We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
...i mean who dsnt like spamming 16k hammers all bo'd up with the merc holding infinity (auto re-gens mana) at the bridge at the rogue encampment ^^
btw...blizzard needs to fix the fucking dupe issue ffs!!!!! dupes ruined d2 for me
Here's an idea: if you don't like PK's, lock your fucking game with a password and play with people you know. Public games should have a sense of danger, it's fucking Diablo. Don't need to pussify it for the masses.
stamp that to fp and mail it to blizz
Also, PKers in HC made the game sooo much more suspenceful. I remember on one of my top HC characters as I was leveling, this nice amazon offered to help me do Ancients. She helped me with them, and then offered the Worldstone Keep WP. Oh thanks, Amazon, you're so kin....*HOSTILE* *SHOOT SHOOT* *LEAVE* Holy shit. Two guided arrows from this Amazon 30 levels higher than me. I have no time to react and quit. I just stand there. The first one hits...BAM down to 10 HP. The other arrow is screaming towards me. I am moments away from death and probably going to be the end of me playing D2 forever. The arrow hits. *DINGGGGG* ASSASSIN WEAPON BLOCK. THANK YOU!!!!!! Never in my Diablo career was my heart pumping faster, and never did the game feel so "hardcore".
After that I began to trust no one. Maybe that's a good thing, maybe not. But I started making friends and joining groups that did Baal runs and were trusted. PKers can force you to start communities, and I think that'd help Blizzard make D3 more co-op like they've wanted.
Yeah I hope Battle.Net and Blizzard will keep all duplicating, hacked items, glitching, off of Diablo 3. A few months ago Iron Lore shutdown so they quit supporting their game Titan Quest, now 85% of the online gaming population uses some kind of cheat. Lots of kids go around begging to have the player duplicate their items, or they run around with hacked items. There is a couple mods out that allow all the rare items to drop by the 100's as well.
I know Blizzard will try to keep this crap to a minimum and I look forward to being able to feel like I have good loot rather than seeing some player get it all from some drop Mod or blow everything away with hacked items, having no cheats allowed will make the Loot System feel more rewarding when online.
PvP is what made diablo what it is.
If you dont want it go play fucking Maplestory.
And I Agree, I'm tired of developers making poor PvP systems that are about as shallow as the public's baby pool in terms of how hardcore and free willed it is against one another. You might as well put a huge safety restraint on, that's how PvP has been the past 8 years in games, a huge safety restraint to keep you fine and dandy.
I mean it's not that hard to be able to host servers with a changeable option to allow free will PvP meaning you can attack anywhere at anytime, and if you don't want it, don't host it. When I'm max level I would not mind going around different servers looking for my match in PvP against other max level players wanting to try out their loot as well. Having Diablo 2's PvP would keep uncertainty which is exciting and give max level players a reason to continue to play and farm for loot.
And I agree, I'm tired of seeing so many games the past 8 years Implement PvP systems that are about as shallow as a Public's Baby Pool. You might as well put a safety restraint on because doing PvP in most games lately is done with a huge safety restraint.
Having the same PvP system in Diablo 3 that was in Diablo 2 with some improvement here and there would keep the game exciting. Always having that feeling of uncertainty and awareness while grouping can keep things on an edge. At Max Level I would not mind looking around servers to find players that are also looking for people to use their gathered loot on. This would give a reason to continue playing with a Max Level Character and also farming Loot which add's some end game playability for that spefiic character. It would make the Loot system more rewarding Online since it would give your character even more of a stand as well on top of no cheating.
One of the things the Diablo series is known for is the hardcore PvP System, and I sure as hell hope they don't change it into a " Lets keep things in control and as safe as possible " PvP System such as Guild Wars, WoW, and LOTRO. I also hope they don't make a PvP system that is Half Neglected / Half Finished such as Hellgate:London's, Sacred, Titan Quest's, and Dugeon Siege 2.
If you want to play hc it doesn't mean you have to battle everyone or anyone pvp... and if you do want to do it should be your choice
Get rid of TPPK its so lame, have players be able to accept being hostiled or simply deny, one idiot hostiles everyone and then you have to restart because no one wants to die.. get rid of all the other hacks also, and run rust storm more often
I guess for all of you non hc players its not that big of a deal to you guys
On A side note: If some guy goes hostile on everyone, the group should react on it quick and maul him down, that's good stuff. I'd get a good laugh and a small rush out of it :thumbsup::thumbsup:
TPPK IS A HACK!!!!!
It is nearly IMPOSSIBLE to TPPK without a hack that auto tp's and hostiles in under like 2 seconds. So thus dont cry about TPPK, cry about hacks and make blizzard do their damn job and keep the game hack free. Dont blame PVP or PK it's not the games mechanic fault that some 8 year old kid has the ability to use a hack online vs you. PvP is fine the way it is now (Even as pussified as it is) the hacks are the thing that need to go which Diablo 3 better do.
If they can provide a mechanism whereby players are more attuned to a hostile individual's status (with experience) or perhaps create quests or events that allow you to buff your awareness without overtly tipping off the true nature of a player (i.e. the PK wouldn't get the obvious label "Murderer" appended to their name), there would be that lingering sense of danger - but it would be more realistic. You'd have to be very experienced to spot an edge-case killer, but the most grotesque and accomplished murderers are easily spotted even by lowbies.
Quite opposed to the random "take your chances" feel of PVP in D2 but still in accordance with the evil and gritty Diablo environment that makes the game what it is.
EDIT: In addition, your reputation can dwindle the longer you go without killing another player - thereby slowly eliminating the perceived threat to other players. You would have to kill again to bring it back up. It makes for a more legendary experience - a single player can be known as the one who slayed thousands, but has slipped into memory - his presence hardly known. You could make a character whose primary goal is to terrorize others - and then slowly play him into extinction - only to be resurrected more brutal than before at an unexpected moment.
But that's just me.
The graphics for this game are perfect to have a pk/pvp system, characters are all built differently its all about who has the better character right? killing your opponent and winning some of their items is very rewarding PVE AND PVP.
The Stackable Item storage is for holding all your winnings, your prizes keep you rich with cash and or extra pking equipment if your character is capable to use those items.
I Hope blizzard takes notice to this.