Just How Balanced Will Fury Be?

We're all used to the tried and true DiabloWiki.com - Mana Mana system, but with the new Fury system planned for Diablo III, the franchise is drifting into new waters, complete with a whole new host of possible imbalances.

Ral posed an interesting question regarding Fury, and the PvP system on the Blizzard Forums.

The (unconfirmed?)Fury system of the barb sounds, in a way, similar to the Frenzy skill in D2. That skill is fun to use in PvM, but obviously isn't viable in PvP, since it takes time to charge up, time you dont have during a duell. That's fine with me, and so is any "charging" resource system Blizz thinks of in D3, because a fun class/skill is way more important then duelling.
If we all remember, Assassins that relied on charge up skills, and Druids that relied on Feral Rage, were very rare sights in PvP. The time it took them to charge up their skills, often left the opponent with a solid opportunity to kill them off. This is because skills that charged up had to wait several seconds longer to use, while skills that had no charge-up system, could be used at their full potential only by expending mana.

Which, raises the question, of how the DiabloWiki.com - Barbarian Barbarian will be able hold his own in PvP?

Thankfully, Bashiok was there to shed some insight on the new system.


Official Blizzard Quote:



Well there are skills that generate fury, as was said, and there are skills that don't require any to be used. It's not going to be a situation where you get into a game and have to lumber around using your normal attack until you have enough fury to actually start dealing real damage. That wouldn't be very fun, and we don't like things that aren't fun.

So there you have it, the barbarian will be able to use certain skills without using fury. However, with this new knowledge, it raises the question of how powerful these skills will be?

If we use the example of the Assassins charge up skills once more, they were generally quite powerful at the third charge, but only for one hit. The fury system seems to be functioning quite similarily, except instead of having to "charge" specific skills, we will be charging our fury, then we'll be able to execute skills that meet the fury requirement.

So, if we draw some similarities between the two, we can conclude that skills that require fury will be more powerful than those that do not.

It's still unanswered how the barbarians skills will stack up against those of the classes that need mana to use theirs, however.

I'd like to think that the skills requiring no fury would be slightly less powerful than the skills of the other classes that use mana, but the skills that do require fury, would be much more powerful than those of the other classes. The time needed to charge the skill would be easily offset by extra damage, hopefully encouraging their use in PvP, and PvM.

However, we don't know for sure how these skills will be balanced. Knowing Blizzard, they'll do it right.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes