in Diablo.de: Will Diablo 3 still have a gambling-feature to gamble good rare Items?[indent]Jay Wilson: We have not actually made a decision on gambling. We have talked about it and we might do it! It kind of depends on some of the other decisions we will make. We do not have anything against it, it is more like that: Once we make some of the other decisions on how we are going to handle items, we will decide whether or not that warrants an inclusion. But, for the most part, i think we are generally for it!
in Diablo.de: When a character dies, will it lose gold and experience like in Diablo 2?
Jay Wilson: We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement... We do not currently have a durability, but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
also you spelt gambling gambing
But did you notice that Jay Wilson often say: "we don't know this yet!"?:confused: If this game is under development for so many years, it shouldn't have these lot of things indeterminated... or the game must be really big, something about 30Gb:O,hehehe!
"we havent announced this yet"
"im not going to answer that"
"mercenaries are now called followers, that is all for now."
If they keep the same system as before, it's nothing more than just having the same game practically, with just a different name. Sequels have to change, notice the big change from Diablo I to Diablo II? I didn't hear anybody whine about that change. Having a new system means more fun trying to figure everything out.
Probably because forums didn't exist back then, or at least not is such large numbers, I mean people back then pretty much only had 56k connections or only played LAN games.
D1 and D2 use almost identical colour palets D3 has a few more colours, and they are more varied.
It's not a time penalty... they said that it's penalty enough to run back to where you were at. Softcore is for people that enjoy dueling with the same character. Hardcore is just for people that love the challenge of trying not to die, I'd have to say Hardcore is full of little babies because whenever I was about to win against someone in a duel, they'd run and hide in town. Whenever I play in softcore, people duke it out until the end.
As for the Mercenaries, they never are as powerful as characters unless they're extremely geared. Uniques should be able to be equipped on anything as they could in real life.
I think that somebody said that there will be no experience loss since just running to where you died is penalty enough. Don't quote me on this, but I remember seeing it.
Yup! Jay Wilson said it... if you want to see, refer to page one of this thread.
Death Penalty- as far as JW has spoken of the issue- it seems like death will have some consequence to it- but I'm having trouble seeing what it could be apart from gold or experience loss. I hope there's some interesting new dynamics introduced to make a choice for penalization.
Mercenaries were awesome in Diablo II- each one had a feel based on the acts and their relative locations- but the aura act II ones were simply better than the others - I think mercenaries need to be cool without having to introduce a skill based dependancy on them. They need to have some unique abilities that make you want to have them at your side- not basically another class' skillset at your side. More unique content is mandatory here imo - make the mercs cool and not recylced class skill users.
I don't see them changing the mercenary style if they bring it back. The whole 'equip your mercenary with any gear that you have/find' was what made Diablo II different than the others.