions. Players can check for the original email that was sent to their accounts, and then use that as reference. The time listed on your specific account shows that the email was sent yesterday at 4:23:57 PM (PDT), so it'd be about 24 hours from then.
As we do not discuss account actions in the forums, I'll be locking up the thread now - please message us through the support portal if you do have any further questions or concerns in regards to the account action, and we'll be happy to get back in touch with you. Thank you! (Blue Tracker / Official Forums)
Blizzcon Art and Movie Contests
The Blizzcon contests have begun! Check below to see how you can get a chance to win a ticket to Blizzcon with some sweet financial additions.
Originally Posted by Blue Tracker / Official Forums)
(Ready your pens, paints, pencils, and tablets: the BlizzCon Original Art contest is back!
Simply submit an original work of art (Photoshop manipulations don’t count!) based on the Warcraft, StarCraft, or Diablo universes—or a mix if you’re in a Blizzard All-Stars kind of mood—by August 23, and you'll be entered in a global contest for a chance to win great prizes and have your artwork showcased at BlizzCon 2013.
Submissions are open, and you can visit the contest page for rules and prize information now!
Remember: all entries must be received by August 23 and meet the image-formatting requirements (high-resolution JPEG no greater than 5MB in size) in the official rules in order to be eligible to win. (Official Forums)
Break out those storyboards and load up your editing software: the BlizzCon Movie Contest is back!
Every year, we see some truly terrific tales from aspiring auteurs, and we can’t wait to see what you bring to the screen for this year’s show. To enter, all you have to do is create an original movie (up to 3 minutes in length) based on Blizzard’s game universes using live action, animation, footage from our games, or a mix. Winners will be announced and shown live on stage at BlizzCon. Your moment in the limelight awaits!
Submissions are now open, and you can visit the contest page for rules and prize information. All entries must be received by August 23 and meet the formatting requirements in the official rules to be eligible to win. (Official Forums)
Simply submit an original work of art (Photoshop manipulations don’t count!) based on the Warcraft, StarCraft, or Diablo universes—or a mix if you’re in a Blizzard All-Stars kind of mood—by August 23, and you'll be entered in a global contest for a chance to win great prizes and have your artwork showcased at BlizzCon 2013.
Submissions are open, and you can visit the contest page for rules and prize information now!
Remember: all entries must be received by August 23 and meet the image-formatting requirements (high-resolution JPEG no greater than 5MB in size) in the official rules in order to be eligible to win. (Official Forums)
Break out those storyboards and load up your editing software: the BlizzCon Movie Contest is back!
Every year, we see some truly terrific tales from aspiring auteurs, and we can’t wait to see what you bring to the screen for this year’s show. To enter, all you have to do is create an original movie (up to 3 minutes in length) based on Blizzard’s game universes using live action, animation, footage from our games, or a mix. Winners will be announced and shown live on stage at BlizzCon. Your moment in the limelight awaits!
Submissions are now open, and you can visit the contest page for rules and prize information. All entries must be received by August 23 and meet the formatting requirements in the official rules to be eligible to win. (Official Forums)
How far do you want to take this though? If every chest that drops already has 3 sockets, aren't you just gonna say "no vitality, useless!"? If every weapon already rolled with a socket and crit damage you would still throw 90% away because they lack things like loh/life steal.
Also... I can understand some skills using your weapon DPS, such as Barbarian's Whirlwind. How does the Wizard's Blizzard rely on the weapon? Just makes no sense at all.
The only reason socketed gear is mandatory for playing is because they are the best by such a large margin its hilarious. If they can itemize so that even non socketed items are better than current socketed items then it works.
-Remove or hard-cap critical hit damage
-Change main stats from percentage increases to linear/additive increases
These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...
-Switch critical chance and attack speed to ratings, like armor and resist
This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.
-Completely redo helm and weapon gems
Self-explanatory.
-Completely redo crafting
During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.
-Remove percentage life leech
-Remove or hard cap life-on hit
You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.
-Redo two handed weapons
-Redo shields
Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.
-Bind on Equip Legendaries
Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.
So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion.
The only thing that can do is make the weapon a high DPS. Of course, high dps on weapon itself is not good enough. You have to have socket(s) and/or CD/LL.
In regards to having the follower pick up things is not needed. What would be better is they bring back the option to either sell gear or to salvage the gear outside of town(that option was in the ealry stages of the Beta). Since now with so many things dropping your inventory gets full in no time with blues and rares.
Crafting is for the most part a joke unless you have the best high end plans and get really lucky on the rolls. But the cost involved with getting a good or better item from crafting will likely cost much more than just going to the AH and scrounge for deals. I prefer to find the gear myself since I find the Auction House really boring, If I found that exciting then I would be doing that in real life and get more money doing that.
First of all Crafting would need more plans and I am thinking that there should be rare one use recipes with some rare affixes on them. I started a few low level characters since these types of games I prefer to create new characters after betting normal since I usually get bored with characters. The crafting recipes are really useless for low level or starting characters for the most part. There are a few nice low level 3 affix magic items and they help out alot if you get lucky but still cost quite a bit of matterials to make but you are not concerned about rolling a kickass item at that point.
Affixes need to be worked on and re-worked again until it really offers more than just a few that are must haves. Right now since all damage based skills are based on DPS, That means all gear are looking to improve that factor with hopefully some defensive affixes to round out the character but some of the devensive affixes also has a defensive effect depending on the class. I think it might be time to nerf or get rid of stats(Strength, Vitality, etc) on gear or only have them available on a limited number of slots. I would even go to the point to having more stats based on leveling up or with the paragon levels. Another option would to have special runes drop that can be added to the skill you are using (they would only roll with stats and or bonuses to skills), Blizzard was working on a system like this but decided it was too complex, But my suggestion is not that complex and it would open up more options for gear and also more things to find in the game.
We need to have junky or crappy items every game in this genre have it and it is there since this game genre is based on finding the best gear with the best affixes on them or for affixes for a build you are making. The problem is that there are not that many good affixes out there and the few that are nice get overshadowed by the mega must have affixes.
The last thing is to bring back the Mystic Artisan and have the option to add sockets to gear and to boost gear with some expensive recipes or finding one time recipes to boost an item.
Diablo 1 the vendors did have some useful things since some blues could roll high stats that uniques or rares could never roll.
Yeah, "some useful things" is even underestimated. Got my monk's BiS weapon (King's Staff of Haste) from a vendor. Good ol' times...
In D3, you should never at any point during the game buy anything from the vendor... just overpriced crap