"Systems like this are usually a bit too easy to game. That is, once a player figures out how to increase the stat they want through the least amount of effort, they'll do it.
It can also keep you from changing up the way you play easily. We want to allow some amount of freedom in changing up how you play a single character. If I've played my Wizard as a long-range glass cannon the entire game, and then get an amazing end-all item drop that makes me want to switch it up and go as more vitality-heavy battle style Wizard, I'd probably have to reroll. Whereas with our current systems it's just a matter of building up an item base that supports it.
In addition to all that, it isn't a system which is very user friendly. It's somewhat difficult to explain to the player exactly how those systems work. Not too many people are going to go through the entire game not caring and just playing how they want to play, they want to know exactly how to raise the stats they want, and it would be difficult to display or show how you're progressing outside of getting a point added. Then you're wondering "how exactly did that point get there and what do I need to do to get another one?"
Not everyone is into strict min-maxing, but almost everyone wants to know how to make a powerful character.
I think keeping some systems nebulous and somewhat unexplained to the player is fine, but something such as stat points, a core progression and "power" system, it should be as straight forward as possible. Especially where fast paced action - not toiling over hidden math and requirements - is the game.
With auto-stats you lose a small amount of customization, true, but gain a lot of freedoms in adding more - and more interesting - customization through other means.
Worm Cans Initialized."
Plus the reason everyone liked editing their own stats way because energy was barely needed after insight or all the other mana regen gear. Strength, everyone added just enough to equip the gear that they wanted, etc. So in a way diablo 2 was already auto-stat if you knew the "right" way to build a class. Every sorc or hammer pally had the same stats in the end, (but it could just be because they all pretty much had the same gear). Everyone stacked vitality to have a ton of health so they wouldn't die, to me it just seemed like everyone already had the same stats, so blizzard might has well of given us auto-stats.
in the end, each class will have a certain set of "best gear for that build" instead of Diablo II's "best stats AND gear" and in the end Gear was still far more important than stats stats anyways in Diablo II.
I just don't see what the problem is with keeping stats customization. It just adds more depth to character customization and that was never a bad thing.
*thank you for pointing that out SNowfreak.
i think you used the word cons twice and meant to have pros in there somewhere lol. but i agree, the customization is always good. Sure it helps the people who don't know anything about it, but that is dumbing it down for people that truly enjoy the game and making multiple character builds. Bad idea. Maybe they should just slightly recraft the system and not take it away altogether.
in no way should diablo 3 have anything to do with the nightmare of a horrid game they call "oblivion" that game was not good in any awy shape or form... was a rush job to make money cuz it had the name "morrowind" and they hyped it up... heres oblivion in a nutshell: ok so yea we want you to close all these portals to this other dimension so we dont all die... umm you have to do this alone... with no help and were all gonna act like nothing is wrong.... yea fuck that game...
yea it is really dumbing it down for the wow fanboys... horray
But that was already assumed to be true :confused:
We still don't know what these "other means" are....man every time they bring up something somebody has to cry about it. We barely have any idea what the gameplay elements are going to be yet...yes custom stats are gone; but something way cooler could replace that and just because they are gone doesn't mean there won't be some kind of work around or a new, better system all together.
Yeah he did explain a lot about nothing.
Sorry i didnt see him say that at all, I thought he was saying that you can change the way you play your character easily by just changing a few items here and there. If anything he said that autostats the way you described them isnt how they are going to be in the game. I think thats what he said... maybe im reading it wrong i dont know.
But this is where im drawing my conclusion from, The first part in itallcs is where he is describing the style of adding stats the way you play and the underlined bolded italics is where he says the alternative ie the style used in Diablo 3???
Does this sound right to anyone else??
Well said and all true
Will anyone read it all and realize this? nope...........there gonna keep on agrueing about it even tho they dont understand crap about the subject..oh well
back on topic....autostats sure do give us less to think about when planning a character....I realize thats not always a good thing but at least there wont be anymore OMG YES I FOUND THIS GODLY ARMOR....oh shit I need 50 more STR....time to grind levels
True but this is the news forum, i usually come to see whats new i don't know about anyone else.