Torchlight Ups the Ante
Has the recent product of ex- Blizzard North and Flagship Studios employees led to a period of constructive silence for the Diablo III team? Torchlight, in many respects a child of the Diablo series as any official game, has been garnering the fanhood of many of our own members, perhaps due to its vast similarities in style, gameplay, and mechanics to older Diablo games and even Diablo III, itself. A recent article at MMO News asks all this and more.
For a good number of weeks now the DiabloFans staff has been struggling to find solid, unique, and valuable news. It's proved a distinctly challenging task, however, as very little has been released, as opposed to the massive flood of information we have been getting for months. Could this be the Diablo team treading lightly, so as to avoid announcing anything fragile? MMO News says that because of this observation, common among all Diablo news sites, that "Blizzard has made up its mind to reform the game system thoroughly".
Or could this simply be the usual calm before the storm? A similar slow came after StarCraft II's unveiling at the World Wide Invitational, which was followed by a good amount of updates straight from Blizzard and then reached a veritable freeze. Is it too soon to make the call?
I'm sorry, what?
Where? Is this a joke? Haha. I mean, I was actually expecting to try the game, because what "I" heard is, you buy the game, and you don't have to play monthly.
Free to play MMO with the objective of making money is the biggest rip off ever.
Really? I'm not expecting it to be much more competition than any other MMO out there...
http://forums.runicgames.com/viewtopic.php?f=7&t=2367
Unless, of course, you require insane grinding if you don't buy anything.
Bleh. I don't see anything good that could come out of this.
This.
It doesn't matter who is working on Torchlight. Runic games will NEVER even come remotely close to having half the amount of resources that Blizzard has. Blizzard has the resources to make a bigger, better game, with more items, more characters, more skills, and more content. That said, torchlight is a good game, you can feel the Diablo influences. If Runic games gets the money from the TL single player sales, they could put out a good product, and sell alot of games. The only thing Torchlight is doing to Blizzard is preventing them from making too many public announcements... it's crazy to say that Blizzard feels threatened.
D2 patch team and D3 team are most probably really enjoying Torchlight and have already modded the thing to get them multiplayer so they can have some real fun and all.
N here we are...waiting for news...news for patch...news for D3...
We should just play Torchlight too...or even better, go fishing...
Real fishing is more painstaking but so much more fun...
the dark side, the replay value (no random dungeons or quests, only 3 charaters, no multiplayer).
If D3 came out tomorrow, no one would play torchlight. Still it makes a decent replacement for the stale and glitchy D2, at least for now. That may change if the patch is ever released.
It's uncomparable with d3 !!
I agree 100% i played the demo as all characters. Good times but it just doesn't cut it for me. and if blizzard did decided to go a different direction now, i think id be real pissed off. I mean i've wait this long for what we've already seen, and i want a chance to play what i've seen. IF they do go a different direction, at least make what they have now some sort of cheap TL thing. I onno just a though.
early morning bowls got my thinking.
It is also 'uncomparable' with "Warcraft Adventures", "Starcraft:Ghost", and "Duke Nukem Forever".
For instance, one of the smaller things I love in TL is the perm alt hold so objects are always higlighted. I hope D3 adopts this mechanic.
i think expanding on their idea of having torchlight as an mmo is an interesting idea, particularly as you can create your own levels, and how the game is so open of modifications. i think there is some potential for wc3 style online roleplaying sessions. and having the level editor so user friendly and open to creative coding only aids this. ...so i see some potential!
just recently i dl'd mods for levels 100-999 (along with the levels you need to gain the experience) with respec options and elixirs for faster gameplay speed and character skins.. and the game has only been out for a little while
Who said anything about mods for the MMO? Mods obviously don't quite work with MMO...