We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
blizzard,donot try to be God, you are father of diablo,but not God.i think nobody wants to be God.
What you fundamentally don't get is that people who don't want to engage in PK aren't even playing the same game as you. They aren't interested.
I think the main reason that PKers complain about the change is that they aren't interested in sporting play against other PKers, they really just get their fun from griefing. I'm sure they'll find a way to still be annoying, they shouldn't get all worked up over it.
A chance to get away, then have to leave the game and start over? That's.. pretty much the opposite of fun.
problem with the change is it feels like it might take away a key foundation that pretty much made Diablo for alot of people. Me personally I want the ability to have free pvp, obviously not like Diablo 1's pvp but I don't want arenas or anything like that. I have absolutely no problem dueling or anything and hope they implement a ladder for pvp but I don't want them to take away that key foundation of the feeling that you are free to do whatever you want. In Diablo 1 and 2 you werent restricted by rules, the game grew overtime the community really made that game what it was and is, if they keep putting rules in then the game will bust.
I am sure they will do it right now and compensate both sides, just a little hard when you know waiting 8 years and there being a chance they will totally screw you over.
The flip side.. if you are a person who felt that random and abrupt PKing was pointless and relatively boring, and didn't really highlight any of the truly good aspects of the game, Diablo 2 already screwed you over. Lots of people don't even bother playing online because of the griefing, and companies are finally starting to recognize this.
I really hope that they put PK into the game, both as a game option, where specified games can have open pk, and as a mutual agreement duel option. It just totally blows my mind that anybody is against that concept, the only possible explanation for it is that they want to annoy the people that want nothing to do with it.
differant server types is a good idea to avoid pking which i find cowardly
So you find a level 20-something character not wanting a level 60-something character to kill him and stop his group from getting a wp a coward? personally i think the system is better for lowlevel character who cannot defend themselves.
Its simple.
You must consent to PvP or PK. If you allow it, you cant cry when you die.
Otherwise, if the button is off. You cant be touched. Period.
This solves the hack and spell-remaining problems, with no TP or WP issues.
The only ones who will hate it are those who would PK someone who cant fight back.
i suggest PVP or PVM be selected once a player enters a game. once in the game it should not be toggeable. all the problems with PVP come from PVP players coming into a game and attacking players who did not want PVP. the PVP players take advantage of the toggle to surprise unsuspecting players. take that option out and it will take that element of PVP griefing out of the game.