Among the interview discussion came up that monster encounters are random generated such as Rare and Champions popping up here and there (or mini-bosses as Jay puts it).
Jay wants the outdoor world to be static in contrast with the random generated outdoors in Diablo II. This helps creating a better and unique look, adding objects, doodads, etc. that could be nigh impossible to place in a random generated landscape. More importantly, making a static world outdoor helps greatly the adventure system, and trigger-driven encounters.
Thus far, the interview didn't shed much about Battle.net. Jay said he didn't want to steal that thunder, which definetely means Battle.net 2.0 details will be unveiled at BlizzCon 2008 on October 10th. Diablo 3 in comparison with the other two franchises is the only game that could possibly be translated to Consoles, but currently Blizzard doesn't have the manpower to focus on console porting Diablo 3. Hopefully some time in the future it could make it, but as of now it's just not happening.
Crispy Gamer has a four-pages interview with Jay Wilson discussing the art style, random generation, Console port, and more.
Crispy Gamer: Are the dungeons still going to be randomly generated?
Wilson: Yes, we have a ton of random generation in the game. All the dungeons' layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random -- whatever -- in there. We can put random terrain, we can put in scripted events -- we wanted to add a lot more scripted events into the game.
I would not write on this thread again but you made me write again.
1.Respeccing will be good.I'm not opposed to that.
2.I didn't say they got rid of the torture factor.I said i haven't seen anything like that in the gameplay video and screenshots so far.This is a true firm statement.For siege breaker's decapitate, it's character releated thing and longs 3 seconds in a 20-min video.I was talkin about environmental gore.
3.Glory and approbation to Diablo - Lord of Terror and Leader of The Three.
http://www.youtube.com/watch?v=syIYMWa1vdc&feature=related
I hope DIII will contain these story cycles (maybe not same but alike) and story releated elements.:thumbsup:
Dime will get angry but i think they are trying to make people get used to the idea of lighter diablo.Cuz they've already started to make an MMO diablo - rated teen IMO.
They are making a game as the please to make it, having M rating in mind but they don't make decisions in regard to the rating. It's up to ESRB to say their final word on that.
P.S. Who says MMO games are rated Teen? Who says they are making an MMO? It's unannounced - it can be anything.
The problem is that people have this nasty prejudice that all MMOs = WoW. If Diablo ever recieved an MMO entry, it would be an M-rated MMO with isometric perspective. Those exist, you know?
Another thing. What 'diablofans' is waiting for is irrelevant to the whole thing - Diablo fans are looking forward to seeing a sequel to complete the trilogy atm. (some more, some less). If there was a Diablo-based MMO, that would be a completely different franchise, and you are not even expected to be interested in it. WoW was placed in the Warcraft universe, but it's a completely separate franchise from the three Warcraft games - the RTS players were not expected to shift to an MMORPG - it constructed a separate fanbase from a broader audience. If they ever make a Diablo MMO game, and for some reason you have a phobia or a problem with MMOs, just look the other way on the release date - I don't see why would you be concerned about Blizzard's MMOs or RTS'.
That's pretty much the idea, agreed.
LISTEN TO THIS GUY HES RIgHT YOUR ALL WRONG