We are now done with our Build contest! We want to personally thank all of you for taking the time to try to win a key! We were so impressed with the dedication of people with this contest that we threw in another 10 keys in the build contest, giving a total of 60 random winners a key! We hope everyone had fun during the contests.
Patch 13 Class Changes
We have a rather...large change list for patch 13 for you to take a look at! Keep in mind with patch 13 runes were changed, if you see anything that looks off (number wise), please let us know in the comments.
DiabloFans Quote:
Barbarian
- Weapons Master Swords and Daggers have 15% increased damage, up from 10%, Maces and Axes now have 10% Crit hit, up from 5%, and mighty weapons now give 3 fury per hit, up from 1.
- Berserker Rage Now does 25% damage, up from 20%
- Tough as Nails Increases armor by 50%, down from 100%, thorns damage now deals 50% damage, down from 100%
- No Escape Increases damage by 10%, down from 15%, and now has a chance to restore 14 fury, down from 20
- Brawler Now only needs 3 monsters, down from 5
- Bash now deals 150% weapon damage, up from 145%
- Onslaught: Now does 22% weapon damage, up from 15%
- Punish: Increases damage by 6%, down from 10%, and stacks up to 3 times, down from 5
- Clobber : Stuns the target for 3 seconds, up from 2.8
- Instigation: Adds 6 fury, up from 4
- Pulverize: Now deals 38% weapon damage, up from 24%
- Cleave now deals 120% weapon damage, up from 115%
- Broad Sweep: now increases weapon damage by 156%, up from 149%
- Gathering Storm: now reduces movement speed by 80%, up from 58% for 1 second, down from 4
- Scattering Blast: Now knocks back enemies 14 yards, down from 16, and deals 60% weapon damage, down from 65%
- Reaping Swing: Now generates 3 fury, up from 1
- Rupture: Now always, up from a chance, explodes for 110% weapon damage, up from 39% to all enemies in 8 yards, down from 13
- War Cry Now increases armor by 50% down from 100%
- Hardened Wrath: Increases bonus by 100%, down from 200%
- Veteran's Warning: now grants 15% dodge, down from 16%
- Charge!: now increases fury gained by 60, up from 42
- Invigorate: now increases life by 10%, down from 16%
- Threatening Shout reduces damage taken by 25% down from 50%
- Demoralize: duration is now 3 seconds, down from 6
- Intimidate: Reduces movement speed by 30% down from 56%
- Grim Harvest:Used to be called Terrify increases chance to drop loot by 5%, down from 16%
- Falter: reduces attack speed by 15%, down from 40%
- Grim Harvest: Now has a 20% chance, up from 19% and always last 2 seconds instead of 2-6 seconds.
- Ground StompNow lasts for 4 seconds, up from 3
- Trembling Stomp: enemies now take 75% weapon damage.
- Avalanche: now does 55% weapon damage, down from 156%, and now does AoE damage
- Foot of the Mountain: Increases fury to 30, down from 31 per stomp.
- Deafening Crash: Reduces movement speed by 60%, up from 50% for 3 seconds, down from 6 seconds.
- Hammer of the Ancients now deals 200% weapon damage, up from 180%
- Smash: now deals 270% weapon damage, up from 234%
- Rolling Thunder: now deals 155% weapon damage, down from 208%
- The Devil's Anvil: now deals 60% weapon damage, up from 40%
- Birthright: now has a 10% chance to drop treasure or orbs, down from 18%
- Thunderstrike: Now has a 100% chance to stun, up from 50%
- Ignore Pain
- Iron Hide: now increases duration by 5 seconds down from 8
- Bravado: now has a 12 yard radius, up from 8
- Ignorance is Bliss: now 20% of damage dealt goes to life, down from 21%
- Sprint Now lasts for 3 seconds, down from 6
- Marathon: now increases movement speed by 50% down from 60% and last for 5 seconds, down from 14 seconds
- Rush: now increases dodge by 12%, down from 16%
- Run Like the Wind: now does 60% weapon damage, up from 58%
- Forced March: now has a radius of 20 yards, down from 25 and last for 3 seconds, down from 6
- Gangway: now deals 25% weapon damage, down from 97
- Ancient Spear
- Grappling Hooks: now uses 3 spears, down from 5
- Dread Spear: now gains life equal to 60% of damage, down from 175%
- Skirmish: now increases fury gained by 30, up from 29
- Rage Flip: now deals 213% weapon damage, up from 188%
- Furious Charge now deals 195% weapon damage, up from 190%
- Battering Ram: now deals 283% weapon damage, down from 445%
- Bull Rush: now lasts 2.5 seconds, down from 3.5
- Stamina: now generates 8 fury, up from 5
- Merciless Assault: cooldown is now reduced by 2 seconds, up from 1, and can now reduce it up to 10 seconds, up from 5
- Battle Rage Increases damage by 15%, down from 20%, and crit chance by 3% down from 4%
- Marauder's Rage: now increases damage by 30%, down from 40%
- Swords to Ploughshares: now has up to a 5% chance, down from 6%
- (golden): Now generates 15 fury, up from 4
- Bloodshed: now does 20% of the damage, down from 21%
- Wrath of the Berserker now increases attack speed by 25%, down from 45%
- Insanity: now increases damage by 100%, up from 26%
- Arreat's Wail: now deals 430% weapon damage, down from 455%
- Mountainous Form: now increases dodge by 60%, up from 45%
- Thrive on Chaos: now needs 25 fury every second, down from 26
- Slaughter: now deals 155% weapon damage, up from 78%
- Earthquake
- Chilling Earth: now reduces movement speed by 80% up from 56%
- The Mountain's Call: now removes all fury cost (instead of setting to 30) and reduces cooldown to 105 seconds, up from 85
- Leap Attack Now deals 125% damage, up from 100%
- Call of Arreat: now increases the base radius by 16 yards instead of setting a new destination at 33.8 yards away
- Toppling Impact: now sends enemies 20 yards, up from 6, and deals 15% weapon damage, down from 30%
- Launch: now has a radius of 8 yards, up from 7.5 and deals 75% weapon damage, down from 260%
- Iron Impact: now increases armor by 300%, down from 400%
- Death from Above: now has a 50% chance, down from 70% and lasts for 2 seconds, down from 3
- Weapon Throw now deals 145% weapon damage, down from 180% and reduces movement speed by 60%, down from 70% and last for 2 seconds, down from 4 seconds.
- Mighty Throw: now deals 189% weapon damage, down from 234%
- Ricochet: now hits up to 3 targets, down from 5
- Throwing Hammer: now has a 75% chance, up from 55% and last for 2 seconds, down from 2.3
- Dread Shot: now does 3% weapon damage, down from 6% and has a radius of 12 yards, down from 16
- Stupefy: now has a 20% chance, down from 40%
- Rend
- Lacerate: now increases damage to 90% weapon damage, down from 91%
- Ravage: now only increases range
- Mutilate: now last for 5 seconds, down from 7
- Bloodbath: now deals 60% weapon damage, up from 52%, but now over 3 seconds
- Frenzy now deals 110% weapon damage, up from 100%
- Maniac: now increases damage by 4%, down from 15%
- Sidearm: now has a 25% chance, down from 40% and deals 110% weapon damage, up from 100%
- Relentless:now increases movement speed by 15%, down from 16%
- Smite: now has a 20% chance, up from 11% and lasts for 2 seconds, down from 3
- Triumph: now heals you for 12%, down from 13%
- Call of the Ancients now deals 60% weapon damage, down from 100%
- Korlic's Might: now deals 200% weapon damage, down from 220%
- The Council Rises: now deals 66% weapon damage, down from 200%
- Madawc's Madness: now deals 180% weapon damage, up from 160%
- Duty to the Clan: now increases duration by 20 seconds, down from 24
- Talic's Anger: now deals 250% weapon damage, down from 270%
- Seismic Slam now deals 155% weapon damage, down from 230%
- Shattered Ground: now increases damage by 202%, down from 299% and increases knockback by 100%, down from 150%
- Stagger : Now lasts for 1.5 seconds, down from 3
- Strength from Earth: now reduces cost by 15 fury, down from 20
- Cracking Rift: now deals 255% weapon damage, down from 359%
- Whirlwind now does 100% weapon damage, down from 110%
- Volcanic Eruption: now deals 130% weapon damage, down from 143%
- Dust Devils : now does 40% weapon damage, down from 104%
- Hurricane: now increases run speed to "your full run speed" (up? down?) from 55%
- Eye of the Storm: instead of reducing whirlwind by 14 fury a second, now refunds 1 fury each time an enemy is hit.
- Blood Funnel:now restores .5% life, down from 1.3%
- Revenge
- Retribution: now deals 286% damage, down from 343%
- Provocation: now has a 30% chance, up from 27%
- Grudge: now has a radius of 24 yards, up from 23
- Vengeance is Mine: now gains 5 fury, up from 4
- Best Served Cold: crit chance is now increased by 10%, down from 21% and lasts for 12 seconds, up from 10
- Overpower
- Killing Spree:Crit is now increased by 10%, down from 16% and last for 6 seconds, up from 4.5
- Storm of Steel: now throws 3 axes, down from 6 and deals 50% weapon damage each, down from 78%
- Revel: now heals for 7% of your maximum life, down from 8%
- Momentum: now generates 12 fury, up from 4
- Crushing Advance: now deals damage over 6 seconds, down from 11
- Vengeance hatred increased by 25, down from 50, and now gain 20 hatred and 2 discipline, up from 10 and 1
- Steady Aim now increases damage by 20%, up from 10%
- Cull the Weak now slows enemies by 15%, down from 20%
- Night Stalker now restores 2 Discipline, up from 1
- Hot Pursuit now increases movement speed by 15%, up from 10%
- Archery bow: now 15%, up from 10%, Crossbow: now 50% down from 100%, Hand Crossbow: now 10%, up from 5%
- Numbing Traps now reduces damage by 25%, down from 30%
- Multishot no deals 115% weapon damage, down from 140%
- Full Broadside: now deals 150% weapon damage, down from 182%
- Burst Fire: now deals 45% weapon damage, down from 143%
- Arsenal: now deals 40% weapon damage, down from 78%
- Fire at Will: now reduces cost by 10 hatred, up from 7 and deals 115% weapon damage, down from 140%
- Fan of Knives now slows enemies by 60% down from 65% for 2 seconds, down from 4
- Hail of Knives: now only increases radius by 20 yards, down from 18 yards.
- Assassin's Knives: now deals 70% damage, down from 85%
- Fan of Daggers: now has an 80% chance to stun, down from 20% and now lasts for 2 seconds, down from 2.8
- Crippling Razors: now increases slow ammount by 80% up from 73% and last for 2 seconds, down from 4
- Retaliate: now deals 464% weapon damage, down from 468% and last 10 seconds, down from 20
- Bola Shot now explodes for 130% weapon damage, up from 100% and does 110% AoE Damage, up from 80%
- Volatile Explosives: now increases radius by 14 yards, up from 11
- Acid Strike: now shows 3 shots, down from 6 for 130% weapon damage, up from 75%
- Thunder Ball: now deals 130% weapon damage, up from 100% and now lasts 1.5 seconds, down from 2.3
- Bitter Pill:now has a 35% chance, up from 30% to gain 3 Descipline down from 5
- Imminent Doom: now deals 182% up from 143% and another 154%, up from 107%
- Entangling Shot Cost reduced to 3 hatred, down from 4 and does 75% weapon damage, down from 100% and reduces movement speed by 60% down from 70%
- Heavy Burden: now lasts 4 seconds, down from 6
- Chain Gang: now hits up to 4 targets, down from 6
- Electrified Chain:
- Justice is Served: now does 18% weapon damage, up from 15%
- Vault
- Trail of Cinders: now deals 100% weapon damage, down from 144%
- Acrobatics: now longer increases distance by 55 yards, instead removes Discipline cost but adds 15 seconds to cooldown
- Action Shot: now does 75% weapon damage, down from 78%
- Tumble: now last 6 seconds up from 5 and reduces cost by 50% down from 65%
- Rattling Roll: now lasts for 1.5 seconds down from 3
- Spike Trap now generates 4 Hatred, down from 5 and does 135% weapon damag, up from 100%
- Long Fuse: now increases weapon damage by 182% up from 156%
- Bandolier: now increases max traps by 6 down from 7
- Sticky Trap: now deals 196% weapon damage, up from 117%
- Scatter: no longer increases the damage of the traps by 117%
- Lightning Rod: now still explodes, hits up to 3 enemies, down from 7 for 135% weapon damage, up from 100%
- Grenades Now deals 95% weapon damage, up from 85%
- Gas Grenades: now deals 95% weapon damage, up from 85%
- (indigo): now deals 112% weapon damage, up from 88%
- Fire Bomb: now deals 123% weapon damage, down from 144%
- Tinkerer: now increases Hatred generation by 6 down from 7
- Stun Grenades: now has a 15% chance, up from 10% to stun for 2 seconds, up from 1.8
- Chakram now does 150% weapon damage, up from 135%
- Twin Chakrams: now deals 101% weapon damage, down from 105%
- Boomerang: now deals 188% weapon damage, up from 158%
- Serpentine: now deals 203% weapon damage, up from 88%
- Razor Disk: now deals 165% weapon damage, up from 123%
- Shuriken Cloud: now last for 120 seconds, up from 40, and deals 30% weapon damage, down from 105%
- Caltrops now slows by 60% down from 65%
- Jagged Spikes: now deals 45% weapon damage, down from 52%
- Hooked Spines: now slows by 80% up from 73%
- Torturous Ground: now lasts for 2 seconds down from 3.5
- Bait the Trap: now has a 10% chance up from 8%
- Cluster Arrow now deals 290% weapon damage, down from 350%
- Loaded for Bear: now deals 290% weapon damage, down from 350%
- Shooting Stars: now shoots 3 rockets, down from 6 and deals 175% weapon damage, up from 85%
- Cluster Bombs: now deals 230% weapon damage, up from 65%
- Maelstrom: now deals 145% weapon damage, down from 156% and heals for 4% of damage, down from 42%
- Dazzling Arrow: now has a 65% chance up from 35%, and last for 2 seconds, up from 1.8
- Marked for Death now adds 15% damage, down from 20%
- Grim Reaper: now adds an additional 15%, down from 30%
- Contagion: now spreads to 2 enemies, down from 5
- Valley of Death: now has a radius of 12 yards, down from 15 and lasts for 15 seconds down from 16 and ands 15% damage, down from 20%
- Mortal Enemy: now generates 3 Hatred, up from 2
- Sentry now deals 20% weapon damage, down from 40%
- Chain of Torment: now deals 40% weapon damage, down from 84%
- Vigilant Watcher: duration is now 30 seconds, down from 36
- Spitfire Turret: now does 40% weapon damage, down from 52%
- Aid Station: now heals for 1% down from 1.3%
- Guardian Turret: now reduces damage by 20% down from 26%
- Hungering Arrow now does 115% weapon damage, up from 85%
- Cinder Arrow: now does 35% weapon damage, up from 30% and last for 3 seconds, down from 5
- Shatter Shot: now shoots 3 arrows, down from 5
- Devouring Arrow: now increases damage by 70% up from 24%
- Piercing Arrow: now increases chance by 55% up from 46%
- Spray of Teeth: now does 50% weapon damage, up from 39%
- Smoke Screen
- Choking Gas: now does 70% weapon damage, down from 100%
- Lingering Fog: now lasts for 3 seconds, down from 3.25
- Breathe Deep: now gains 20 hatred, down from 30
- Special Recipe: now reduces cost by 12, down from 12.5
- Displacement: now increases movement speed by 35% down from 40%
- Shadow Power no longer increases attack speed by 30% but instead 20% of all damage done goes to life for 3 seconds, down from 8 seconds
- Night Bane: now gains 15 hatred, up from 4
- Gloom: now increases dodge by 65% up from 40%
- Blood Moon: now increases life gained by 30% of all damage, up from 4.5%
- Rain of Vengeance *****
- Beastly Bombs: now deals 150% weapon damage, down from 500%
- Dark Cloud: now deals 42% weapon damage, down from 300%
- Anathema: now lasts for 10 seconds, down from 14 and deals 140% weapon damage, down from 289%
- Flying Strike: now has 8 shadow beats, down from 9 and deals 75% weapon damage, down from 601% (but the word "each" was added, so still about 600%)
- Stampede: now summons 10 shadow beats, down from 11 and deals 100% weapon damage, down from 500% (but now has the world "each" so now does 1000% weapon damage?)
- Elemental Arrow now deals 155% weapon damage, up from 145%
- Frost Arrow: now splits into multiple arrows after hitting first target, instead of doing conal damage out the back of first targic. Now deals 170% weapon damage, up from 104% and reduces movement by 60% down from 75% and lasts for (1 or 4 seconds) down (or up?) from 3
- Ball Lightning : now deals 155% weapon damage, up from 65%
- Screaming Skull : now has a 40% chance, up from 28% and lasts for 2 seconds, down from 5-6
- Nether Tentacles: now deals 155% weapon damage, up from 91% nad returns 3% life, down from 4%
- Lightning Bolts: now lasts for 2 seconds, down from 2.8
- Rapid Fire
- Bombardment: no longer is 3 times normal attack speed, but does 276% weapon damage, up from 42%
- High Velocity: now has a 40% chance, down from 55%
- Fire Support : now shoots 3 rockets down from 4
- Withering Fire: now costs 5 Hatred down from 6
- Web Shot: now reduces speed by 80%, up from 62% for 1 seconds, down from 2
- Preparation cooldown is no 45 seconds, down from 120
- Punishment: now costs 20 Discipline, down from 21 and now restores both Hatred and Discipline instead of just Hatred
- Invigoration: increases Discipline by 10, down from 12 for 5 seconds, down from 120 (?)
- Focused Mind: now gains over 15 seconds, down from 30 seconds
- Battle Scars: now regains 60% life, down from 70%
- Backup Plan: now grants a 30% chance, down from 40%
- Impale now deals 250% weapon damage, down from 275%
- Overpenetration: now has same damage has main spell, down from 268% weapon damage
- Impact: now lasts for 1.5 seconds down from 2.75
- Liquid Flame: now deals 100% weapon damage, up from 91%
- Awareness: now deals 75% weapon damage, down from 104
- Grievous Wounds: now gain 100% damage, up from 75%
- Companion
- Spider Companion: now slows by 60% up from 50%
- Boar Companion: now deals same damage as raven, instead of 29% weapon damage
- Wolf Companion: now last for 25 seconds, down from 40 and deals 60% weapon damage, down from 78%
- Bat Companion: now grans 3 hatred, up from 2.5
- Ferret Companion: now increases gold by 10% down from 25%
- Strafe now costs 15 Hatred down from 19 and deals 120% weapon damage, down from 140%
- Demolition: now deals 144% weapon damage, up from 41%
- Equilibrium: now increases rate by which you fire by 30% down from 520% attack speed
- Rocket Storm: now deals 60% weapon damage, down from 65%
- Stinging Steel: now deals 100% damage, up from 75%
- Evasive Fire now deals 125% weapon damage, up from 115%
- Shrapnel: now deals 30% weapon damage, down from 39% and radius of 6 yards, up from 5
- Covering Fire: now hits 3 targets, down from 6 and deals 125% weapon damage, up from 69%
- Parting Gift: now does 45% weapon damage, down from 84% and has a 12 yard radius down from 15% after 1.2 seconds, up from .7
- Surge: reduces cost to 2 Discipline down from 2.4
- Displace: now has a radius of 30 yards up from 27
- Fundamentals was removed
- Resolve now reduces damage by 25% down from 30%
- The Guardian's Path now increases dodge by 15% up from 10% and spirit generation by 25% up from 20%
- Chant of Resonance now gains 2 spirit every second, up from 1
- Seize the Initiative now increases armor by 100% up from 25%
- Sixth Sense now increases dodge by 30% down from 50%
- Fists of Thunder
- Thunderclap: now deals 35% weapon damage, up from 30%
- Bounding Light: now deals 67% weapon damage, down from 156% (number of target it hits has been removed)
- Static Charge: now lasts for 5 seconds, down from 7 and deals 35% weapon damage, down from 120%
- Quickening: now grants 15 spirit, up from 4
- Lightning Flash: now increases dodge by 16% up from 11%
- Deadly Reach
- Foresight: now increases damage by 18% down from 30%
- Piercing Trident: no longer increases damage by 130%
- Scattered Blows: now deals 150% weapon damage, up from 100%
- Strike from Beyond: now generates 10 spirit, up from 4
- Keen Eye: now increases armor by 50% down from 125% and last for 4 seconds down from 7
- Breath of Heaven now costs 25 spirit, down from 50. Now also has a 15 second cooldown. Now restores 15421 to 20166 life up from 9490 to 14235
- Circle of Scorn: now does 80% weapon damage, up from 30%
- Circle of Life: now increases healing to 20047 to 26216 up from 12337 to 18505
- Blazing Wrath: now increases damage you do by 15% up from 12%
- Infused with Light: now gain 6 additional spirit, up from 1 and lasts for 5 seconds, down from 8
- Penitent Flame: now lasts for 1.5 seconds, down from 2.25 and no longer does 20% weapon damage per second.
- Cyclone Strike now deals 150% weapon damage, down from 275%
- Conflagration: no longer deals 322% weapon damage
- Implosion: no longer increases damage by 322%
- Soothing Breeze: now heals for 4448 life down from 21352
- Eye of the Storm: now reduces spirit by 45 down from 64
- Slipstream: no gains a 20% chance to dodge, down from 32%
- Serenity
- Peaceful Repose: now heals you for 35587 to 41518 up from 34994 to 42705
- Instant Kharma: now reflects 50% of attacks, down from 85%
- Reap What is Sown: now explodes for 30% of damage, down from 60%
- Crippling Wave now does 100% weapon damage, down from 110%, slows enemies by 30% down from 50% and lowers attack speed by 20% down from 35% and lasts for 3 seconds, down from 5
- Mangle: now increases weapon damage by 130% down from 143%
- Concussion: reduces enemies attack by 20%, down from 40% and lasts for 3 seconds down from 5
- Rising Tide: now generates 5 spirit down from 4
- (alabaster): now makes enemies take 10% additional damage, down from 15% and lasts for 3 seconds, down from 5
- Mantra of Healing now for first 3 seconds heals 2372.5 down from 2965.6
- Boon of Protection:now lasts for 1 second (down from 10) and absorbs 10% of each players maximum life, down from 25%
- Heavenly Body: now increases Vitality by 10% down from 30%
- Soothing Breeze: now grans 3 spirit per second, up from 1.4
- Time of Need: now increases resistances by 20% down from 35%
- Way of the Hundred Fists
- Fists of Fury: targets now take an additional 10% weapon damage, down from 30%
- Hands of Lightning: increases the number of strikes from 7 to 10 down from 8 to 12
- Blazing Fists: now increases attack and movement speed by 5% down from 16% and 8%
- Spirited Salvo: now grants 15 spirit, up from 4
- Windforce Flurry: now deals 250% weapon damage, up from 175%
- Mantra of Conviction now enemies take an additional 12% damage, down from 20%. Within the first 3 seconds its 24%, down from 40%
- Overawe: enemies now take 25% additional damage, down from 37%. Within the first 3 seconds its up to 48%
- Submission: now takes 12% weapon damage, down from 17%
- Dishearten: now slows by 30%, down from 39%
- Reclamation: now heals for 534 to 652, down from 1779 to 2372
- Intimidation: enemies now do 10% less damage, down from 30%
- Dashing Strike now deals 80% weapon damage, down from 160%
- Soaring Skull: now slows movement by 60%, up from 50% and lasts for 2 seconds, down from 7
- Way of the Falling Star: now increase movement speed by 25%, down from 40%
- Blinding Speed: now increases dodge by 20%, down from 32% and lasts for 3 seconds, up from 2
- Quicksilver: now reduces spirit by 10, down from 11
- Flying Side Kick: now lasts for 2 seconds, down from 2.8
- Inner Sanctuary now costs 30 spirit, up from 20 and lasts for 6 seconds, down from 8
- Forbidden Palace: now deals 150% weapon damage, down from 169%
- Consecration: now increases duration by 8 seconds, down from 12
- Circle of Protection: now reduces damage by 35%, down from 40%
- Safe Haven: now regenerates 2966 life per second, up from 771.1
- Sanctified Ground: now slows enemies by 60%, up from 45%
- Sweeping Wind now deals 15% weapon damage, down from 20% and can stack up for a total of 45% weapon damage, down from 60%
- Blade Storm: increases the damage per tack to 25% weapon damage, down from 26% and up to 75% weapon damage, down from 78%
- Fire Storm: no longer changes to 18% weapon damage per second.
- Cyclone: now does 20% weapon damage, down from 43%
- Inner Storm: now gains 5 spirit per second, down from 1.8
- Master of Wind: no lasts for 10 seconds. up from 9
- Mantra of Retribution
- Retaliation: now reduces damage by 60%, down from 70%
- Transgression: now increases the speed you and allies run by 8% down from 16%
- Indignation :now has a 20% chance, down from 70%
- Against All Odds: now restores 3 spirit, down from 4
- Collateral Damage: now deals 45% weapon damage, down from 69%
- Exploding Palm target now bleeds for 50% weapon damage, down from 65%
- Impending Doom: now lasts for 5 seconds, down from 7
- Creeping Demise: now hits up to 2 targets, down from 5
- The Flesh is Weak: now takes 12% additional damage, down from 15%
- Strong Spirit: now gives 5 spirit, up from 4 (no longer has "dies" and just has explodes after bleeding)
- Essence Burn: now burns for 80% weapon damage, up from 78% and if enemy dies, deals 30% weapon damage, down from 39%
- Seven-Sided Strike now deals 777% weapon damage, down from 160% (7 times has been crossed out, and now says "over 7 hits" so 111% per hit compared to 160% before)
- Sudden Assault: now deals 1007% weapon damage, down from 208% (however, is now "over" 7 hits, instead of per hit)
- Several Sided Strike: now increases number of strikes to 9, down from 11
- Pandemonium: now has a 25% chance, down from 40% and lasts for 7 seconds, up from 3
- Sustained Attack : now reduces cooldown by 7 seconds, down from 22
- Fulminating Onslaught: no longer does 30% weapon damage, but instead explodes in a 7 yard radius
- Wave of Light Both initial and addition holy damage has been changed to 150% weapon damage, down from 450%
- Wall of Light: now deals 240% weapon damage, down from 585%
- Explosive Light: now deals 330% weapon damage, up from 143%
- Pillar of the Ancients: now deals 240% weapon damage, down from 330% and an additional 240% weapon damage, down from 429%
- Empowered Wave: now reduces cost by 60 spirit, down from 75
- Blinding Light: no lasts for 3 seconds, down from 3.5
- Mantra of Evasion now has a 15% chance to dodge, down from 25% and grants an additional 15% chance, down from 25%
- Backlash: now deals 35% weapon damage, down from 78%
- Perseverance: reduces duration of all control impairing effects by 20%, down from 30%
- Hard Target: now increases armor by 30%, down from 120%
- Wind Through the Reeds: now increases movement speed by 5%, down from 7%
- Divine Protection: now requites below 25% life, up from 20% and lasts for 3 seconds, down from 7. Each target can now only be protected once every 90 seconds, down from 120
- Lashing Tail Kick now deals 200% weapon damage, down from 225%
- Vulture Claw Kick: now deals 220% weapon damage, down from 292%
- Spinning Flame Kick: now deals 240% weapon damage, down from 264%
- Hand of Ytar: no longer smites all enemies within 5 yards of target location for 263% weapon damage, now attacks enemies at long range and slows the movement by 80% up from 60% and lasts 2 seconds, down from 4
- Sweeping Armada Kick: knocks back enemies 150% farther, down from 200% and lasts for 2 seconds, down from 4
- Scorpion Sting: now lasts for 1 second, down from 2.3
- Tempest Rush now slows movement speed by 60% up from 50% for 2 seconds, down from 3 and deals 50% weapon damage, down from 170%
- Bluster: now reduces damage by 20% down from 45%
- Slipstream: damage reduction is now 25%, down from 50%
- Northern Breeze: reduces cost by 10 spirit, down from 14
- Flurry: now slows enemies by 80% up from 62%
- Mystic Ally
- Fire Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Water Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Earth Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Air Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Eternal Ally: now does 80% weapon damage, up from 60% and an additional 40%, up from 13%
- Blinding Flash now increases duration by 4 seconds down from 7
- Faith in the Light: now deals 30% additional weapon damage, down from 35%
- Blinding Echo: now after 6 seconds after using Blinding Flash, up from 3, a second flash will now last for .5 seconds? down from 2.5
- Blind and Confused : now has a 25% chance, down from 30%
- Self Reflection: now increases duration by 4 seconds down from 7
- Searing Light: now increases the chance "Elite Monsters" will miss attacks to 60% up from 50% (Note: changed from "affected enemies" to "Elite Monsters")
- Spiritual Attunement now regenerates 1% of maximum mana per second, down from 2%
- Blood Ritual now regenerates 1% of maximum life per second, down from 2%
- Bad Medicine damage reduced by 20%, down from 30%
- Zombie Handler health of zombie dogs and Gargantuan is increases by 20%, down from 60%
- Rush of Essence now spells return 30% of mana, down from 125%
- Death Trance reduces damage taken by 50%, down from 60%
- Summon Zombie Dogs now costs 30 mana, down from 295. Each dog now deals 9% weapon damage, down from 15%
- Burning Dogs : now does 2% weapon damage down from 7.8%
- Life Link: now 10% of damage taken goes to life, down from 40%
- Rabid Dogs: now deals 9% weapon damage, down from 10% and is now over 3 seconds instead of per second
- Final Gift : now only have a 15% chance, down from 55%
- Poison Dart now costs 24 mana, down from 296
- Flaming Dart: now deals 195% weapon damage, down from 211%
- Splinters: now deals 70% weapon damage, up from 58%
- Numbing Dart: now lasts for 2 seconds, down from 4.5
- Spined Dart: now gain 9 mana per hit, down from 295
- Snake to the Face: now has a 35% chance, up from 31% to stun for 2 seconds, down from 3
- Corpse Spiders now costs 48 mana, down from 473
- Blazing Spiders: now deals 33% weapon damage, down from 52
- (indigo): now deal 20% weapon damage, down from 39% and last for 15 seconds, down from 16
- Leaping Spiders: now deal 30% weapon damage, down from 42%
- Widowmakers: now return 5 mana per hit, down from 71
- Medusa Spiders: chance to slow enemies is now 25%, down from 45%
- Haunt now costs 15 mana, down from 177 and deals 350% weapon damage, down from 500%
- Consuming Spirit : now returns 297 life per second, changed from 16% of damage done
- Lingering Spirit: now lasts for 10 seconds, down from 12
- Grasping Spirit: now slows movement speed by 30% down from 37%
- Draining Spirit: now returns 2 mana per second, down from 21
- Resentful Spirit: now does 175% weapon damage, down from 309%
- Grasp of the Dead now costs 75 mana, down from 89 and slows by 60% up from 50%
- Groping Eels: now deals 52% weapon damage, down from 104%
- Rain of Corpses: now deals 25% weapon damage, up from 24%
- Unbreakable Grasp: now slows by 80%, up from 58%
- Death is Life: now enemies killed have a 5% chance to drop health globe, down from 50%
- Hex now costs 30 mana, down from 295 and now take 12% additional damage, down from 20%
- Painful Transformation: now bleed for 12% weapon damage, down from 30%
- Angry Chicken: now deals 215% weapon damage,down from 182%
- Unstable Form: now deals 135% weapon damage, down from 156%
- Hedge Magic: now heals for 3559 life, down from 8304
- Jinx: targets now take 24% extra damage, down from 50%
- Soul Harvest now costs 36 mana, down from 118 and gain 130 Intelligence, up from 126
- Siphon: now gains 4152 life, up from 2669
- Soul to Waste: now lasts for 60 seconds, up from 50
- Languish: now lasts for 3 seconds, down from 8
- Swallow Your Soul: now gains 24 mana per second, down from 325
- Vengeful Spirit: now does 70% weapon damage, down from 273%
- Sacrifice
- Provoke the Pack: now increases all damage by 5%, down from 8% for 30 seconds, down from 60 seconds
- For the Master: now gain 11862 life, up from 5635
- Black Blood: now lasts for 8 seconds, up from 6
- Pride: now recovers 180 mana, down from 886
- Next of Kin: now has a 35% chance, down from 55%
- Locust Swarm now costs 75 mana, down from 591
- Searing Locusts: now deals 234 weapon damage over 3 seconds compared to 78% weapon damage per second
- Pestilence: now has a 25% chance, down from 40%
- Cloud of Insects: now increases duration for 4 seconds, down from 7
- Devouring Swarm: now gains 10 mana, down from 106
- Diseased Swarm: now deals 25% weapon damage, down from 27%
- Spirit Barrage now costs 66 mana, down from 236 and deals 215% weapon damage, up from 120%
- Phlebotomize: now regains 3% damage dealt as life, down from 6%
- Well of Souls: now deals 25% weapon damage, down from 36%
- Phantasm: now does 40% weapon damage, up from 33%
- The Spirit is Willing: now gains 27 mana, down from 295
- Manitou: now does 46% weapon damage, down from 78%
- Horrify now costs 23 mana, down from 74 and lasts for 4 seconds, down from 5
- Frightening Aspect: now gains 100% additional armor, down from 110%
- Face of Death: now has a radius of 24 yards, up from 20
- Phobia: now increases duration by 6 seconds, down from 9
- Ruthless Terror: now gains 17 mana, down from 325
- Stalker: now gains 20% increases movement speed, down from 35%
- Firebomb now costs 24 mana, down from 443 and deals 100% weapon damage, down from 115%
- Conflagration: now deals 35% weapon damage, down from 46%
- Roll the Bones:now longer deals additional weapon damage.
- Fire Pit: now deals 12% weapon damage, down from 24%
- Pyrogeist: now deals 170% weapon damage, up from 21%
- Flash Fire: now bounces to up to 6 additional targets, up from 5 and damage is reduced by 15% per jump, down from 20%
- Acid Cloud now costs 120 mana, down from 886
- Corpse Bomb: now does 301% weapon damage, up from 211%
- Acid Rain: no longer deals 146% weapon damage
- Lob Blob Bomb: now deals 25% weapon damage, up from 19% and will now last 5 seconds, down from 12
- Slow Burn: increases duration by 6 seconds, down from 7
- Kiss of Death: now deals 138% weapon damage, down from 146% and followed by 28% weapon damage, down from 29%
- Gargantuan now costs 90 mana, down from 886 and has a 60 second cooldown, up from 45
- Restless Giant: now gains 20% movement speed, down from 43% attacked speed by 35%, down from 43% and physical damage by 200%, up from 125%
- Humongoid: now deals 33% weapon damage, down from 44%
- Big Stinker: now deals 15% weapon damage, down from 30%
- Wrathful Protector: now deals 55% weapon damage, down from 85%
- Bruiser: now deals 100% weapon damage, down from 205%
- Mass Confusion now costs 45 mana, down from 443 and lasts for 12 seconds, up from 8 (cooldown is now 45 seconds, up from 40 OR its 60 seconds o.o)
- Paranoia: now does 20% additional damage, down from 30% and does this for 12 seconds
- Mass Hysteria: now does up to 6 monsters, down from 7 and lasts for 3 seconds, down from 4
- Mass Hallucination: now deals 22% weapon damage, down from 36%
- Unstable Realm: now reduces cooldown by 45 seconds, up from 40
- Devolution: now has a 50% chance, down from 78%
- Spirit Walk now costs 30 mana, down from 295
- Severance: now deals 100% weapon damage, down from 455%
- Jaunt: now increases duration by 3 seconds down from 3.3
- Umbral Shock: now deals 85% weapon damage, down from 234%
- Honored Guest: now gains 15% of your maximum mana up from 11%
- Healing Journey: now gains 10% of your maximum life, down from 11%
- Fetish Army now deals 20% weapon damage, up from 0%?
- Fetish Ambush: now deals 250% weapon damage, down from 286%
- Legion of Daggers: now adds 3 daggers, up from 2
- Tiki Torchers: now deals 15% of weapon damage, up from 0%?
- Devoted Following: now decreases cooldown by 90 seconds, up from 80
- Head Hunters: now does 20% weapon damage, up from 0%?
- Zombie Charger now costs 86 mana, down from 384 and deals 205% weapon damage, up from 140%
- Zombie Bears: now deals 236% weapon damage, up from 55%
- Wave of Zombies: now summons 3 zombies, down from 5 and does 72% weapon damage, up from 70%
- Leperous Zombie: now does 20% weapon damage, down from 39%
- Undeath: now deals 205% weapon damage, up from 98% and can repeat up to 2 times, down from 5
- Explosive Beast: now deals 267% weapon damage, down from 146%
- Firebats now costs 27 mana, down from 295
- Dire Bats: now deals 170% weapon damage, down from 208%
- Hungry Bats: now deals 200% weapon damage, down from 273%
- Plague Bats: now does 150% weapon damage, down from 162%
- Vampire Bats: now 2.5% of damage goes to life, down from 3.5%
- Cloud of Bats: now deals 130% weapon damage, down from 162% and increases by 10% up from 5% every second up to 50%, up from 25%
- Plague of Toads now costs 21 mana, down from 355 and does 130% weapon damage, down from 150
- Explosive Toads: now does 169% weapon damage, down from 195%
- Rain of Toads: now deals 100% weapon damage, down from 143%
- Toad of Hugeness:now deals 20% weapon damage, down from 39%
- Toad Affinity: now removes the mana cost fully, instead of reducing cost by 212 mana
- Addling Toads: now deals 130% weapon damage, down from 175% and lasts for 4 seconds, up from 2
- Big Bad Voodoo now increase movement speed by 20% up from 15%
- Jungle Drums: now increases duration to 30 seconds, down from 36
- Ghost Trance: now heals for .5% of maximum life, down from 4.5
- Rain Dance: now restores 75 mana, down from 591 (adding the word "standing")
- Boogie Man: now has a 50% chance, down from 60%
- Wall of Zombies now costs 63 mana, down from 591. Now has a 25 second cooldown and does 84% weapon damage, up from 80%
- Creepers: now deals 26% weapon damage, down from 31%
- Dead Rush: now deals 475% weapon damage, up from 117%
- Unrelenting Grip: now lasts for 5 seconds, down from 6
- Pile On: now does 800% weapon damage, up from 221%
- Glass Cannon now increases damage done by 15%, down from 20%
- Prodigy you now gain 4 arcane power, down from 5
- Black Ice Now has Flavor text "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch ~ The Ice Queen's Tale"
- Paralysis now lasts for 3 seconds, up from 2
- Evocation now reduces all cooldowns by 15%, down from 20%
- Arcane Dynamo you "may" now gain a flash of insight. After you have 5, down from 8 signature spells do 75% more damage, up from 50%. The restriction on how often you may earn one has been removed
- Spectral Blade
- Deep Cuts: now does 35% weapon damage,up from 27%
- Impactful Blades: now has a 15% chance, down from 21% and lasts for 1 seconds, down from 2
- Siphoning Blade: now grants 1 arcane power, down from 4
- Healing Blades: now healed by 8% up from 4.5%
- Shock Pulse now deals 105% weapon damage, up from 90% (or 48% down from 11%)
- Fire Bolts: now deals 137% weapon damage, up from 117%
- Living Lightning: now deals 37% weapon damage, down from 45%
- Piercing Orb: now deals 105% weapon damage, up from 90% no longer has a chance to pierce through enemies
- Lightning Affinity: now restores 2 arcane power, down from 4
- Explosive Bolts now deals 70% weapon damage, down from 208%
- Ice Armor now causes 80% weapon damage, up from 10%
- Jagged Ice: now deals 96% weapon damage, up from 52%
- Chilling Aura: now only slows movement speed by 30%, no longer slows attack speed
- Frozen Storm: now deals 30% weapon damage, down from 43% over 3 seconds instead of per second for 10 seconds
- Ice Reflect: now has a 35% chance, down from 40%
- Wave of Force now slows enemies by 60% up from 50% and deals 220% weapon damage, down from 350%
- Forceful Wave: now deals 286% weapon damage, down from 455%
- Exploding Wave: now has a 40% chance, down from 70% and deals 110% weapon damage, down from 175%
- Teleporting Wave: now has a 100% chance, up from 40%
- Force Affinity: now reduces cost by 15 arcane power, down from 17 and reduces cooldown to 12 seconds, up from 11
- Impactful Wave: now lasts for 3 seconds, down from 3.5
- Mirror Image now lasts for 7 seconds, down from 9
- Mirror Mimics: now deals 10% damage as your own, down from 25%
- Duplicates: now summons 5 images, up from 4 and has 25% of your life, up from 20%
- Simulacrum: now increases images to 100% of your life, up from 88%
- Extension of Will: now increases time by 10 seconds, and increases life by 25% down from 45%
- Mocking Demise: now does 45% weapon damage, down from 105% and lasts for 2 seconds, down from 4
- Frost Nova Seems to no longer do any weapon damage, down from 50% weapon damage
- Bone Chill: enemies now take 15% more damage, down from 33%
- Shatter: now has a 50% chance, up from 17% chance, but no longer does 25% weapon damage
- Frozen Mist: now deals 160% weapon damage over 8 seconds, down from 24% weapon damage per second for 8 seconds
- Cold Snap: now reduces cooldown by 9 seconds, up from 8.5
- Deep Freeze: now has a 15% chance, down from 30%
- Electrocute now hits up to 2 additional enemies, down from 6
- Lightning Blast: now deals 80% weapon damage, up from 57%
- Chain Lightning: increases the number of enemies hit to 15, up from 7
- Arc Lightning: now deals 80% weapon damage, up from 52%
- Forked Lightning: now has 4 charged bolts, down from 5 and deals 46% weapon damage, down from 104%
- Arcane Orb now deals 250% weapon damage, up from 225%
- Obliteration: now deals 325% weapon damage, down from 292%
- Arcane Nova: now deals 250% weapon damage, up from 205% and has a radius of 20 yards up from 16
- Arcane Orbit: now deals 100% weapon damage, down from 176%
- Tap the Source: now reduces cost by 23 arcane power, down from 27
- Celestial Orb: no longer deals 146% weapon damage (guess it does default damage?)
- Energy Twister now deals 435% weapon damage, over 6 seconds compared to 46% weapon damage per second.
- Gale Force: now increases damage by 566% weapon damage, changes from 60% per second
- Raging Storm: now deals 435% weapon damage, compared to 130% per second
- Trail of Destruction / Storm Chaser: (now called Storm Chaser) now deals 100% weapon damage, down from 357%
- Wicked Wind: now deals 305% weapon damage, over 6 seconds, changed from 41.9% per second
- Explosive Blast now deals 175% weapon damage, up from 140%
- Short Fuse: now deals 175% weapon damage, up from 164%
- Obliterate: now deals 175% weapon damage, up from 146%
- Time Bomb: now deals 228% weapon damage, up from 173%
- Unleashed: now reduces cost by 35 arcane power, up from 33
- Chain Reaction: now deals 61% weapon damage, up from 55%
- Diamond Skin now absorbs 8897 damage, down from 14828
- Mirror Skin: now returns 50% damage, up from 40%
- Enduring Skin: now increases duration by 5 seconds, down by 9
- Crystal Shell: increases absorb amount by 17794, down from 29656
- Prism: now reduces all spells while in Diamond Skin by 15, up from 12
- Diamond Shard: now deals 155% weapon damage, down from 416%
- Slow Time now lasts for 8 seconds, down from 10 now reduces attack speed by 20%, and movement speed by 30%, both down from 35%
- Time Warp: enemies now take 20% more damage, down from 30%
- Miasma: now lasts for 3 seconds, down from 8
- Time Shell: now reduces movement speed by 80%, up from 53%. However no longer effects attack speed
- Perpetuity: reduces cooldown by 16 seconds, up from 15
- Stretch Time: now increases attack speed by 15%, down from 30%
- Hydra now does 25% weapon damage, down from 31.3%
- Lightning Hydra: now deals 30% weapon damage, down from 36.6%
- Venom Hydra: now deals 16% weapon damage, down from 20.3
- Brimstone Serpent: now deals 20% weapon damage, up from 16.3
- Arcane Hydra: now deals 25% weapon damage, up from 24.4
- Blizzard now deals 175% weapon damage, over 3 seconds, up from 50% weapon damage per second for 3 seconds
- Unrelenting Storm: instead of increasing duration to 5.5 seconds, it now increases the duration to deal 233% weapon damage, over 4 seconds
- Stark Winter: now deals 175% weapon damage, over 3 seconds compared to 46% per second for 3 seconds
- Grasping Chill: now lasts for 3 seconds, down from 4.5
- Snowbound: now reduces casting cost by 30 arcane power, down from 33
- Frozen Solid: now has a 20% chance, down from 30%, but no longer increases critical strike chance with blizzard by 25%
- Storm Armor now deals 70% weapon damage, down from 128%
- Strike Back: now deals 91% weapon damage, down from 166%
- Scramble: now increases movement speed by 25%, up from 20% and lasts for 3 seconds, down from 8
- Reactive Armor: now lasts for 6 seconds, down from 8 and does 50% weapon damage, up from 27%
- Power of the Storm: now reduces spell costs by 3 arcane power, down from 4
- Shocking Aspect: now deals 35% weapon damage, down from 116%
- Magic Missile
- Split: now fires 3 missiles, down from 5 and deals 50% weapon damage, down from 66%
- Penetrating Blast: now has a 70% chance, down from 76%
- Attunement: now gains 4 arcane power, down from 5
- Seeker: now does 121% weapon damage, down from 129%
- Magic Weapon now increases damage by 10%, down from 15%
- Venom: now deals 15% weapon damage, down from 30%
- Electrify: now arcs up to 3 times, down from 5 and deals 10% weapon damage, down from 30%
- Force Weapon: now increases damage bonus to 20%, up from 19.5 and now has a 2% chance, down from 10% to knockback enemies
- Conduit: now has a chance to restore 1 arcane power, down from 7
- Blood Magic: now recovers 1.5% down from 3
- Meteor now deals 250% weapon damage, down from 305% and does 100% weapon damage, as AoE down from 50%
- Molten Impact: now deals 325% weapon damage, down from 396% and does 130% AoE damage, up from 65%
- Meteor Shower: now has 7 smaller meteors, down from 13 and deals 100% weapon damage, down from 122%
- Comet: now deals 300% weapon damage, up from 238% and impact site does 120% weapon damage, up from 39%
- Star Pact: now reduces cost by 42 arcane power, down from 48
- Disintegrate now costs 20 arcane power, down from 25 and deals 170% weapon damage, up from 135%
- Intensify: now deals 221% weapon damage, down from 236%
- Convergence: no longer hits for 135% weapon damage. (I guess it does 170% now, base damage of spell)
- Entropy: now deals 196% weapon damage, up from 189%
- Chaos Nexus: now deals 40% weapon damage, down from 50%
- Volatility: now deals 425% weapon damage, up from 170%
- Ray of Frost now deals 200% weapon damage, up from 155% and slows movement by 30%, down from 40% and attack speed by 20%, down from 30%. Lasts for 3 seconds, down from 5
- Snow Blast: now deals 260% weapon damage, up from 212%
- Sleet Storm: now deals 200% weapon damage, down from 208%
- Numb: now increases slow amount by 150%, up from 46% for 3 seconds, down from 7. No longer reduces damage
- Cold Blood: now reduces casting cost to 12 arcane power, down from 18
- Black Ice: now deals 180% weapon damage, up from 60%
- Energy Armor now increases armor by 65% up from 20%
- Prismatic Armor: now increases resistances by 40%, down from 120%
- Energy Tap: arcane power is now increased by 20%, down from 25%
- Force Armor: now attacks that deal more than 35% of your life, will only do 35% of your life, down from 38%
- Pinpoint Barrier: now increases critical hit by 5%, down from 6%
- Familiar now does 20% weapon damage, up from 15% and lasts for 120 seconds, up from 60
- Sparkflint: now increases damage of all attacks by 15%, down from 30%
- Cannoneer: now deals 20% weapon damage, up from 9.75% in a 6 yard radius, up from 4
- Dartling: now has a 100% chance, up from 70%
- Arcanot: now regenerate 2 arcane power per seconds, up from 1.8
- Ancient Guardian: now happens when you are below 35% health, up from 25% and can only happen every 6 seconds, down from 33 seconds
- Arcane Torrent now deals 190% weapon damage, down from 200%
- Disruption: now takes 15% additional damage, down from 30%
- Cascade: now has a 100% chance, up from 80% and deals 200% weapon damage, up from 135%
- Arcane Mines: now deals 210% weapon damage, up from 182%
- Power Stone: now has a 2% chance, down from 5%
- Death Blossom: now does 365% weapon damage, up from 312%
- Archon
- Improved Archon: increases all damage by 25%, down from 30%
- Slow Time: now lasts for 8 seconds, down from 14
- Teleport: cooldown is now 10 seconds, up from 6
- Pure Power: now decreases the cooldown to 100 seconds, up from 95
- Arcane Destruction: now does 450% weapon damage, down from 520%
- Teleport
- Calamity: now deals 80% weapon damage, down from 208%
- Fracture: now summons 2 decoys (no longer called mirror images) that last for 8 seconds, down from 12
- Safe Passage: now for 4 seconds after you teleport, down from 10, you take 30% less damage, up from 25%
- Reversal : now can recast within 8 seconds, up from 5
- Wormhole: the delay is now 1 seconds, down from 1.3
- Virtuoso has been removed
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but yeah there are some typos, I dont mind them being pointed out at all. I tried to make it perfect, and checked it over and over, but this thing took HOURSSS over a few days so its big =P
Kudos
awww, Well think of it this way. It won't steal your soul...... yet
http://www.diablofans.com/topic/36277-one-for-me-one-for-you-beta-key/
No build "won", it was purely random participation in the thread.
Also, I'm glad they gave out an extra 10. Then again there were about 206 pages of builds haha.
Anywho,
Good luck everyone!
For example, for the wizard, electrocute chain lighting states it hits up to 15 targets and it's up from 6? Doesn't it only hit up to 6 now?Chain Lightning: increases the number of enemies hit to 15, up from 7
Another one is wave force, force affinity, where it says it reduces cool down by 12, up from 11. Shouldn't that state it reduces "to" 12, instead of by? It's rather misleading.
Force Affinity: now reduces cost by 15 arcane power, down from 17 and reduces cooldown by 12 seconds, up from 11
One last one I'll post on is arcane orb, obliteration. It states it's now 235% damage. when it should be 325% and down from 392 perhaps?
Obliteration: now deals 235% weapon damage, down from 292%
There are more that I noticed, but I only listed these for now as I mainly looked at the wizard. These were ones that I felt "definitely" sure about being typos/errors.
fakebeta key!oh wellz, it was super fun anyways