Bashiok: There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.
My point is that eventually hack will come out, its inevitable i see these chests becoming the new loot loops that bots run
i know blizzard is really creative and hopefully has come up with better cheat deterents but if theres money to be made in the real world from selling items a hack will arise
Diablo III's engine is far more complex than Diablo II. I'm not saying that it's impossible to make a hack, but definitely much harder and less efficient.
what will happen is that these nice features will be taken out.
no more random chests.
for those of us that start playing from the beginning, perhaps we will benefit from hack-free play for a time.
chests are designed for the new players.
the best items should still come from monster kills.
why would the best items not come from monster kills?
Never always.
the impact of the new chests on the game.
talk about that topic, which you sidestepped with Teo.
But I liked the item-quests in DI like Arkaine's Valor, The Butcher or Lachdanan, because the quest rewards are a cool unique weapon or armour. DII never had item-rewards for quests except for the Horadric Staff and Amulet, but they were quickly taken away from us by the end of the act anyway.
one of the best questions i've seen in this thread lately.
And now that you mentioned it, i'd really like to know that too!
The idea of giving separete drops to people is to discourage competition between players and increase cooperation. Creating drops that are shared by all will only benefit the player who opened the chest, which would once again most often be the melee fighters since they run first, while not giving anything to the ranged players.
At the very least, major chests should drop for each player individually if the system is put in place for this reason.
/agreed :thumbsup: