Originally Posted by (Blue Tracker / Official Forums)
"We aren't looking to make the game any easier, we're shooting for Diablo II difficulty more or less for normal. It's an easy ramp up, pretty much anyone regardless of if they've ever played a game before or not can get in and start clicking on monsters and kill them with little trouble.
Then you have the new difficulty levels that unlock, and the game really forces you to move beyond the "easy to learn" portion and into the "difficult to master".
Actually some of the things that made/make Diablo II extremely difficult later on are usually due to bugs or design/balance issues, so it's hard to compare overall difficulty at those later difficulties with a completely new game. But in short, no, we're not planning on the game being any "easier". We've only said that we're shooting for a similar difficulty ramp in normal mode.
There are currently no plans to require more than one person to complete any areas of the game."
Then you have the new difficulty levels that unlock, and the game really forces you to move beyond the "easy to learn" portion and into the "difficult to master".
Actually some of the things that made/make Diablo II extremely difficult later on are usually due to bugs or design/balance issues, so it's hard to compare overall difficulty at those later difficulties with a completely new game. But in short, no, we're not planning on the game being any "easier". We've only said that we're shooting for a similar difficulty ramp in normal mode.
There are currently no plans to require more than one person to complete any areas of the game."
If anything I hope d3 is even harder, because d2 got to the point for me where pvm was a joke (kill hell baal full game in like 3 seconds) and the only challenge for me that kept me playing was pvping and trying to get all perfect pvp gear.
EDIT: I do realise however it did basically come down to gear in d2 and how long a person plays so i know this most likely won't happen but it would be neat if they release a difficulty after hell that is insanely hard, even with perfect gear you will need to work with other players and stack skills and work effectively as a team to have a chance of surviving. idk lol
Just if your worse, you will spend more time grinding than if you are better... simple as that.
As a ice sorc, before patch 1.10, I played avidly. She had full tal'rashas and some other stuff I cant remember now and she was level 88...
In hell difficulty, with the freezing orb, I never had any problems.
What about a monster with cold immunity? :confused:
I always hated finding a element immune.
I remember blasting away and even killing cold immune monsters, it just took longer... So...
Which I think is why it was imbalance in some aspects. If you're a cold sorc, you're done for. You could multiskill of course but you'll end up a bit weaker and monsters CAN spawn with two immunes I believe.
I actually never made an ice sorc so i'm not 100% positive on this but doesn't the skill Cold Mastery lower enemy cold resists resulting in breaking most cold immunes? Plus if you have facets etc that also adds to lowering the enemy resists. I remember reading somewhere (however have forgotten the actual specific numbers) that for e.g. monster #1 has 130 cold res (aka cold immune) and then once you take into account all immune lowering skills/items monster #1's cold res is now 75 and is therefore not a full immunity and can still be damaged, however, its only slight dmg and can take a while to kill him. which i think explains why you could still kill cold immunes.
Dont quote me on this tho like i said ive never made a cold sorc, i only ever used chars that didnt really have any trouble regarding immunities like hdins, nova infinity sorcs, psn, bone and summoner necros and smiters lol
No it does not. It can't lower it enough. It lowers resists, but it can't break a cold immune.
Anyway sure if you're level 97 with items given to you everything is fine and dandy, but I'm talking about a single player playthrough. When you reach hell what level would you be? 60ish?
I always managed to run into a monster that would break gameplay. Sure I can reload and it'll be gone or I can go back and grind, but I'm still having to avoid that monster by exiting the game.
ah k, i wasn't too sure about that one.
To me diablo was always a multiplayer game. I agree with you that single player is much much harder than bnet play simply due to the shortage of items available to you and also you dont have other players helping you. i still wouldnt mind seeing immunes just perhaps they can find a way where they dont have them on single player (or 1 player bnet games), however, when playing in a game with multiple players then they can start bringing some in which will then mean that you need to actually work as a team. Just my opinion tho. I also liked the fact how on bnet with more players in the game the more harder the monsters got and better chance of drops. that was possible in single player aswell if you type in /player 8 or something, dont remember.
Even having a lvl 99 fber, you still cant kill the fire immune monsters, because they're immune to fire. For immunes, your lvl doesnt really matter, you still cant kill it, unless you wanna try and telek it to death, which in my experience, takes a long time.
Im not against getting rid of the immunities, I liked them. I thought it was fun. But I understand how other people might dislike them if they didnt have internet and were forced to play single player.
Yeah that doesn't sound too bad, nor impossible to implement. I think that would be a good idea.
I mainly played as a necro, and I've played all types, boner, summon, curse, and my favorite melee necro.
The reason I played as a melee necro was because it made the game that much harder for myself. I would put no points into spear, spirit, teeth, skellies or revives. This makes the first act normal quite difficult with no abilities until lvl 6. And this would force me to use golems and poison dagger. Sure it was impossible in parts of hell, but I made it that way so that it would be harder through the rest of the game as well. But if they removed the immunes from hell, I would have been able to play through all difficulties and actually finish hell. Plus, the melee necro got so much respect when I would pvp a sorc or barb and win. I just want to be able to play every single class as either melee or ranged, depending on the player's choice. For those who might ask, I didn't play as the general melee character, the Barb because 1, my younger brother played as the barb,;) and 2, I just found him more boring.
Did anyone else handicap their player on purpose by using an incredibly uncommon build?
Mostly this affected single players (i played mainly sp) so could be a good idea tho fix this problem.
But I still loved the game and rarely had to exit and reload to avoid a peculiar enemy.
I was also used to die often
I still like my idea how in 1 player games there should be no immunities, but when more players join the game then start bringing immunities in along with making the monsters harder, more hit points etc.
Element characters were always highly powered so immunitieis added at least a negative side to it. melee chars have to get in close, dont do as much dmg, take longer and then they have attack rating to worry about. Element chars can deal out 40k dmg etc (lite sorcs) and shoot from 2 screens away with no chance of missing due to attack rating. So immunities are a good thing imo lol.
haha yep i agree fully. something beyond hell mode. like uber tristram and the organset lvl style difficulty but even harder. that would be the best
Im not interested in playing a game that is 99.9% impossible.