Azrabaine @ Maelstrom: Everyone seems to be worried Blizzard won't give us a currency or that they'll make sure there isn't any trading with BoE/BoP.
What's the problem with the way Diablo II did it? I'm not just saying my opinion, I'm asking the question: what were the problems with Diablo II's player-run economy and what do you want Blizzard to do?
So in my opinion, I like the idea of a player-run system. It seems much more fun to me. Sure, having a set currency like in WoW is simple, but I feel like it sucks the fun out of bartering (which is a reason I loved Diablo II). In WoW you can simply have a lot of gold but in Diablo II you can be your own self-sufficient merchant, peddling your wares across the Diablo world. I remember getting a +1 Summoning Skill Level charm and trading it up to three Ist runes and a Ber. Fun! With a set currency I'm afraid trading isn't going to exist like this and it will merely be a matter of picking the future cow level clean of items and then buying something off of someone
Bashiok: One of the largest issues with a bartering system is that it prevents any ease of entry into the system for players. I have an item and I think it's probably worth something, but I have no idea what its worth and no easy way to find out. You have an item I want, but I have no idea what you may want for it or if I'm going to get a fair trade for it. You may throw a bunch of acronyms at me, get frustrated I don't know what I'm doing, and then leave. That's not going to be a positive experience for either of us, and neither of us get what we want out of it. With a stable economy and currency, there's at least a common language that anyone can understand regardless of their game knowledge.
Cheque @ Dethecus: So, can you speak on whether gold going to be worth something in Diablo 3, or if the developers are planning to continue the item-based currency method?
Bashiok: We want gold to be worth something in Diablo III, yes.
branderic @ USWest: How would you react if D3 had item binding?
Bashiok: Diablo is a trading game, and we have no plans to change that. We don't have any inclination to make items bind to a character, or otherwise remove trading opportunities.
Will there be absolutely no items that will be bound to a character? It isn't possible to say with any certainty at this point, there might be.
Source: Diablo III Forums and Battle.net
- Not sure of what something is worth leads to you easily being ripped off -
the auction house solved that problem for the most part. No one will buy your item if you overprice it because there's simply someone else selling it CHEAPER!! people could just search they're item, see what the average price is and post it.
- took too much time to look for someone who wanted what you had and still be satisfied of what you got in return -
once again the auction house .... check price, post, get money, save up, buy what you want/need, DONE.
- you threw away 95% of the stuff you found because no one else would want it for the things you want -
You know when I first started playing wow, I managed to get like 300g before i hit level 25? I could sell greens to npcs and get like 2g but if i posted it on the AH i could easily get 2-5x more gold. That worked because the items npcs sold were expensive and were crap, and the items i found would be waaaay better and would cost the same.
eh enough, btw sign the petition if you haven't already.
Those "random retards" (ie, "casual players" as we adults know them) make up the bulk of the player base. As such, they make up the majority of Blizzards revenues. Making the game fun and memorable for them will be Blizzard's top priority, in order that they continue to think highly of Blizzard's products and keep buying them in the future.
The "skilled players" (I can only shake my head in befuddlement at this) make up a small fraction of Diablo players, and, judging by your hostility to casual gamers, do not have the best interests of the game in mind. In fact, judging by the amount of hard-core gamers advocating the current sytem in order for them to continue ripping off casual gamers, Diablo III would be a better game without them.
You make fair points. Many hard-core players do contribute to the game by creating and fostering communities, both online and in-game.
The contempt I see here for casual gamers, however, is not a positive contribution, and not likely to be appreciated by Blizzard.
I do as well. Serious players are the ones that create the forums and fan-sites I frequent. They are also the ones that write up the useful guides, skills analyses, and explore the mechanics of the game and make interesting discoveries about them.
However, there is a difference between a serious player and a brat that just spends too much time playing and is unable to contribute positively to online discussions. Calling casual players "random retards" doesn't impress me, and quite likely does not impress Blizzard as well.
I totally agree with you when i first played d2 i didn't kno wat items were wroth what intill you play long enough i beleive firguring it out is the best way to go and then you will understand. i'll wait intill we get more information thou on wat we can do with gold in the game and stuff intill i really freak out
I just hope w.e "bardering system" they come up with actually works well in the game, and dosn't complicate things more than it has too.
Trading is done better on the worse of the free online games than it is done in Diablo II. I can't really blame Diablo II for this, since the new trading systems and mechanisms only came out years after Diablo's release. The current Diablo II system of creating games and comparing content in the trade screen is clumsy, slow, and boring. I very much enjoy the various forms of auction houses in more recent games that allow you put an item for sale at a certain price, and lets you forget about it until get a message informing you about the completion of the transaction hours or days later, along with an automatic cash deposit into your bank account.
Of course, a more sophisticated auction house could maybe allow a biding system (though I don't think that would be necessary), or even allow one to demand other forms of payments instead of gold (eg, Runes, Gems, etc).
I have the feeling that many who are calling for no change at all haven't seen many of the newer games and the better trade systems they employ. Gaming technology and concepts have advanced quickly in the 8 years since the release of Diablo II. Blizzard would be well advised to adopt the best of these innovations to make Diablo III the best game it can possibly be. :cool:)
part of the reason the economy is so bad in D2 is because of idiots asking for TOO GODDAMN HIGH OF A PRICE.....for instance the guy asking for a high rune for IK belt.......:confused:
I would go into trade channels and listen to other people shouting offers for wants and vice versa.
I'd ask if anyone made any kick ass but fair trades.
Soon you end up with figuring out what your bounds of stretching are when it comes down to "It depends on how bad the person needs it."
I'm excellent at getting them to let me know how bad they need it.
It's so easy to go from shit items to excellent items.
There's always someone who never bothered to get that shit item, but now they want it for a collection, yet it isn't a frequent drop, and they have plenty of multiples of more valuable items... enough said. I enjoyed the trade system in Diablo II. It took skills beyond Hack and Slash and Point and Click. It was something deserving of recognition to be successful at.
agreed. and i think making better items more avalible in vendor shops would help increase the value of gold and also making gold much more scarce than it is in D2 since i picked up and sold items for 1 million gold in one days playing:D
Just pay attention to who is trading for what and find consistent patterns.
Stick to those patterns.
Otherwise, you trade what you believe is fair, and if you're honest, people can tell.
It's not very hard to compare worth of bonuses on items; after that, how often it drops comes into play.
Anyone trying to rip you off is desperate for a trade and needs an item real bad.
Level with them, let them know you need what they got just as bad.
Work out something of giving them this item, and when you find another item you'll give it to them.
It's easy to tell who you can trust. I don't think you need to grow up in the "hood" to spot a thief.
You spend time with who you're interested in trading, you talk.. you'll figure them out.
1.) The amount of gold dropped by mobs should be compartively reduced from Diablo II (Causes the value to go up, simple economics).
2.) The trade system should be updated as new technology has come into the market (No sense sticking with old system just because of hardcore sensibilities, nostalgia, or descrimination against other gaming systems.) Bartering system, and Auction Housing are both viable options in my book.
3.) All gold eventually has to be destroyed by the game in some way, as it is created by the game in some way. That being said, there are several ways to accomplish said fact: Repair Bills, Arrow/bolt costs, Item purchase Costs, Gambling costs, and also, adding other money pits AKA Socketing, Upgrading, etc. All that being said, I feel the system can drop some of the rather annoying ones that can cause breaks in game play (Repairing, arrow bills etc.) Leaving you with Direct costs of items from vendors (Powerful items were rare to find in Diablo II shops but were present, and make gambling viable for getting great items as well (Also great at reducing over all gold floating around in the system.)
4. The game was fun with no BOP's/BOE's (Bind on pick up/Bind on Equip). If they are to be implemented, do it in balance: BOP's should only apply to quest items, BOE's should only apply to extremely rare and unique items (If at all).
5. Insure that all botting/Duping/ and otherwise economy destroyers are blocked as best as humanly possible, I think the rest will work itself out.
Lastly as a side note on topic, those that loved the bartering system strictly and loved the fact that you could get ripped off and prefer it that way, I'd have to say your only motivation for thinking that would be if you were the one scamming people. The game designer's job is to appeal to as many people as possible, not the ones that think of clever ways to rip people off instead of earning their own keep. I don't think gold should be the way to get the very best items of all necessarily, but I think it should serve to get you most everything else.
In further question, how is it random? Trade Economics for RPG's playable online would seem a rather common place for an idea such as an auction house. . . . If you have issues with auction houses, state the reason.