In d3 each player will get individual drops at boss kills, right ? But what's the case with regular drops like zombies, skeletons or chests? Does a chance of drop roll individually for each player is some Wizard kills a zombie? Does a Witch Doctor get a chance of drop too in that case - even if he had nothing to do with the killing?
And chests - do they give drops to all players regardless of who opened it ?
And one more question, that i think its very important - if someone kills a monster and gets a drop - Are we all going to get our individual drop from that monster OR we will all have a Chance of drop OR only he (who kills) gets that drop?
And the Response with a bit of added information about health globes
Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.
There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.
Somthing also that is very cool to know. If you are playing in a party and grab a "Health Orb" it will heal everyone in your group very cool
Health globes drop the same for everyone. I'm guessing mainly because snagging one heals your entire party. It would be kind of confusing if they weren't.
I for one am very happy that "Health Globes" will heal everyone so people are not rushing in to try and snag them for themselves and then you die being the meat shield. That would be a huge headache in multiplayer, what do you guys think?
Well before most of these facts that have been shown by blue were more or less rumors and the health globe thing is new!
The health globe does heal everyone in the party in range and that fact has been known for a long time now.
There is nothing really new here but its good to see some activity once in a while.
So you can't see what other players on your team gets for drops?! That's pretty sad imo. Imagine killing a boss because you know he has a chance of dropping an item perfectly suited for your character. Now there's only a certain percent chance that the item will fall into your hands and if it does not, you wont ever know if the boss really dropped the item or not because you can't see your teammates drops.
I understand what you're saying but put it this way, do not even think/care about what items drop for other players. All characters will still have the exact same specific % chance to find an item (not taking into account mf). From what I gather from reading the op just say for example boss#1 always drops 1 rare item and 3 random items, the drops won't be split among all the players as in only 1 of the players will see the 1 rare item, instead all players will have their own drop roll and each will get a rare item and 3 randoms.
Exactly. And if you tell them, "hey, I am looking for this specific item", and your friends aren't jerks, then this increases your cahnce of finding it. We only got one drop per boss before, now we get 1 drop per player. Any way you look at it, it increases your chances of getting what you want.
If it drops for each player, say your in a group with 5 people and, using d2 references, your in the den with everyone but 1 guy doing an andy run, after andy is dead he could tp everyone goes there and each would have there own set of items waiting?
Which leads to a more interesting question, if items are calculated similarly factoring in Character Level (of enemy killer) enemy level to get item level does that mean we wont see rolls of high level items even if a high level character finishes the boss of, are all the rolls fixed to our character level and our mf.
The problem I could see with that is having a team where you the guy killing is high and quick at killing but the remainder of the party stands ideal with only magic find gear on and reap the benefits.
One last note, if you are in a group kill the boss and say an item drops for your friend, he happens to not pick it up for some reason, he doesn't want it not enough room etc. but you want it, youll never no its there. It would make sense if it would become a 'global' item after a certian amount of time regaurdless of whether it has been picked up or not.
But, more info! {Can I have it?} {Yes, Please!} Getting very impatient
I like that idea of having an item become global to all players after a specific amount of time, however we aren't sure how the inventory system works exactly right now and they have suggested giving the player a more flexable system that doesn't require "tetris" space organizing so I can't say if it would ever really be a problem that a player can't pick up an item. I'd imagine in D3 there will be a much larger "economy" online and that no matter what drops players would be able to sell the items for cash to an NPC etc and then it would become open to the global market for a price anyway. In that case, like everyone before has said, if you are playing with a fair minded friend it shouldn't be a problem for them to share if something comes up that could help you along.
Well, its a good loot system because it is fair, even more so than D2's loot system. Just remember the times when you do Baal run. You were the one who ended up killing him but yet you didn't get the loot you wanted because someone else was faster at clicking than you were. Now that won't ever happen again, you get your own loot and it will be different from others. they will not know what you have nor will you know what they have. Until they decide to talk or drop their item, you will know. What you don't know won't hurt you, after all.
Not if you're good friend is a stingy piece of garbage who lies and decides to give you the the armor he has been wearing from lvl 5 to lvl 30 and say " thats the armor that just dropped for me, you should have it." LOlz.