Official Blizzard Quote:
Diablo: Artists are pushing to create lots of Unique weapons. Nothing we'll show off just yet
So it's confirmed! Unique items will, in the tradition of both Diablo games, have their own unique animations to go along with them.
In the case of Diablo I and II, nearly every unique weapon had its own alternative icon, such as the Jade Tan Do, or the Soul Harvest. Some unique items didn't have their own icons of course, but for the most part, they were grand, powerful looking weapons far beyond the plain items they were based on.
However, this unique-appearance did not extend beyond the inventory, it still looked like the rest of the items when actually equipped on your character. The system now, however, seems to use the same models in-inventory, and on-character. Basically, this means that how it appears in your inventory, is how it will appear on your character.
No longer will your Bonesnap look like the rest of the run of the mill mauls, it will look unique on your character!
(This article was written by Zhar and posted in his stead.)
I can imagine people collecting uniques on mules now souly for the purpose of making your character look different 10 differnt times... I cant wait!
I'm excite.
So even though it's friggin' awesome, you can't really blame the previous D games for not doing it.
Now... images.
mm I don't think so. I explain how 3d work : The character we see are only a covering (texture) applied on character frame (modelisation) , all animation come from "biped" pre-animation that fit on all modelisation. Biped are linked on modelisation. So an animation can fit on all modelisation. Yes they can make different animation for different character but for me it's waste of time.
Hey no body post a comment on what I said... are you agree ?
Ohh yess ! Well said !!
I always think that ! bring something special that change little bit gameplay, something different that you want not for his power but for his utility.
I have an exemple in d1 :
Constricting Ring
Durability: Indestructible
Resist All: +75% MAX
Constantly Lose Hit Points
It's extremely useful depending of situation but you have a big cost to use it. It's a good for a bad.
You make a really good point here, and i too hope that they will not have this problem in D3. I look at runes though and how they will be skill modifiers, which makes me think that is where a lot of our stats will be coming from for skills anyhow.