With the recent information from GamesCom and the end-game Panel that Blizzard conducted, we are curious as to how you feel about it. What kind of D3 end-game would you like to see, if any? Keep in mind, currently Blizzard is only planning on having the Inferno difficulty act as "end-game" for the release of Diablo III. Post-release though, they have some cool stuff planned, so let's let them know what it is that we want to see! :).
- Infinite Dungeon: Imagine a never-ending dungeon (with a timer to track your duration), where your progress is measured by how far you make it (based on checkpoints!) and how long it takes you.
- Horde Mode/PvP: Something very similar to the Horde Mode in Gears of War, where you must survive wave upon wave of monsters with, while in the Arena!
- Pandemonium Events: Unique, hard to achieve content, similar to Diablo Clone, and Uber Tristram from Diablo II.
- Unicorn Level: I think this speaks for itself, ;).
- Inferno is good enough: Don't want anything extra and you'd rather just farm for items...
- Other: If you have a different or better idea, let us know in the comments below!
If you want to watch the panel, courtesy of a french fansite, Diablo-3.net, otherwise continue reading for this weeks' DiabloCast!
In our previous poll, we wanted to know what ComicCon swag you were looking forward to the most... And the Tyrael Hoodie won by a landslide!
This time around in the DiabloCast, PhrozenDragon joins us as we talk about the new information from GamesCom! If you missed the twenty-first episode, you can check it out here. Otherwise, the twenty-second episode covered the following topics:
If you've missed any previous episodes, check the archive!
Jay Wilson may have said that Inferno has a flat-level system so people will not choose where to grind & farm the content for the best gear, but that doesn't mean that Inferno would be a child's play that you could just whizz through with ease in a week or so.
People should listen more closely to what Jay is saying & really hear him out, because according to Jay in this two interview videos, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell (listen to his explanation from time stamp 1:00 up to 1:52 here: http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/)
before you're character would be suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61 (now listen to him from time stamp 0:43 up to 1:02 only:http://www.youtube.com/watch?v=lGTcyLdZrqE).
.
1) Make the art scheme for the unicorn location almost exactly like WoW.
2) Have there be several unicorn bosses of varying difficulty. Give them adorable names.
3) Naturally, have them drop awesome loot.
4) Last boss drops some cute armor.
5) Inferno unicorn level boasts best gear of entire game.
6) Achievement Unlocked: Friendship is Magic
This challenge could be be from a list of many things including but defiantly not limited to:
Survive X minutes while waves of monsters come at you with increasing in difficulty
Kill one real hard boss with random abilities/attributes
Complete some sort of mental puzzle combined with killing monsters like outsmarting the devil then killing him (the challenge would need to be difficult and have a degree of randomness so that prior experience may help make the challenge easier but wouldn't make it stupid (like the Shroud in DDO))
Kill your way out of a hole while lava flows behind you and if you can't kill your way out fast enough you die to the lava (if you try to run through you die to the monsters)
Monster trap: you have this real hard monster that you have to trap but not kill
The falling deeper in hell could be something that you select/deselect before creating an inferno game. Successful completion of the random task could offer loot.
-ZTZaorish
wow.... awesome first post.
I would totaly add a ensless dungeon too, that would be very cool to do with friends...like 1 try per day(or more) trying to beat our own score...sounds realy funny.
The other things sound funny too...but well, i dont feel them so nesesary.
Anyway, if they add things like this it will probably be after expansion or in some big patch...but for now i think they want to see how the base of the game does.
Basically, it seems odd that they would add an infinite mode or pandemonium events if they don't want ppl to spam do one thing. The horde mode pvp thing sounds like something they might do, but can we really call this "endgame?" It's as phrozen says in my opinion, none of this is "endgame." But then again is that such a bad thing? Do we really want this game to become WoW? I certainly don't.
P.S. I would bet a ton of money on them doing something similar to the unicorn lvl ;p (maybe double rainbow lvl? o.O)
They found players found the highest concentration of monsters, and simply ran them.
Seeing this, they found that this did NOT work...
I voted for 4/5 of them, because why wouldn't you?
Well, they could do a keys/organs things again, except have them only have a chance to spawn in the randomly generated areas of each act.
For instance, lets say you need 4 items to make a "pandemonium key." There would be a chance for the mob or whatever you can get the items from to spawn in any one of the randomized locations in each act, then you would have to at least play through each act until you found the item, at which point you could skip ahead to the next.
I think Inferno Mode should be full game content, BUT per players choice. A player should be able to choose a section of an act or dungeon. Once they choose this section they should be able ot select from different options. Horde mode, Timed etc. This would keep the end game very fresh b/c players would be choosing different areas b/c of different builds. Also, it may inspire new build (out of a LOL'd 40Billion/Trillion builds).
Interesting. I like it.
Also, there should be a random option so that the game could pick an area/type randomly, cause you know, diablo=randomization.
Maybe have the random option have SLIGHTLY (on the order of 1%) better drop rates, since you don't know what you're getting in to. With some kind of cooldown before making another random game (so that you can't repeatedly remake until you get OPTIMAL ZONE X +1% drops). The increased drop rate is probably a bad idea, but i'd like some reward to encourage "going in blind."
I prefer Infinite Dungeon.
The only way I'd support unicorn would be if they were all Festering-Undead-Demon hybrid unicorns!