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    posted a message on Crit chance/crit dmg is broken and needs to be removed

    ignoring your asshole last point which doesn't have a basis in reality(due to the math being much higher than 3rd grade, you know it really is ok to have a discussion without being a dick) but diverting a bit with your 2nd to last point, with seasonal characters everyone starts from scratch, so if you put the time and effort into it(like the people at the top of the leader board DO) why wouldn't it be fair that higher paragon levels have an advantage(they do have an advantage)? as it stands it really depends on RNG as the ruling factor to decide if you're on the leader boards or not. sure some skill is involved but if you dont get 2 unity drops you can pretty much forget about even considering a solo leader board. never mind the correct mob density, pylons, getting one shot by a random white mob with no affix, weapon drops, set drops that you have to HOPE drops/kadala gives regardless of time/blood shards invested.

    i acknowledged my mistake early then tried to have a discussion on an interesting idea that would never get implemented. i GET IT as people explained it earlier in the post already. CrayZ1430 already correctly pointed out "The presented logic of the OP suggests that things should be a certain way. This is broken logic. Things are a certain way, just not the way the OP would prefer."

    Posted in: Diablo III General Discussion
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    posted a message on Crit chance/crit dmg is broken and needs to be removed

    pretty much the main point i was trying to make was, in my opinion crit dmg/chance itself should never be a dps increase over main stat in any situation. it is a secondary stat and should be a helpful boost but not replacement obviously you cant use ALL CHD/CHC gear as you need to have a strong baseline of mainstat for CHD to be worthwhile. i personally think main stat needs to be boosted a bit or the value of crit brought down a bit. it's silly that 200 of mainstat barely makes a 1% increase in dps and i like the idea of rolling CHC/CHD into main stat and capping CHC/CHD maybe even capping main stat. with DEX toons having a higher CHC and STR toons having a higher CHD ceiling. i'm not sure what would make the most sense with INT toons maybe CHD/CHC being closer together like

    for example assuming main stat is at max(and im just randomly picking numbers here so dont jump on my shit for not doing REAL maths on the subject just follow me on a theoretical discussion)
    DEX CHC 20% max CHD 150% max
    STR CHC 15%max CHD 200% max
    INT CHC 0% but a higher baseline DMG or better resource regen maybe?
    honestly i hadnt put too much thought into INT, maybe crit doesnt have to have an effect for them at all and they just have a completely different secondary rolled into their mainstat that offers better assistance.

    but i digress these would all be major overhauls of systems and i should just stop my ::rabble rabble rabble:: over things that arent likely to ever change

    Posted in: Diablo III General Discussion
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    posted a message on Crit chance/crit dmg is broken and needs to be removed

    gotcha, thank you cray and demon for helping me understand the flaw in my logic better.

    Posted in: Diablo III General Discussion
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    posted a message on Crit chance/crit dmg is broken and needs to be removed

    the crit chance/dmg is rolled to your current STR not the STR on the item, hence why the tooltip shows an item (for example a ring with int and a good crit chance/dmg roll) as a DPS increase and say it had better vit and armor it would show an all around green improvement to whatever STR ring i had in the slot at the time. now true using that item i would see a minor drop in +1 STR= +1% dmg and +1% armor but base crit chance and dmg is like +150% dmg. so in this case using an int ring with a good crit roll is a dps improvement, and my opinion is that it shouldnt be. i did use one example of some idiot mixing items(which i thought was ridiculous) but the main point is that i dont think that crit chance and dmg should ever be able to do more damage by itself than an item with main stat is all.

    Posted in: Diablo III General Discussion
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    posted a message on Crit chance/crit dmg is broken and needs to be removed

    I apologize if it has already been addressed, i tried searching but didn't notice a previous post mentioning it, and i apologize if you type in the correct combination of words in search and find a previous post immediately, my bad.


    BUT...why cant crit chance/dmg be rolled into main stat and be capped at a certain number? i think it's completely silly that crit chance/dmg takes precedent over main stat. as in for example something i noticed on an item the other day, an intelligence ring with good crit chance/dmg rolls gives me a "huge"(at least 5% in this case) dps increase over a pretty good STR roll(while on a STR toon) and i assume the same would be done for a DEX toon, with no crit rolls or bad crit rolls. it's like the main stat has little to no bearing whatsoever to an item. where(at least i think so) main stat should be where you get the lions share of your damage from. i just dont think that we should have a separate crit stat that supersedes main stat as far as damage goes. at the very least make main stat the priority and everything else a helpful secondary. i've been seeing more and more(granted these are odd outliers) people mixing gear on toons, for example a WD with a hodge podge of STR, DEX, and INT gear stacking secondaries and doing REALLY WELL in a GR40, i feel like if you deviate from main stat you should be punished with lower damage/survivability not rewarded because you found what feels like an exploit in the system but is intended apparently.

    Posted in: Diablo III General Discussion
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