Patch 1.0.8 Datamined information
In case you missed it. We were able to datamine a few of the new map icons and a few strings. Make sure to check it out here.
PTR 1.0.8 Patch Notes
The patch notes for 1.0.8 are now on the PTR. The patch is also available for download on the launcher!
Originally Posted by Blue Tracker / Official Forums)
(PTR Patch 1.0.8 — v.1.0.8.15858
General
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
- There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
- Multiplayer Co-Op
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four player game
- The Magic Find and Gold Find bonuses can exceed their respective 300% caps
- The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
- Bug Fixes
- Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
- User Interface
- Tooltips in the Auction House will now show an item comparison for a player's currently selected character
- Matchmaking
- Players will now be able to search for games that were started on any quest once they have reached level cap
- Matchmaking "Tags" have been added
- In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
- Social
- Players can now add a note about a friend by right-clicking the name in their Friends List
- Players can now enter a message that will be broadcast to their friends
- Players can now create multi-user conversations
- There are multiple ways to start a conversation or invite other players to an existing conversation:
- To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
- To invite or add friends to an existing conversation, open Public Chat Options, then select invite Friends or use the "Invite to a Conversation" option in the Social window by right-clicking a friend's name and selecting the desired conversation
- Similar to public channels, private conversations can support up to 99 players
- A new section has been added to the friends list called "Players Near You"
- Any player who is on your local network will be displayed here (even if they're not currently your friend)
- If needed, this feature can be disabled from the Social Options of the Game menu
- Players may now be marked as a "Party Guide"
- The Party Guide is assigned to the first person who joins a Public Game
- If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
- When a Party Guide leaves the Public Game, a new one will be chosen automatically
- Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
- The Party Guide will have a unique icon that will appear on the mini-map
- Names in your "Recent Players" list will now expire if they become older than a month
- Blocked players will no longer appear in your "Recent Players" list.
- Bug Fixes
- Skeleton King
- A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
- Wizard
- Active Skills
- Archon
- The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
- Teleport
- Players may now Teleport to any location within range, as long as a path is available
- Bug Fixes
- Fixed a bug causing Teleport - Safe Passage to only reduce damage from physical attacks
- General
- Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash
- Blacksmith
- Salvaged item information will no longer be displayed in the chat log
- Bug Fixes
- Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
- General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
- General
- Experience earned by completing a quest is now granted to players that have reached level cap
- General
- A maximum of eight buffs and debuffs will now be displayed on the UI
- The maximum number of debuffs that will be displayed is three
- Bug Fixes
- Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
- The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
I recieved 1 set item, Mighty Belt.
Act 1 - Wow what a change, something new and inspiring seeing all these monsters automatically made me just happy and made me go into a bloodfrenzy to kill every-single monster that got in my way. Halls of Agony was the best.
Act 2 - I see maybe not as much change, still it was none or less a great zone to go into as well. The waterdepths and desolate sands I can tell got a big improvement, 180-300 kill streak in both areas. Needs more testing probably and more mobs other places like Road of Arcanus and Before fighting Belia
Act 3 - Lol the scorpion packs don't really bother me, everything is fine here. Scorpion packs shouldn't be the main xp if anything bosses should be giving xp. Not tiny little pintchers. Act 3 is good.
Act 4 - Now this is where they will have to do some changes, as of right now there are PLENTY of elites unless I just got lucky in my one run, 5 elites on Spire level 1 alone. What I don't see is a whole bunch of white mobs though, act 4 will definitely need more density in order to keep up with any act.
Pony Level - I heard no changes where made, need to test this for myself.
Mutliplayer Changes - Joined a game with 0 people so not quite sure about whats going on with that, have to wait and see tomorrow.
ID all - Loving this feature, pick up everything and sell it. Might as well add an sell all rares button haha =).
AH Comparison - This feature as far as I know does not work yet, this will need to be fixed.
Conclusion - IM LOVING THIS PATCH. <3333
Just some fixes to be made, and put this on live servers RIGHT AWAY!
Also, people you gotta try out Zulten Kule area. The right side is Depth keep level 2, then you DOUBLE it lol. Literally. Zulten Jule area, already had a lot of mob, now there is A LOT more.
Act 1 halls of Agony is BEAST! My Cm loves it.
No class changes, no content updates, no itemization update, nothing.
So tell me exactly, what's great in this patch ?
Who could've thought that a door frame cannot stop teleporting ~through ether~!
For me, this change is on par with ID all.
Anyone know if the id-all option is 1s, or does it total the amount of time it would take (so for ex. 10 legs takes 40s)?
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well you state no class changes...Wizzard got changes.
There was never going to be itemization in 1.08.
The content changes were basically mob density changes. We are offered more then act 3 now.
Mutliplayer got a huge buff, crafting faster isn't useless, fast leveling, and ID all.
AH Comparison no more buying loot that might not be an upgrade because you couldn't tell.
Should I let the list just go on? Its a great patch man in my opinion..no need to be negative changes are better then none.
While I agree that some of these QoL additions should have been present since day 1, I'm not going to knock them just because they came much later. I'd rather get them late than not get them at all.
That being said though, there's little in this particular patch that will breathe any new life into the game. You'll be able to choose different locations to grind out Plvls, but people sitting on the sidelines that have left the game looking for a reason to come back to it; they won't find it with this patch.
Ultimately, I don't think it's as great as some are making it out to be. I also don't think it's as bad or 'lackluster' as others are making it seem. It's, in my eyes, right in the middle. A few welcome additions with nothing paradigm altering.
So you have more MF in group so you can get even more ubber crap that you can much easily identify to vendor it ?
You are leveling faster so you can hit paragon 100 and still get ubber ultra crap ?
So now instead of 1 linear route without any randomness, you can farm in 4 ?
Does this seriously looks like something that in any way helps or fixes any aspect of the game at the moment ?
Game was out for a year now and they dare to give us such poor patches that could have been implemented months ago. Identify all ? Are you kidding me ?
Again quit being negative, this stuff should of been implemented awhile ago. Remember Jay Wilson no longer touches this game anymore its a new team, and its better then nothing.
It's the same team and they love Jay Wilson.
Amongst all the fighting and the fact that I played back when hardly any legendaries would drop so you could get a good idea for what it sounded like, I'd say that they are pretty similar.
And besides, if I had "fail ears" then Blizzard wouldn't be changing the sound now, would they.
Well they certainly won't come out and say they didn't like him, even if he left the company. So I take their words with a grain of salt. No lead game director leaves a project still heavily in development unless he was pushed out. I'm sure no one on the team was happy to be apart of a project that has the worst feedback of any Blizzard game in history.
Note that worst feedback does not equal horrible game, but to get the lowest fan reception of all Blizzard games is not something you want to be in...especially for a new title and not an expansion and for a game that had been in development that long.
Blizzard has made a plethora of changes that made no sense (WoW especially) so I'd not put this past them. I'm betting people just don't want a different ping of any kind with the legendary one existing. Poor mental multitaskers would easily get it confused in the heat of combat.
He only left because it was been better for the game. And the game received as much negative feedback as any Blizzard game on release - horrible. It's Blizzard's gift from the community for always freely talking about the problems in their games. Game companies with 5+ million sales don't tend to receive feedback at all.
Needless to say, D3 had problems at start which generally don't appear in their games, so feedback was somewhat worse than their other releases.