Comicon was held July 21 - 24 and Blizzard was not left out. While talk of the mysterious "Book of Cain" was mentioned, there was also some new upcoming Diablo gear that will be available Soon™ through Jinx. While we know that most DiabloFans would want most if not all of the new items, which one piece is a must have for you? (Also, you'll have to continue to the forum thread to vote in the poll, this will be fixed Soon(TM)!)
- The Barbarian Belt - Inspired by the war belts of the Barbarian
- Mistress of Pain Socks - Designed to make your legs look just like the Mistress of Pain's legs.
- Demon Hunter Coat- Stalk around town in the same mysterious fashion as the Demon Hunter
- Tyrael Hoodie - Dawn the robes of Tyrael
This time around in the DiabloCast, ScyberDragon joins us as we talk about the Auction House and GamesCom. If you missed the twentieth episode, you can check it out here. Otherwise, the twenty-first episode covered the following topics:
If you've missed any previous episodes, check the archive!
They are against the non-competitive nature of PVP and have urge people on a number of occasions to tell Blizzard this. I don't think that they are influenced by Blizzard as much as you may think. (Only to the point that they just want the game in their hands ASAP) But then again I pretty much always agree with what they are saying! The more guests and opinions the better though!
Also, nice reference, I c wut u did thar! Ted Stevens says hello.
The problem is that we do not want to fill our podcasts with QQ'ing. We give logical reasoning to why we have our opinions for or against everything. Most arguments against the changes Blizzard has made is mostly people just QQ'ing with no real logic or reasoning for their opinion against the change other than being against change.
If you can come up with logical and reasonable debates against the changes, please let us know them and we will discuss them.
Now you`re beign arrogant. You`re just saying that the insatisfaction of many fans are ilogical... Dude there are plenty of good arguments against the deathmatch pvp, the RMAH, the new skill system, etc...
To be honest, I support many of those changes but i totally understand people who don`t. As they implement those new features, there are old features beign scraped. Ex: the skill system. Diablo 3 just lost the character building aspect. Right now the skill system is almost identical to the one used in guildwars and anyone that played guildwars know that the game does not have an character building feel in it. It`s more about strategics and tatics, less about role playing and character creation. So if you value role playing over strategy you SHOULD be sad about this change.
About this same subject, theres one thing that i find really damn funny. When the skill trees were announced back in 2008, I was disapointed and said I expected an system more based on D1 (every clas having access to all possible skills at once). Now they are doing that! But the funny thing is: when i pronounced my opnion back there people called me an troll. Now the same people is supporting the points i made back in 2008 just because it is writen in blue!
When people judge the mensager instead of the mensage, something is wrong.
To be fair, I've heard 0 good arguments against TDM, maybe some valid points against the AH? (MAYBE), and nothing really persuasive against the skill system.
I disagree that diablo has lost the character building aspect. While skill points may have been important for casters, they were less so for physical classes. Having 20 pts in WW and a normal weapon meant you were #$%^ed in higher NM or hell, while a gearless sorc could get away with spamming her 20pt spell and be okay.
I mean, I guess I don't understand how having say, 3 sorcs, one meteor, one lightning, and one FO is more meaningful than having one sorc that you can switch between those skills and the appropriate gear for each. I'm assuming that each of the specs will have different preferred stats. Its not like you WEREN'T getting skill points with each of those sorcs, the only real difference between one and the other was, from a high level, what skills they used and gear they had. The same is true now for any wizard spec.
Personally, I would have had more "on" in the "on and off" i've played diablo over the years if I didn't have to roll another character to try out a different set of abilities.
Well, if that's the case its at least mildly hypocritical. I could see a few theoretical differences in why they may have reacted differently to your suggestion than to how they are now, but since I don't know what either you or they said exactly I won't bother getting in to it.
I can definitely agree to that.
As for the no skill points ruining build. All I can say is you are not looking at the system/game as a whole and what effect it is actually having. Builds will still exist. People will still focus on certain skills despite being able to swap them. Investment in runes is really taking over skill points in the aspect that you are looking it at. If you can give me a more thorough reason on how it destroys character building I would love to discuss it.
A bit Hannibal Lecter if you're referring to the red-head.
Both the Hoodies are sweet, i haven't spent money on clothes in years and im considering buying the Tyrael
Look alright, I saw no one else had posted and didn't have time to think of good material.
I DIDN'T HAVE TIIIIIIIIIIIIIIIME!
Runes are tradable. If you desire to change your build all you have to do is sell your rune set and buy a new one. If the game is failry balanced (all runes/skill combinations are more or less in the same power level) theres no reason to think runes of the same lvl will have a meanful different cost. So you can easilly swap your runes around, like you do with skills.
And i did not said the game will not have character builds. I said they eliminated the character building aspect of the game, wich is really different. Character builds are nothing but a well planned strategy. Character building is the act to play an role in an game by creating an character.
Ex: "WD's should pick 1 summon skill, 1 AoE, 1 nuke, 1 cc skills, 1 dot and spiritwalk". This is an build.
Ex: "My WD will only use fire skills! I want him to be some sort of fire shaman". Thats character building.
The character building aspect of the game is eliminated because people don't plan and imagine their character before creating then. Another exemple:
When you play elder scrolls IV what's the first thing you do? Plan what kind of character you will make. "I want to be a rogue with some alchemy skills, something similar to D&D's harpist scout". Then you start the game and start to make choices based on what you want your character to be. You will problably ignore stuff that doesn't go with your character personality, like destruction spells, and the game gives you an reward to play that way (in oblivion you should avoid training to much different stuff).
When you play games that shares a D3's skill system (like guildwars) you will have the urge to just swap moves to see everything you have at your disposal and use the strongest strategy you find, instead of choose skills based on the character theme. Players are rewarded to just test each skill and use the strongest one. D3's skill system induces an rationality based on strategy and efficiency, not role playing.
The biggest prove of what i'm saying is the reason why they felt the skill tree was a bad design. The skill tree totally fill it's role if you think the game is about character building and progression. Firebolt must be learned before fireball, thats the way mages learn spells (weaker ones before the fancy ones). It doesn't matter if firebolt becomes useless later on. Now if the game is about beign efficient and choose wisely all the times, the skill tree/synergy system blows.
Tbh honest, 'im 100% happy with the change. This skill systen is all I ever wanted since 2008. But i can understand why people more interested in other aspects of the game are unhappy.