In PvP, can a player utilize the interactive environment to cause harm to another player? Can certain Mobs be able to use the interactive environment against you?
Bashiok: Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.
I'd take the post with a grain of salt, because it sounds more along the lines of something that would be cool to put in, but not necessarily a priority for the developers.
Honestly speaking, how much do you think such an addition to gameplay would add to the overall experience? I'm fairly content with the fact that players will be able to interact with the environment without having monsters have a go at it, too. Put it this way: it might even be annoying to be constantly stunned by enemies who drop rocks on players, and that could get pretty old.
Oh yeah... how could i forget!
Yes it WOULD be cool if they could. But how in the name of Diablo could you say that a whole new level of realism wouldn't add anything to the game? That's like saying the whole new graphics engine won't add anything and the 3D won't add anything either. Might as well take those out since we won't be needing them. Hell, we could take out the environment damage that skills do while we are at it, then copy D2 programming codes on top and voila!
D2 all over again. Yeah I'm sure it won't matter much since technological progress doesn't add anything to the game. Thanks for your brilliant point of view.
I know I wont be using chairs and chandeliers to kill monsters during the whole length of D3. I know after a while I won't be paying so much attention to the environmental damage. But just the fact that its there makes this game that much more interesting. It's like saying since I don't look at the trees everyday when I go walk outside than we should remove them since they don't add much excitement to my life. Imagine how fucking boring life would become without it. (Plus the fact that we would die from asphyxiation) Usually it's the small things in life (the details) that makes doing something not so mundane. And I believe this is critically important in a game where you have to repetitively kill monster after monster to get to a bigger monster (Boss) that you must kill to progress onto harder monsters. Just saying it out loud makes you realize how nearly pointless it is.
That's why people want graphic representation of their gear when they put it on. Not because they will really be looking much at it when they are fighting hordes of monsters, but just because it's fucking cool and that's what gaming is all about. If you ask me and most people out there, if the Barbarians in the Bloody Foothills in Act5 of D2 were useful and in anyway added to the strategical aspect of the game, the answer would be a resounding NO. They were fucking dumb and ran into walls. But if you asked me which area is more exiting to go through, The Great Marshes of Act3, of the Far Oasis of Act2 or any other, I would tell you Act 5 by far. I hope I don't need to tell you why.
LOL ..... why would you do that when you've already got a kickass sword?
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I think it'd be a good idea, as long as they can't just spam a stun move on you or something. Moderation would be the key here, like their opener would be to bust you with a chandelier but after that they would have to actually fight you with conventional methods.