Diablo 3 brings options to this feature allowing the player to choice when they'd like to view item titles, and even what key they'd like to use:
Official Blizzard Quote:
We have a few different options you can pick from to display item names while they're on the ground.
The default option is that names will show for 10 seconds when the item drops, and then the name fades out. You can hit Alt again to show them for another 10 seconds. (Diablo III default)
You can also forego showing item names automatically when they drop and choose to just use Alt to show item names while it's held down. (classic functionality)
You can also choose to always show item names, and hold Alt to hide them. (I'm not sure how useful this is, but it's there)
There's also an option to make Alt toggle showing item names on/off. (my personal favorite)
We're also looking to bring back the /nopickup option from Diablo II, but it's currently a nice-to-have feature and so may not make initial release.
Additionally you can rebind any and all keys in the game, so you can easily make something like the Tab (for example) key show item names instead of Alt, if you prefer.
A special thanks to CherubDown for bringing this Blue to light promptly.
Rebinding to any key is great, but what about a mouse button or tilt wheel? Many mice now have programmable hot keys which help free up your alternate hand. For now this remains unknown, though hopefully in the not to distance future Bashiok will return with an answer:Official Blizzard Quote:
Good question. I don't know and don't use a mouse with a tilt wheel. I can try to find out.
Official Blizzard Quote:
That's not an option currently and as far as I know we don't have any plans to implement. I think the argument against such a thing could be that since you're able to pick up and immediately salvage/sell any items without going back to town, as well as just having a great deal more storage space, means there's a good reason to pick up everything. I suspect that may not hold true for all levels of play, but we'll see.
Official Blizzard Quote:
No, we want players to be clicking on items still to pick them up. Gold is auto-pickup because there's never a reason to not pick it up, but creating 'loot vacuum' mechanics for actual items removes several layers of player decision and interaction.
In Diablo 3 this would be a lot easier to clean up.
Without any direct clarification, Skill Slots have been somewhat of a blurry topic concerning their limitations. Bashiok helps clear this up with a brief post adding to another member's prompt response:
Official Blizzard Quote:
Q u o t e:
From information I had read, it sounds like you can have all of the "high level / tier" abilities if you save your points, but it has been mentioned that the first tier items have little, to no cooldown, and the "top tier" ones have "lengthy cooldowns."
So take that as you wish, but it would lead me to believe that if you have only high end cooldowns, it might suck when you have nothing to cast
Right, so for example, the three final skills of the barbarian tree all currently have 2 minute cooldowns. There are ways to augment those cooldowns slightly of course, but you're still going to want a mix of skills that complement each other.
Official Blizzard Quote:
We haven't made any announcements yet regarding trade systems, but it's something we'll be prepared to reveal soon™.
I think it's something people are going to be pretty psyched about, if not passionately indifferent.
Official Blizzard Quote:
Q u o t e:
You think only 2 different opinions will come out of the reveal? You should know this community better by now.
No, no, of course not. I totally expect a veritable rainbow of positive reactions. From joy, to elation, to admiration, all the way down to a mild pledging of undying fealty.
In other news Thursday July 21st in San Diego, California Blizzard will be making an appearance at Comic Con 2011. At the event Blizzard, and companies licences with them will likely announce new unseen merchandise for Diablo, Starcraft 2, and World of Warcraft. The entire event runs from the 21st through the 24th, with the 20th being preview day.
Special thanks to Medievaldragon for bringing this Diablo related news to light.
So, I like the long cooldowns. Also, I am sure if Blizz finds out that people aren't using the skills (because the damage isn't worth the cooldown, or because they are saving it for something special when they should be using it), then they can easily decrease said cooldown.
BTW - nice name
1. Opens more builds: By forming these three groups of skills, you open the possibility for much more diverse builds.
2. Adds immersion to each class: In D2 almost all builds relied on 1-3 attacks, maybe 1-2 buff skills. in D3 these, "Punishments" for using these powerful skills, forces players to think out their class beyond two main skills.
3. Allows for more contrast graphics variations: Spam-able skills are likely to pale in comparison to these top-tier skills graphics wise. Because they can only happen so often, they can be larger, and feel more epic.
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