New PTR Patch
A new patch has just hit the PTR. Only a few small changes.
New "Reflect Damage" and "Bone Armor" Effects
Class Changes
DiabloFans Quote:
Monk
- Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional
4596% weapon damage as Holy to all enemies in a line. - Explosive Light : Release bursts of energy that deal
430914% weapon damage as Holy to nearby enemies. - Pillar of the Ancients : Summon an ancient pillar that deals
280595% weapon damage followed by an additional280595% weapon damage after 2 seconds.
Patch 1.0.7 Notes (Updated 1/30)
Here are the latest changes added to the PTR client.
Originally Posted by Blue Tracker / Official Forums)
(Achievements
- Bug Fixes
- Rare Colossal Golgors will now count towards the "Rare Kill" achievements
- Monk
- Active Skills
- Wave of Light
- Follow-up weapon damage increased from 390% to 829%
- Skill Rune - Explosive Light
- Weapon damage increased from 430% to 914%
- Skill Rune - Pillar of the Ancients
- Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
- Bug Fixes
- Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
- General
- A new crafting reagent, Demonic Essence, has been added to the game
- This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
- Nephalem Valor will not be required in order for Demonic Essences to drop
- However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- MP 0:
20.0000%15.0000% - MP 1:
23.0000%16.5000% - MP 2:
26.4500%18.1500% - MP 3:
30.4175%19.9650% - MP 4:
34.9801%21.9615% - MP 5:
40.2271%24.1577% - MP 6:
46.2612%26.5734% - MP 7:
53.2004%29.2308% - MP 8:
61.1805%32.1538% - MP 9:
70.3575%35.3692% - MP 10:
80.9112%38.9061%
- The values for several of the fixed core stats have been increased:
- Archon Spaulders:
- Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Strength could already roll in this range, and so remains unchanged
- Archon Gauntlets:
- Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Dexterity and Intellect could already roll in this range, and so remained unchanged
- Archon Armor:
- Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
- Razorspikes:
- Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
- Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
- The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
- Archon Gloves
- Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
- Razorspikes
- Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
- Marquise Gems stats are as follows:
- Marquise Topaz
- Weapon: Melee attackers take
22002500 per hit - Helm: 33% Better chance of finding magical items
- Armor: +62 Intelligence
- These gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
110 Demonic Essence- Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased:
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
- Note: These changes will apply to both existing rubies, as well as new rubies
- General
- Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
- Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
- Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
- Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
- He's now also available in the Act II and Act III/Act IV hubs
- A PvP chat channel has been added
- General
- Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- These plans (excluding the chest piece) will drop randomly in the world and also have a
50%chance to drop off the following bosses when you have 5 stacks of Nephalem Valor: - Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
- The drop rate from the above bosses will now scale according to your Monster Power level:
- MP 0: 20%
- MP 1: 23.2%
- MP 2: 26.912%
- MP 3: 31.218%
- MP 4: 36.213%
- MP 5: 42.007%
- MP 6: 48.728%
- MP 7: 56.524%
- MP 8: 65.568%
- MP 9: 76.059%
- MP 10: 88.228%
- Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
- Hellfire Rings now salvage into Legendary crafting materials
- PTR Bug Fixes
- Monsters
- Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
...And did they really just buff Wave of Light again? Not the runes, but 45 to 96% damage as the aftereffect.
Have you already tried PTR for 1.07? If so, it should be an automatic update. If your PTR client is old (for the MP/ubers patch months ago), you have to delete it from your hard drive and redownload and reinstall the client.
If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.
The patch mine only showed the effects had been implemented. No strings to show it had been added to mobs yet.
Why though? They'll get enough essence to craft all their gold away soon enough. And as soon as everyone has gotten caught up they'll be flooded in Demonic Essence and it will be useless filler loot from that point forward, at which point they may as well remove it.
Yeah i also think that way. Too bad i didnt prepare and bought me a radiant star rubt. Oh well, i'll have to wait a bit since prices will probably be really high.
Anyway i really like these patch notes. Awesome stuff.
The plans are auctionable. You can easily buy the small handful of the ones you actually want. They won't be expensive either since people will farm those bosses until they become too cheap to be worth it.