PvP Ranking and Matching Clarification

I recently had a little conversation with @Diablo on Twitter. I asked a series of questions trying to figure out some more information on how ranking is going to work with PvP in Diablo III.

@Diablo will there be ladder resets for the rankings on PvP?

Official Blizzard Quote:



Diablo: @Scyberdragon Hrm, there's no intent for design on something like what. Why do you think it would be useful?
@Diablo without resets, new players would have a hard time getting up in the ranks as people who have been playing for years.

Official Blizzard Quote:



Diablo: @Scyberdragon Since it's a personal progression system it's not likely to be something where you're looking at a leaderboard a whole lot.
@Diablo after a certain amount of time (a couple of months-years) the ladder would probably rarely change as far as the top rankers.

Official Blizzard Quote:



Diablo: @Scyberdragon Potentially, but it isn't really a competition in that way. I'll concede a *shrug* though as most of it is in early design.
@Diablo ranking would be such a huge difference from years of raising it.

Official Blizzard Quote:



Diablo: @Scyberdragon Matches are paired by skill, which isn't the same as personal progression.
@Diablo well, how is skill quantified/paired then? I assumed you got #up rank based on how well you did therefore rank representing skill.

Official Blizzard Quote:



Diablo: @Scyberdragon Skill is quantified by your performance (win/lose) versus others. Your rank/personal progression always moves up. Think MW2.
@Diablo then what is the rank for?

Official Blizzard Quote:



Diablo @Scyberdragon A way for you to see your progress, compare against friends, and a way for us to (potentially) give some vanity rewards away.

Basically, through all of this we learned just a little more information on how PvP, ranking, and matchmaking will work. First, that as of now, they are not planning any sort of reset on the ladder for PvP. However, this rank is not going to be used to pair up matches for arena. Instead, this number is more of a way of track your own progress. Regardless of whether you win or lose, your rank will always improve. While it will probably go up more for winning, even players who are not good at PvP (myself included) will still be able to raise their number through pure Diablo-esque perseverance. What is the point of raising this rank? It was mentioned that some for of cosmetic reward could be given like special achievements, titles, and special avatars for Battle.net.

So, how is matchmaking going to work for arena? Rather than rank, you will be paired based off of actual skill in PvP. A ratio or percentage of wins and loses will be quantified to choose who else you fight against in these deathly matches. Pairing strong opponents with each other and those who need to improve their skills together, hopefully, arena won't become an automatic win or loss for either side.

But the question still remains with a ladder existing, is there a need to reset the leader boards occasionally? Perhaps rank can drop after not playing arena for awhile to keep it fresh or maybe it really won't be an issue if they can find a way for people to only care about their own rank. Possibly even remove the ladder all together since it really serves no function. How would you like ranking in PvP to work?

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