Diablo III - More Details
Omnicide @ USEast: Say you pick up said item that only you can see and you don't need it. If you drop it, can your teammates then see it?
Bashiok: Yeah, so right now in a multiplayer game I'll see my items drop, if I don't want it or can't use it I'll need to pick it up and then drop it at which time everyone can see it. Then I can of course ask in chat if anyone wants it. It's fairly straight forward, and by no means final, obviously.
To clarify "can't use" we don't plan nor have any armor items at the moment that are class specific - although the bonuses and stats may be better suited to a certain class - anyone can pick up any chest/shoulder/leg/etc item and wear it. However, there are some weapons/off-hand items that are class specific.
Yeah, as others have said the current intent to encourage cooperative play (in regards to health globes) is to ensure that they heal everyone in the party when picked up.
But in any case, why wouldn't the witch doctor be using any of his abilities? Mass confuse, and while everything is busy wailing on each other or attacking your mongrels you sneak in. Or horrify, and while they're scattered you snag some health.
The witch doctor is a little sneakier though, a little more frail, a little more of a "I'm gonna make you die or kill your friend while I'm all the way over here". You should probably be doing everything you can to avoid being hit, and you have the tools to do so.
Q u o t e:
Bosses do not drop health globes while you are fighting them right?
Bashiok: Maybe? Maybe not. Maybe there are other situational/environmental mechanics that would, or would provide assistance in healing up?
Q u o t e:
Not only will they be forcing players to run in circles like mindless chickens, but they will make hardcore and softcore gameplay harder, slow paced, and over all less attractive.
Bashiok: That's a lot of conclusions to jump to in a single sentence. Classes will have abilities to help them work through groups of monsters. Obviously health globes are going to be necessary to pick up, and obviously class abilities will exist to help you do so.
And, come on :), I realize there's a lot of room for hyperbole since we just announced and a lot of details aren't out there or just don't exist, but at least have the ground before you call it a mountain. Rational concerns, complaints, issues, questions, are going to go over way better.
Q u o t e:
the fact remains that it only takes up space if it's added onto monster loot tables
Bashiok: Well, it's not like there's a hard cap on what a loot table can contain being forced upon us, or that health globes are even associated with loot drops. It can be balanced any way we see fit.
Bottom line, is that we're simply not going to release a game that is irritating, slow, aggravating, boring, or any of the other adjectives you used. If that means ripping out the health globe system and going a different direction, so be it, but at current it plays and feels fun and engaging. -- (Jump to post)
I think of items as drops and the term loot comes from a differnt kind of game and i disapprove of that term.
health globes are similar to random health shrines appearing. that could work, but i don't think players should be required to make use of health globes as primary healing. does this mean that skills like find potion and redemption and prayer are being phased out?
players should have a lot of different ways to heal. tp/healer, class skills, potions, shrines, items with regen, not just potions and health globes.
it would be neat if there were charged heal scrolls that could be on the belt - so a player could have 10 heal scrolls stacked in one slot on the belt. i would imagine the scroll would work differently than potions, perhaps healing less or more than potions.
Dude chill it is a word, he can say loot drops booty treasure or whatever he wants. He's not insulting you by saying it so i think you should waste less time wasting our time. Anyhow i think the system will be interesting and fun...worse case scenario i simply go back to playing D2 if the game is really that bad(which would require a conscious effort on Blizz' behalf imo)
Words are important, Didn't your English teacher tell you that?
And if you're really a Diablo fans, the worst-case scenario would most logically be 'you'll get used to the system'. Besides, Blizzard won't screw up. It's impossible.
Drops seems to be more slang than a proper word.
I don't recall Blizzard North to have used the word "drops" either, before the "influence of WoW".
Also, the worst case scenario is that the game will be a screw-up, and we won't play, Diablo fan or no. But, as you say, it's unlikely, to say the least, that that scenario will occur.
Some people would just lag behind the party, waiting for all the loot to appear. They would join games and not really contribute. That's a pointless waste of a slot on the server you are playing on. Even worse, most of the team might just sit and wait for the timer after each big battle. That would ruin the pacing.
A ridiculous number of items would appear. If the new system has a decent number of items appearing for 1 person, most of which they'll pass up, then in an 8 player game, it would just be pretty insane.
I like the idea of a short timer, maybe 10-15 seconds, so I have a chance to get what is mine, then move on and if someone else wants it, they can take it. But realistically, if it's green or gold, I'm picking it up.
Thing is, I play D2 with a couple real life friends that I've known forever, so when something drops, we end up letting each other know what's up, and later figure out if anyone needs it. Just the other day when helping my friends out in Act 2, a unique ring dropped. I was a bit off and couldn't get it, but 5 minutes later I had myself a perfect Nagelring.
When in a public game though, it's a free for all, that's just how it goes. Especially when I'm there wearing my MF gear, and I know I'm at least contributing to the loot a bit. So in D3, I'll still be picking up anything that's worth much, and because of that fact, I don't want to have to pick up and drop everything else that drops in case someone else wants it.
I suppose the idea of a hotkey (alt) to disregard the loot would work, but it's more crap I have to worry about. It's bad enough sorting through the crap to figure out if you want it, but having to manually discard the item is even more of a pain. A hotkey makes this a little less of a pain, but it'd still be pretty lame to have to click through all the stuff I don't care about. Only example I can work up is, imagine I'm playing with a friend, or even a random person. I've got no problems with gold, but this other guy in the game died a lot last game, and after losing money on each death, and resurrecting his merc several times, he's dead broke. Imagine all the money, and random magical items that I would be leaving on the floor to rot, that he could be picking up. If I had to click the gold to allow him to pick it up, not only would I have to click a bunch of gold on the floor, but maybe he doesn't want to admit he died so much he lost all his money.
That's just my opinion, and I really like the idea of character specific drops, because when I'm rolling around in all my MF gear because that's how I do it, I like the idea that no other people can steal the crap that's dropping because of my MF. I'm sort of inbetween on the idea of everyone seeing everyone else's loot. Mainly, how do we tell the difference, but also just to avoid clutter. I honestly think if it's worth much, they'll pick it up, and if they want to, they'll offer it to you, but if not, never knowing it dropped might be better.
Sorry for the book.
i cant get the point of this post but anyway, on the previous:
i dont think timers will work because there is still going to be drops/loots (say it how you want, its the SAME) in the middle of the fight (killing a boss/miniboss with a horde of minions around). Timer runs out while someone still fights, some ass that just wants loots sees it, grabs it, player stands frustrated cause he missed some good stuff.
Nah, doesnt work that well.
As said, in most cases (after the few months of play at least, that we actually know the rare/set/unique items that drop and have some value) we'll only pick up the things of value. As we did with wands/scepters/staves to vendor for gold or the normal set/uniques to use. The useless stuff in most cases remained useless and on the ground till the game ended.