Blizzard is starting to beef up their game guide and want it to make it amazing for the players. They want to know what basic and complex game systems people would like explained on the Official Game Guide (similar to the Arreat Summit).
It can be anything from ‘How does dual-wielding work?’ to ‘Monster affix rules and distribution’. Let us know in THIS news thread and we will keep track!
Demon Hunter - Class Spotlight
It looks like IGN got a class preview video of the Demon Hunter. The video gives a little bit of background while also showing off some of the skills the Demon Hunter has as well as some new terrain. Doomscream also points out this is similar to what we saw with Starcraft 2. So we should expect to see more of these at some point.
It's also worth pointing out we may be seeing a few seconds of animation that may be part of the intro movie for the Demon Hunter, however we already know some of the narration that will go with the true intro and its safe to say there is still a lot of the intro we do not see here.
Blizzard at PAXEast
Originally Posted by Blue Tracker / Official Forums)
(Heads up to all of you who are Boston-bound, Crithto and I (Bashiok) will be cozying up with NVIDIA in the NVIDIA Freeplay & Tournament Area at PAXEast! We’ll be showcasing the Diablo III and Mists of Pandaria betas on NVIDIA hardware, chatting you guys up about the games as you saunter by, and holding Diablo III beta signups.
Come for the games, stay for the witty banter! ... Or beta keys. You probably care more about beta keys.
Come for the games, stay for the witty banter! ... Or beta keys. You probably care more about beta keys.
How Long Will it Take you to Beat Inferno
Ayr made a fun poll asking how long you think it will take yourself to beat Inferno. Obviously there is no way we can accurately judge this on the little info we have. But it will still be fun to take a look back on this poll in a few months and see how long it really took people to get through Inferno. If you missed the big news, Inferno no longer has a single difficultly level throughout the difficultly.
Tyrael Vs the Creeper - Curse Gaming Bracket
It all comes down to the last fight. The angel of Justice; The destroyer of the World Stone, and a green monster that blows up in a 3 block radius... Its time Diablo fans. Make sure Tryael does not lose!
Yeah, really thoroughly and in combination with info about Neph Valor.
I want to know 100% how skills work. I want a page on that site guide for EACH SKILL completely explaining every nook, every nuance of every skill/rune. At the very least, maybe just for the ones that aren't as straight forward in wording due to tooltip space.
For instance, I find it's hard to compare skills that are channeled to regular ones. I think they actually do damage per your attack speed (1.4 ticks of damage per second 1.4 Attack Speed while channeling) but I want to see that stuff explained in detail.
So anything and everything having to do with channeled spells/their attack speed/damage/resource consumption, whatever else...
Same thing with any other skill that may not be 100% straight forward when reading the tooltip or skills that have 'hidden" quirks.
This is exactly the type of stuff I'm talking about with the skill pages I want on the site.
My point is that there will be fan sites that provide the info people have requested so far. Expecting Blizzard to put that stuff into the current "Game Guide", which is historically meant for people who are new to the franchise, is very optimistic. Sure, they may have made a New Years resolution to directly support their hardcore audience, but I'll be convinced only when I see it.
Good luck on your questions guys...maybe they can be used in a theorycraft fansite when/if Blizzard ignores us.
This is blizzard taken the time Wanting to get this information so they can make it like it was, not something we figured we would just do. Blizzard really wants to make their game guide just as good if not better than Arreat summit, and will be reading the list we send in.
effects of elemental damage other than type change (if reintroduced)
Category each skill falls under for each class (ex Fury generator/fury spender/Utility; Primary/secondary/etc.; CC/Healing/no Damage/AoE/etc.)
Set Name and components
Chance of crafting material produced (ex. Magic Item level 32-51: Subtle Essence 40%, Shimmering Essence 50% Fallen Tooth 9% Lizard Eye 1%)
Great News post and that was a sweet video! I think that a bunch of that was the end of Act 3/Early Act 4 too!
This is one that I think would be greatly appreciated. Taking the Witch Doctor as an example, their mana costs go up every so many levels. It would be nice to know what the values at start and end (and possibly inbetween) would be.
Following up with this I think I'd like to see charts that show character growth per level (str, dex, mana, etc).
I think I'd also like to see an advanced skill description or hint guide. For example, Diamond Skin can be cast at any time even while casting another spell. It doesn't interrupt you at all while Frost Nova will. Listing this as a protip to help people make builds would be kind of cool.
What is the difference between dodge/armor/defense/resistance in terms of what they negate, how much of it, how often, and what's the diminishing return on them.
A complete list of possible random attributes with what kind of items they can appear on (i.e. +damage [rings+weapons only], +intelligence[all items], etc).
Awesome question, to expand on it though...
I want to see the hit table for Diablo 3. Is it a single roll system? Is it possible to have 50% Block and 50% Dodge and never be hit (doubt it, but I want to see the reasons why not explained). Is there a chance to miss in addition to block and dodge that we don't see? Does having 100% chance to crit mean you can't be blocked/dodged (if it's a single die roll system).
On the Monster side of things...
Do monsters have innate chance to miss us? Or is it only based on our Dodge/Block and Damage Reduction?
Do monsters have a set chance to Crit? To Dodge? To Block?
I would guess it goes up by level, so maybe some sort of table/spreadsheet showing us Monster attributes from level 1-Inferno.
Separate Question #1 (but slightly related still) -
How do different damage reduction types stack? (Resistances, Armor, and the specific Reductions like "Melee")
If I have 20% Missile Damage Reduction and 20% regular Damage Reduction from Armor, does that mean I take 40% less damage from ranged attacks? (What exactly constitutes a "missile"? ANY ranged skill be it magical or physical in nature?).
Question #2 -
This kind of goes with my previous post about how I want EXTREMELY IN DEPTH PAGES for EACH skill/rune combo explaining any formulas and mechanics a given skill may use in the background (things like channeled skills need more explaining, DoTs, any other skill that may not be perfectly explained in the tooltip).
How exactly do DoTs work? From the same source and from 2 different people? What about debuffs?
What about 2 DoTs but each runed differently so they each have a different secondary effect?
IE - DoT of Death does 10 damage over 5 seconds. Rune 1 makes the DoT snare the enemy and Rune 2 makes the DoT reduce the enemy's damage done.
Can there only be 1 DoT ticking? Can only 1 DoT tick damage but the secondary effect from each will stack if 2 people use each of those runes I made up above?
To quote the health systems page a bit: "When you do battle with stronger foes, like "rare" and "champion" monsters, you're likely to see medium-sized health globes emerge before these monsters are killed, as they reach certain health percentages or are stripped of their defenses."
"Each boss battle includes a custom-designed means of utilizing these globes to regain health."
The rest here - http://us.blizzard.com/diablo3/world/systems/health.xml
What percentages? What are the chances? How does each boss encounter change?
The player gets 20% of their follower's MF and GF so it's no different than any other MF or GF gear, you just get less of it.
2- "Has a chance on x/y/z/crit to do <something>" have that chance explained precisely.
3- Peculiar skills interacting with other game mechanics, e.g. if you hit only one target with spectral blade, which has multiple hits, and if they all crit, are multiple seconds taken off cooldowns when combined with critical mass? how does critical mass work with AOE skills? how does "thrive on chaos" for WotB work? Do you need to have a not-full rage bar for rage to be considered gained? How do the split arrows from Hungering Shot's Shatter Shot behave? Do they seek and/or peirce?
4- ealiest possible location for a drop to happen from a normal monster (possibly a seperate notation for bosses). So for instance, what area is the earliest possible for a Toporok (http://us.battle.net/d3/en/item/toporok) to drop? Can it drop in an area below that from a boss/champion etc? If so, what is the earliest area that it can drop from a champion/boss?