Diablo 3 Scavenger
The Scavenger is the creature inside the cage mentioned in the Dune Thresher tale. The hunter unleashed three of these Scavengers into the sand as bait for the Dune Thresher. They dug out of the Dune Thresher's stomach, before dying to the intestinal acid, effectively killing the Dune Thresher.
Sounds like you will need a few stamina potions to outrun these pestering menaces. eh?
The Diablo 3 website has also been updated with seven new screenshots
Thanks, AlaskanFireDragon
I know my post was offtopic, but then again so was his when he started with the attacks by calling people that do not like the way the monster looks ingame,"petition boys looking for a reason to whine".
Also, you pretty much misunderstood the whole argument, for it has absolutely nothing to to with the art petition or any of that, but with the way the monster looks completely different from artwork to ingame.
Again, I agree that I shouldn't have attacked him, but then again you should have done your job when he started it by attacking people that do not like the way the scavenger looks.
Unless of course, this forum has now decided not to moderate fairly. And surely, that is not the case, right?
Just above the barbarian... is that a flying pair of pants I see?
Too bad most of the pictures are the same rehashed areas... although the Tristram shot (I think is what we all believe it is) is pretty neat.
edit: I just checked out the gameplay video again and noticed that the Witch Doctor's mongrels look a lot like the scavengers from Diablo 1. I guess they decided to give the new scavengers a more furry, mammal-like appearance and browner textures to differentiate them from mongrels. Also, the mongrel's model and some of its animations are very similar to the new scavenger's.
Concept art, like it's name, is meant to give the "idea" of the model. In concept art, the artist is allowed to go wherever he wants with his work; add more spikes here and there, put more hair over here... etc. after that, the developers look the the work and say "We want that in our game", but then, there's a problem. They need to translate the drawing into a 3 dimentional model with various animations and actions, make him fit into different environments, skills, and with all that, make the model not too complicated in order to save file size and not have a bunch of that monster slow down the computer's performance. All that is being taken into consideration after coming up with a concept, that's the reason monsters don't look the same in-game.
Looks like it ^^
Better question is, If that is the female witch doctor....why is she white??!
If you look closely you'll see that he has a sword and a shield.
That was a critic.:D