Bashiok: There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.
None of these were game elements I particularly loved to begin with but I do admit part of me will miss roaming the swamplands completely lost while downing potions like a junkie in desperate need of a fix.
I still have this memory of going back to play the game a few months ago, finding a locked chest and being confused. I forgot there were locked chests in the game!
Like the idea behind random chests being randomly good (I'm guessing finding a "rare" chest would have the same effect as having however much MF)
We need more D3 info! Roll on blizzcon!
I still hope there's going to be locked doors and chests but only quest related, so that you have to go explore other areas of the dungeon and kill more monsters to find the key.
Very well, I predict that in a near future you will be able to make town portals only while being out of combat. I Never understood why the monsters didn't follow you back to town lol.
taking that out will only make it more difficult for the less experienced players.
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i did find a rare wand in a chest next to gidbinn the other day in D2 original.
was stunned - haven't found a rare in a chest practically ever.