Among the interview discussion came up that monster encounters are random generated such as Rare and Champions popping up here and there (or mini-bosses as Jay puts it).
Jay wants the outdoor world to be static in contrast with the random generated outdoors in Diablo II. This helps creating a better and unique look, adding objects, doodads, etc. that could be nigh impossible to place in a random generated landscape. More importantly, making a static world outdoor helps greatly the adventure system, and trigger-driven encounters.
Thus far, the interview didn't shed much about Battle.net. Jay said he didn't want to steal that thunder, which definetely means Battle.net 2.0 details will be unveiled at BlizzCon 2008 on October 10th. Diablo 3 in comparison with the other two franchises is the only game that could possibly be translated to Consoles, but currently Blizzard doesn't have the manpower to focus on console porting Diablo 3. Hopefully some time in the future it could make it, but as of now it's just not happening.
Crispy Gamer has a four-pages interview with Jay Wilson discussing the art style, random generation, Console port, and more.
Crispy Gamer: Are the dungeons still going to be randomly generated?
Wilson: Yes, we have a ton of random generation in the game. All the dungeons' layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random -- whatever -- in there. We can put random terrain, we can put in scripted events -- we wanted to add a lot more scripted events into the game.
Nice obfuscation. Ever considered a career in politics? The blind allegiance to a party name regardless of substance is a useful talent in that field, and you have it in spades. The inability to consider collaborative criticism as a viable tactic also comes in handy in that world.
But the real sign of a talented politician is the ability to tell folks that day is night with a straight face - and anyone who talks about a team "returning to them, after Diablo 2 strayed away" which doesn't include a single member of the core team which actually made the original game is obviously a natural.
But really, dime, I feel bad - we're obviously distracting you from your WoW time - don't you want to have a full stack of 70s ready for the expansion? You never know which class will make the best DK, right? Gotta have 'em all ready to go.
You are just making demagogy.Calling people who dislike DIII's look retards etc. shows to me that you are getting angry (also u're talkin crap cuz u can't say anything about the real topic) because actually you know too DIII won't be a true sequel.But that's not what you want is it?.You want wowish diablo.Why can't you say it?Don't u have brain to control your tongue and fingers?You're just saying "retards! it won't be like that it will be like this.i know it. you don't know anything about diablo.i'm objective bla bla bla bla" You have to say "i want wow-diablo mix"
Does dimebog mean parrot or puppet
Who are your owner or who are your master
Say hello to master of puppets..
(like james says :))
I did say plenty that is relevant to the topic, and why I believe that randomization in D3 will truly make a difference this time, by changing the gameplay experience and making outside areas truly and functionaly different each time you play, even if at the expense of not staying true to the Angband series, since that's obviously the catch here. Just as this poor fellow here who blindly believes in people who made Diablo I, and if they're gone, no matter what happens, it's not a true sequel. How about considering the facts and getting your nose out of your ass? No one is making a Diablo / WoW mix...... It's only so convinient to pull off that stupidity because many frustrated people on this site seem to sympathize too easily with arguments based on 'Diablo is going to be like WoW unless my favorite *insert something irrelevant* is changed in the sequel'. You call my argument demagogic and acuse me of not being able to see past the brand name? What leaves me this other than to conclude that most WoW-haters are complete, utter retards. Sorry if I am using the word too generously, I just see no other way to describe what I'm witnessing.
Finally, since you explained to me that this site is after all the place where people gather to bash Diablo 3 (sometimes Diablo I as well), then I can understand your presence here, but not justify it. If you really hate everything about D3 as much as you keep saying, then why keep on going here? To spread the hatred? Ease your pain? If the latter, you have to remember one thing: no matter how much you insult Blizzard and their latest games, it does not make the WoW fee go away. One day you three will grow up and understand that. Until then, let the hatred continue... If my ability for independent thought frightens you so much, then by all means keep attacking me if that makes you feel more secure.
But, really, your "collection" says it all - are we supposed to be impressed by that ultra-rare "Zerg Rush" T-shirt? Interesting that there's nothing from the Diablo series which couldn't have been found on the shelves as of... 2008.
Also, anyone even slightly familiar with it would know that there is no Angband "series" - it's a Rogue-like, or part of a Rogue series (though that's a misnomer, seeing as how there was no consistent commercial entity that made all of those variations). Just a little more free education for you, chief.
What does that have to do with anything? I live in Serbia, and for you information, there were no retail game stores during the period some of the older Blizzard games existed in their initial form, and sites like Amazon and Ebay refuse to process credit cards or ship to addresses that are not listed on PayPal's master list, and PayPal is not supported here either, so that is all I could and can get on my own even to this day, but then, why do I have to explain myself to you? What does my "collection" have to do with anything, you pathetic soul?
First of all, it's not my problem you can't understand the concept of metaphor. Second, I perfectly don't give a fuck about how many Angband games there are for this site is not called angbandfans.com.
Do you have any arguments at all or you just take pleasure in pointless bickering?
100% of the Blizzard North folks who worked on the original "Diablo":
max schaefer
eric sexton
kenneth williams
david brevik
erich schaefer
peter brevik
doron gartner
jon morin
robin van der wel
richard seis
ben haas
kelly johnson
matt uelmen
michio okamura
hugh tom byrne
patrick tougas
christopher root
mark sutherland
karin colenzo
don't work at Blizzard currently. That's "none" as opposed to "a third".
Also, and this is just my opinion (as opposed to the above FACT): "an emphasis on the world" = a deemphasis on the game, and a rough draft for a future subscription game.
P.S. I hope I didn't give you enough material in this post to make your further 'arguments' based on my spelling, where I live, value of my possessions, etc...
Most of what is going on here is really just the law of economics and the market - for every old-school fan like me who bought Diablo back in the first week of 1997, there are ten younger fans like you in Europe, who would really rather see a slightly twitchier and bloodier version of WoW than an expansion on the real thing. Blizzard would be fools to cater to me instead of you.
Forgive me if I find this frustrating, and wish that we could see a real sequel, especially in light of all of the resources Blizzard should have to make this happen
A bunch of people from Irvine worked on Diablo and Diablo II, but, with very few exceptions, not on the in-game assets themselves. They were 500 miles away and largely did QA, marketing and the cinematics. Also, a lot of the people who were at Blizzard North at the time of its closure (most of them, actually), didn't have a credit on even Lord of Destruction. This shouldn't be surprising, it was released over 4 years before the studio was shut down. Blizzard North as of Diablo was the list I posted above. Blizzard North as of the shipping of Diablo II was, basically, every name you see here down to "Charlotte Grant", excepting Roper, Morhaime, and Kern, who were never part of Blizzard North during the making of the game:
http://www.mobygames.com/game/windows/diablo-ii/credits
Only a few of those guys work at Blizzard now, and none of them have a lead credit on that list. And, of course, just to make things that much more confusing, plenty of other folks (like the CEO of Blizzard at the time, and Kern, and even the Art Lead on WoW) have since left Irvine.
WHO BASHES ON DIABLO 1!!!! ANYONE WHO SAYS D1 SUCKS WILL DEAL WITH ME!!!!!! NO ONE BASHED DIABLO1 THE GREATEST GAME OF ALL TIME NO ONE I SWEAR TO THE LIVING LORD I WILL SLAUGHTER ALL PEOPLE WHO SAY DIABLO1 IS GAY RETARDED OR STUPID IN ANYWAY!!!!!!!i!!!!!!!!!!!!!!!! :mad:
http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview
So what's next?I bet blizz will remove charms this time...
Conclusion:There is no one from original diablo team and they removed a lot of things, changed a lot of things.It doesn't even look like Diablo too with this art style.
So are there anyone still think DIII will be a true sequel?
that wasn't what i said.
They've already said that skill system will be like wow.You will be able to give 1 - 5 points to a skill max instead of 20 points for all skills like in d2.
Also i don't think there will be tortured bloody bodies in environment.Blizzard uses happy statues insted of demonic statues and tortured bodies.This is what i've seen from shots and gameplay video so far.
Yeah, definetely i can say u're right this time :)) I mixed them, sorry for the mistake.
But in WOW you can give max 1,2,3,4 or 5 points to a talent (example : 1/1, 3/3 , 5/5, 2/5).And for DIII it looks like they're making skill tree like a talent tree in WOW instead of 20-point skill system.5 points max.For some 3 points max.You understood what i'm talking about.
So any more questions if you agree with other things than skill system?
You're complaining about the lacking of charms, runewords and Horadric cube? That's just nonsense. Those are things typical to D2, there's no reason what-so-ever to implement them in D3. Just like how D1 didn't have them but had other things instead. The game evolves.
You're complaining about boss battles. Now that's the one that's by far the most ridiculous. D2 boss combat came down to pounding the boss while he pounds back at you. What's wrong with adding a bit of depth to the combat? It can only make the game better and more interesting. All bosses in D2 were pretty much the same and the tactic was identical, all that was different was amount of HP and the sprite they used. You really can't complain about that as a 'loss'.
You're saying they removed the light radius. That's not true - it still exists - but you can't expect a 2D filter to work in a game where 3D objects are only visible if there are true light sources. That said, the light radius still exists, and they said that there even might be dungeons where you completely rely on your limited light radius and nothing else. Moving on.
Outdoors might not be as randomized as they were before, but this time around the randomization will be relevant to the gamplay. The way they were randomized before was as good as not being random at all - it made no difference at all.
The last issue is the art issue, and that's just a matter of taste. You have to separate Blizzard's 2D games with 3D games. All their 3D games - WC3, WoW, SC2 and D3 have the exact same 3D style - the Blizzard 3D style, which differs from Blizzard's 2D style. You just have to accept that. The point is that the way D2 handled uniqueness of certain monsters looked silly and cartoonish when translated to 3D and I can 100% relate to that - making 3D models purple, bright green, bright blue, plain bright red would look silly in the fleshy 3D world. They had to resort to something different. But still as I said, it's only a matter of taste.
I can't see light radius in gameplay video or screenshots.Are there going to be items which add points to light raidus?
Defining monster is a big lie.Have you ever watched Mythos's gameplay video?It's 3D, very dark game.It looks perfect and you can seperate unique monsters easily.Also it has light radius too in 3D.So defining mosters is a big liea as i said before.
So they removed charms, runewords, horadric cube because they are only in D2. Okay. What about health and mana leeching?They were used in both original Diablo and Diablo II...
Lie? When you say Blizzard is telling lies, that's just something beyond which I can make a sensible argument against. Mythos looks horrible. It's a more childish game than a Disney fairytale, and those dark dungeons look horrible. You can't really identify things for shit. As I said, the only reason why D2 used pastel colors to represent some monsters is to make them easier to recognize when you are attacked in swarms (did you see swarms attacking in Mythos gameplay videos?) - and pulling of something like that in a realistic 3D environment would look retarded. Just think about it. D2 had a gritty realistic look, but there were so many symbolic things like color swapping tricks etc which made monsters look like they are extroterestrials.
The didn't 'remove' charms, runewords and horadric cube. They didn't take Diablo 2 and start modding it - they started from scratch, and decided what to PUT in, and not taking every single detail from D2 and decide what to take OUT. There's a difference. Your argument is just as good as someone saying that D2 is not a true sequel because it 'took out' spell scrolls and books, and made the durability system for carebears because your items no longer dissapear when their durability wears out completely. With those things in mind, D3 retains more things from D2 than D2 did from D1. And so what about mana and health leaching? They weren't there because they're cool. They were there to improve the gameplay - since you do not know how D3 gameplay is going to be like - it's pointless to brand certain things as a loss because they might not have brought anything good in the first place. If Blizzard didn't include it, there was a good reason for that. If they do happen to include it (since it's not final) then there will be a really good reason to include it. That's how things work.