Quote fromWednesday, May 20, 2009
Blizzard Entertainment feels very strongly about cheating over Battle.net. We Believe that multiplayer cheats and hacks undermine the basic rules of fair play and weaken ansy sense of true competition and online gaming enjoyment. We would like to remind everybody that the use of any third-party software in conjunction with the game to modify Battle.net and/or change game play may result in account closures and a possible suspension of access to Battle.net. Third-party software may include, but is not limited to any program that allows you to run multiple instances of the game at the same time, cheats, hacks, and/or bots. To continue our agressive stance on cheats/hacks, we will be monitoring Custom games as well as Ladder games on Battle.net.
Some important questions arise from this. In light of the recent announcement of patch 1.13 for Diablo II and the fact that one of the main focuses of the patch is player input, something on the top of every player's mind is Battle.net cheating, hacking, and security. For many years, most of us have done nothing but laugh at Battle.net and Blizzard's meager attempts at establishing any form of control over their free internet play client. Now, it seems, things may be taking a turn for the better.
Does anyone believe that this may, in fact, be something more than an announcement in light of current goings-on? Could something of value in this respect be coming with the impending patch 1.13?
It would make a lot of sense, seeing as Blizzard has announced also that the patch would be tested on a private testing realm:
Quote fromSome exciting news - and it also may be some comfort - due to the types of changes we're making we will be offering the Diablo II 1.13 patch for testing and feedback on a [color=red]test realm[/color'] before its release. We'll have more information about how you'll be able to help test it in the coming weeks.
(Source: http://www.diablofans.com/forums/showthread.php?t=18744.)
Something of this nature would be best done in such a way, especially if they are wanting to clean up players' acts on Diablo II and want to effectively cover as much ground as possible to stop hacking and cheating.
What are everyone else's thoughts on this? Could this really be Blizzard taking the first real stance in their fight against cheaters in nearly a decade or is this just another blast of hot air? Will this be something to be implemented in patch 1.13?
If they fix everything else, I care not. If my games are crammed full of spam bots, then I'm cool with that as long as I know that TPPK is fixed for good.
um TPPK is a cheat. and they are fixing the security so it is obviously how the game is supposed to be played with out cheating.
*raises his hand* :-/
the website i got it off of said what i wrote but it's all good.
thanks for saying what I was thinking with smart people words
Lazy people like you that don't want to put any effort for their characters, they get rushed to hell, someone else makes the kills for your exp and after you have got your character made up to high levels you use cheats to make the game even easier.. weird that you didn't mention bot in there because with bot you wouldn't have to put any effort for playing.. wouldn't that be wonderful, you have a game that you don't have to play by yourself.
I had a friend in battle.net that started to use bots and everytime he logged in to battle.net he friend messaged some stupid whine how his bot didn't find any good items.
Anyways other target of blame is LOD, it made the game 90% of item hunting, people just started to run for items for some reason. And the good items dropped from bosses where you had to make multiple runs which lead to maphacks and eventually bots because they were the most efficient way of gaining more powerful items.
In my book, even the dupes weren't cheating, they were just glitches Bliz didn't pick up or just chose not to. If its in the script, its part of the game, simple as that. The problem is, Blizzard doesn't want these things anymore, and if that just ruins your fantasy boat then sorry, but nobody likes online multiplayer cheaters, they just ruin the game.
/agreed!!! I didnt like the dupes though but I agree. Hacking is just plain old lame.
Personally the reason why I say dupes are straight is because if a dupe is there in the first place, its a glitch or it was intended, something Blizzard could work hard to monitor and fix quickly even if the released game incidentally have dupes. For that reason alone I do not feel that Blizzard has any good reason to ban a duper. Don't hate the duper, hate the game and fix it the right way like you should have a long time ago.
That being said, I pray and hope Blizzard doesn't slap dupers. They will happen as long as duping is possible, and the only correct way to fix it is to remove duping, not the duper. You make a firm choice by downloading a third party cheat client, knowing wholeheartedly that you are cheating behind Blizzard's back. Duping can occur accidentally, and even then it can be learned and abused as an in game glitch.
As you can see, there is ethics that need to be established around this new policy to make sure the "Iron Fist" doesn't hit the wrong people. Let that Iron Fist ban hackers and script kiddies, but for Christ's sakes don't let it reach its long arm out to people who find glitches in YOUR game....
Only reason I say this is because I know people who got banned for going underneath Stormwind City in WoW, which is not a hack, its a glitch left in the game. That was utter bullshizzle, Bliz knows it, we all know it, so please just cut to the chase and only ban people for cheats outside of the game script. If you can't fix it or your just too damn lazy, then I feel I have every right to abuse that glitch to its fullest, something I honestly wouldn't even like to be able to do knowing I would probably abuse it.