Blizzard just released the 4/15 Updates for Patch 1.0.8 on the Public Test Realm. While there are a few known ones like the fact that Nekarat The Keywarden will drop random keys, there are also a few class specific changes that seem interesting, but there sure is more to come.
Originally Posted by Blue Tracker / Official Forums)
(Updates to patch notes can be found in red. Last updated April 15 at 5:30 p.m. PDT.
Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.
To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
PTR PATCH 1.0.8 – v.1.0.8.15858
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
PTR SPECIFIC CHANGES
Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.
To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
PTR PATCH 1.0.8 – v.1.0.8.15858
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
PTR SPECIFIC CHANGES
- Certain areas in Act I and Act II have received further adjustments to Monster Density
- Demon Hunter
- Active Skills
- Rapid Fire
- Base weapon damage increased from 276% to 438%
- Hatred cost while channeling has been reduced from to 6 (down from 10)
- Skill Rune - Bombardment
- Weapon damage increased from 345% to 414%
- Explosion radius increased to 8 yards (up from 4)
- Skill Rune - Fire Support
- Weapon damage of Homing Rockets increased from 35% to 145%
- Skill Rune - Withering Fire
- Now reduces the initial Hatred cost to 10 (up from 5)
- Wizard
- Active Skills
- Arcane Torrent
- Base weapon damage increased from 210% to 285%
- Skill Rune - Arcane Mines
- Weapon damage increased from 180% to 340%
- Skill Rune - Cascade
- Weapon damage of bonus missiles increased from 210% to 285%
- Disintegrate
- Base weapon damage increased from 170% to 220%
- Skill Rune - Entropy
- Weapon damage increased from 196% to 253%
- Skill Rune - Intensify
- Maximum damage increased from 221% to 286% weapon damage
- Witch Doctor
- Active Skills
- Firebats
- Now has a larger initial cost but a much lower continual cost while channeling
- General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
- Damage dealt by Tormented Stingers has been reduced by 75%
- Experience granted by Shadow Vermin has been reduced by 50%
- The chance for Shadow Vermin to drop loot has been reduced by 50%
- Keywardens
- Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
- All Keywardens will now only appear in Inferno difficulty
Yeah, so this zone will not be farmed at all, except for Barbs and their Tornado Sprint
Or, buff inferno. Add MP 11-15! Yay!
Well, you could try a HOTA build, or a REND/WW build. They also gave you 4 other classes.
True enough, but D3 was fundamentally broken upon release. Blizzard has (finally) acknowledged that and new content needs to be added to shore up what has proven approximately a month after release to be a rather shallow game in certain aspects.
They also promised team deathmatch and then took it away, so I do think Blizzard owes us "real content" prior to the next expansion. I imagine they will introduce some form of an endless dungeon in 1.10. One thing you can say about Blizzard is that they do stand behind their games, and D3 is no exception despite several shaky months of denial last year.
Sure hope they give the expansion away free ...because their sales will be very low ....
would never buy it ...after the fail they have already created ...
I've been playing diablo 1 and 2 for 15 years almost and no one said I want dragons in diablo nor 5 expansions.
This game is broken and half empty. It needs more random dungeons, more bosses, more viable builds and much much more. Not sure why did you mention WoW at all, I m really sick hearing about WoW lately on DiabloFANS forum.
Diablo is not a monthly paying game and just like any other such doesn't bring any "real content". It follows the "expansions" route for content like all games outside MMOs.
Slowly, patch by patch, the game is returning back to the state it was in back in 2008.