Bashiok's response to the user was:
Official Blizzard Quote:
Hah. No it won't. All of the issues that exist in Diablo II that essentially force people to use these kinds of sites in order to establish a base economy and help concentrate the playerbase to a centralized trading location will all be completely unnecessary when we achieve our economic and trade goals with Diablo III.
Other users then continued to ask Bashiok how they planned to control the economy rather than letting these other sites control it. They wanted to know what Blizzard had in mind to control item trade.
Official Blizzard Quote:
We've always said we intend to have some type of in-game auction house type feature.
That alone would remove almost all desire to alt+tab and trade outside of the game. People use these sites because they centralize the trading community, and they establish a base currency. If there's no reason for people to leave the game, then they won't. It's as simple as that.
Bashiok continued to reply to another question concerning the economy in-game. The question of ladder resets existing in Diablo III was asked. Ladder resets exist to essentially wipe the economy of high end items to reset the economy.
Official Blizzard Quote:
There's no reason for Diablo III to have ladder resets. They're a quick and dirty method of resetting the economy to 0 in Diablo II. It works. For a while. Then the great purging begins again.
And for anyone still worried about the economy in Diablo III, it appears that the team is more than capable of correcting a problem that exists in a game that is over ten years old.
WoW can actually teach a lot already.. and in fact, a lot of people around here would benefit from having played WoW and being part of its economy before throwing some really non sense comments on the D3 economy :/
I never said it will be implemented in the game, i said i like that kind of thing, in general.
or maybe use the gold to buy tokens, and you can only use the tokens to buy items form the ah... no, that wont work either, i dunno.
Sorry, I meant to say: "absolute statements are foolhardy."
Now you're gettin' it!
You can't use gold. It does nothing. It's only a medium.
How would gold let you know you "have a fair trade"? Even if they had prices on them, we know they wouldn't really be worth that. If you're inferring they would have price tags, the game devs don't set prices: the players do Therefore, the only way to know if you have a fair trade is by experience, imo.
AHHHH no please !! gold must be bind to your character !!! not your account
I like the Auction House as it gives a way to check on the price of your offer, and it keeps you in-game when you search for something.
Oh my god, that totally recalled some memories of mine on an old MMORPG, the 4th coming. To trade, players had to put things on the ground and so there was a certain level of "trust" required. People would often stand far apart from each other and drop the stuff, and wait for approval (if one moved, then the other took back the item).
However, if the person trusted you, they wouldn't do that. One trick was that gold on the ground looked the same no matter what (be it 1 gold or 1000000), so you had to right click on it and it would tell you how much there is in it (equivalent of a mouse over).
I remember droping one gold and it glitched behind a chair (you couldn't see it). It was supposed to be a million, but the guy couldn't know. Then later I somehow got the gold back from the ground and told him "hey, I got my gold back, we can trade now!". So he trusted me, droped the very expensive item next to me, I took it and ran away.
Another hilarious part of this game is that you could turn invisible and ruin people's trade. If they didn't have something to detect invisibility (which only lasted 5 minutes, and it was noticeable when someone used it), then you could slip in and steal the stuff when its on the ground.
I did that once with the help of a friend (my friend engaged the -fake- trade and I slipped in and stole the stuff). But makes that hilarious is that 1 year and a half later (literally that long), they found me out of nowhere and killed me, just for revenge. Dropped lots of stuff to the, too.
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Wow... sorry for the insane off topic anecdote. So I'll make that relevant: I guess I can understand now why some people are disappointed that things like trading are "modernized" and made safe, fast and easy. Even if its better overall.
We will still have normal trading for sure (with a trade window :)), and it has its use in WoW, actually. Its also a very good way to try and get more out of a rare item, -or- to sell it fast.
But when I play D2 with a friend I always drop items on the ground for trading. On the other hand, I don't play online...
We're designing a stable economy, we have the knowledge and experience to do so. We have people in-house with doctorates and degrees in statistics and economic analysis and all the know how to pull it off. I think we'll be ok.
Hrm let's see, items are going to continuously spawn in a game where it never resets and players have no way to actually lose anything. I don't have, or don't need a doctorates or a degree in statistics or economics to know that design is going to fail.
Sure it'll be a blast for a while, but eventually its gonna get to a point, just like D2 did each ladder reset, where pretty much all you need is versions of items you already have with higher mods. Its a totally different topic, but this is why I think BoE is lame, I have less incentive to continuously search for and trade for items that are only a few % better knowing each step of the way my previous item has 0 retrade value.
Regardless of that, whats going to happen when the game becomes overloaded with items? Oh wait, you'll probably just release an expansion with better items every year or whatever to keep the lemmings grinding(and paying). Genius, a 50 dollar ladder reset thats sugarcoated so the same people who hated the d2 ladder system will be completely snowballed and salute the d3 team for giving such a firm and proper reach around.
He's talking about his previous items, once he used it he can't sell it.
But that should only apply to end game items anyway, so yeah.
You completely missed the point.
I understand that he change his weapon only for few % so you just to keep your few % under and trade it... change your weapon when it's worth little bit more.
And to the person saying trading with a medium is overly complicated: there is a reason every stable economy in the world trades with a medium.