It looks like a new patch is hitting the PTR, the updates in the patch notes can be found below.
The big change: "The chance for Legendary and set items to drop has been doubled."
Originally Posted by Blue Tracker / Official Forums)
(Barbarian
Elite modifiers have been changed slightly at higher levels:
- Fury cost from 16 to
910 - Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
- Evasive Fire
- Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
- Hardened increases your Armor by
50%25% for 3 seconds and replaces the backflip
- Ice Armor
- Now reduces damage from melee attacks by
8%12% - Skill Rune - Crystallize
- Armor bonus per stack reduced from 30% to 20%
- Meteor
- Skill Rune - Star Pact
- Proc coefficient reduced from 0.1 to 0.05
- Skill Rune - Meteor Shower
- Proc coefficient reduced from 0.25 to 0.10625
- Skill Rune - Liquefy
- Proc coefficient reduced from 0.125 to 0.10625
- Ray of Frost
- Skill Rune – Sleet Storm
- Weapon damage increased from 215% to
333%280% - Spectral Blade
- Proc coefficient reduced from 0.222 to 0.14
- Skill Rune – Healing Blades
- Heal amount reduced from 8% to 5% of critical damage done
- Skill Rune - Thrown Blades
- Proc coefficient reduced from 0.111 to 0.08
- Storm Armor
- Now triggers much more frequently
- Archon: Teleport
- Now properly breaks roots when cast
- Magic Weapon
- Skill Rune - Blood Magic
- Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
- Illusionist
- Illusionist should now reset the cooldown of Archon: Teleport when it procs
- Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
- The chance for Legendary and set items to drop has been doubled
- Bug Fixes
- The Hellfire Ring can no longer be dropped on the ground
- Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
- Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Elite modifiers have been changed slightly at higher levels:
- The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
- The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
- Lacunis now have a cooldown on their combo attack
- Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
- Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
Originally Posted by (Blue Tracker / Official Forums)
Sorry, I had to.
btw.. whoooooot?
Items
NIIIIIICE
You do realize how many monsters die in Diablo right? A lot of people already reported finding Legendaries pretty frequently with high MF.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
you may be right, since I have no MF and have no idea how rich I must be to get the right gear to farm act3 with mf and the current status I have on it to my barb ... Anyways I am lvl 30 paragon and found only 2 sets and 3 legendaries ... even without MF this number is very frustrated, and I did not talked about rares wich rolls are only rng so I havent find any goods from rares in years, cant seel even the good ones for 5k each atm ...
Telling me that the AH is full of set/legendaries is useless since they ask millions of gold and its very hard to get that money without botting, at least look my case, I have paragon 30 arming farming doing a lot of act3 runs to get lvl30 and still have only 48m cant even buy an ik armor, lol ... I wish I could find one so that doubled change is really good for me, I dont care about AH this should be blizzard way to think in game, as they always think in a way to provide the RMAH more usefull to get more money
But again, I still got your point and I dont think you're wrong, but I still like the change =)
Originally Posted by (Blue Tracker / Official Forums)
Located in your "Diablo III Public Test" folder, you should find a D3Debug.txt file. If you've encountered Error 12 or are having your client close to your desktop on login and are willing to post the contents of that file in this thread, we'd definitely appreciate it. Alternatively, you can also email the information to lylirra@blizzard.com.
Thanks!
They must be fucking kidding me....
The auction house is outside the game, by factoring the auction house in the odds of getting inferno quality loot by design the game leads player outside the game, to the AH yes, but more importantly to leave the game, the absolute most outside.
In essence players need to progress across the gear curve, even if it means small upgrades, but they have to move. With the way things are right now, everything that would be within inferno stat budget are slim and a drop around the median has as less chance to drop as a legendary. When an ilvl63 can roll an affix rank with less than 100 strength, the odds of getting 100 are significantly reduced and 100 isn't even close to BiS, it's not even after the median.
The amount of ranks available to inferno drops (ilvl60+) needs to be tightened, it's that or "cheating" the game by setting rules, per example forcing items to have 1 main attribute affix, plus 1 offensive affix, plus 1 defensive affix and so on, like they did with champions affixes, but that is a lazy design.
Double the drops or not, the way loot is generated remain broken. Doubling the rate is meant to avoid the problem by having players hunt and gear with legendary/set item that have most of their affixes and stat budget predetermined in advance, completely short-circuiting the randomness essential to the genre.
This won't work for long, it can only push the inevitable irrelevancy of Diablo 3 in a year.
Blizzard needs to replace Jay Wilson as the lead designer of Diablo 3, I'd personally fire him.
If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found.
So if a legendary has a 0.05% chance to drop, 375 MF gives you a 3.8% chance to get a legendary???
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
What? That doesn't make sense. Why would MF be additive?
lol wut?
If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening.
It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
Your wrong MF multiplies your drop rate then add it to the base value for the total, it doesn't straight add its value as it would require the server to check what decimal to use and that's not efficient.
375MF equals to 3.75 times the chances. So if a item has a 0.0012% base chance to drop, 375MF makes it 0.0045%+0.0012%=0.0057%
Doubling the base value to 0.0024% with 375MF is now 0.009%+0.0024%=0.0114%, effectively doubling it no matter what MF you have.