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    posted a message on [Build] Mirrorball/Archon Fire Wizard *Updated for 2.0.5*
    Quote from Kamswow

    My Wizard:http://us.battle.net/d3/en/profile/Kams-1962/hero/763380


    Build:http://us.battle.net/d3/en/calculator/wizard#aPQjNS!iYeZ!ccZaYZ You could replace Teleport with something else but I like moving around fast when I play and I feel so slow with out it.
    If you have a lot of damage and want to make the build more tanky you can drop Magic Weapon/Familiar for an Armor, Diamond Skin, or what ever your favorite defensive is right now.
    2.0.5 Update:http://us.battle.net/d3/en/calculator/wizard#mjaONS!SYbZ!aacccZ
    With the changes in 2.0.5 you can now have an Archon that does fire damage and it goes really well with this build. Replacing Meteor with Archon and using the Spellsteal rune for Black Hole buff this builds damage a lot! I am running ElementalExposurebecause with my gear I am able to get all the elements on to the mobs and I save my self some toughness from not having Glass Cannon. My Thunderfury does Cold and Lightning, Black Hole does Arcane, and everything else does Fire. You can also try out Audacity if you cannot do Elemental Exposure or don't want to lose the toughness by using Glass Cannon.



    Gear: If you hadn't gathered from the title this build is based around having a Mirrorball off hand(how do I make fancy links to gear on these forums!). I was going to wait and do this build when I got more +% fire damage gear but I messed with it for a while and it was very strong. Try and grab as much + damage to Magic Missile and fire as you can.
    2.0.5Update: Because you can how use Archon getting the Vyr's 4 pc is a huge bonus. With Archon also comes the need for CDR so try and get that anywhere you can. Black Hole makes enemies take increased damage from Strong Arm Bracers so try and find a pair of those. Not having a lot of CDR doesn't break this build because of how good the spells you are using outside of Archon are. If i get the Tal Rasha's helm I would put on the belt and chest, use Vyr's gloves instead of Magefist to see how that Tal Rahsa's 4 pc works out. Hopefully I get a really nice Fire damage Tal Rasha's neck too then I can keep the Magefist or use Shrine gloves if I get a good pair.



    Playstyle:The basics of this build are to spam Magic Missile and use Black Hole to group elites and large amounts of mobs together followed by a Meteor. In T2 it only takes a few seconds for an elite pack to blow up. The only reason I am doing T2 to farm and not T1 is because in my gear the Meteor was overkilling most elite packs and I felt like I was wasting it's damage.
    2.0.5Update: Same as before but now you pop in to Archon for elite packs or on CD. The Spellsteal rune from Black Hole helps a lot with incoming damage on higher torments. If you are able to get a lot of CDR you can keep the Spellsteal buff/debuff up almost all the time. I am able to kill a T6 elite pack in seconds by dropping Black Hole and popping Archon near them for the explosion and I have not gotten a good pair of Strong Arm Bracers.



    Watch:If you wanted to watch the build I stream most every night and I might start making YouTube videos soon!
    www.twitch.tv/kamswowCome by and say hello if you would like :)
    2.0.5Update: I recorded a few rifts, my average is about 10-12 minutes but I'm getting faster as I get used to what the spec can handle. Here is a link to one that was pretty quickhttp://youtu.be/4P_Z5-Mnw1E


    Paragon Points for Magic Missile no Archon Core:Movement Speed to 25% > Intelligence
    Offense:Critical Hit Damage > Critical Hit
    Chance = Attack Speed > Cooldown Reduction
    Defense:Resist All > Armor > Life > Life Regeneration
    Utility:Area Damage > Life on Hit > Gold Find > Resource Cost Reduction
    2.0.5 Update Paragon Points for Magic Missile with Archon
    Core:Movement Speed to 25% > Intelligence
    Offense:Critical Hit Damage > Critical HitChance = Attack Speed > Cooldown Reduction
    Defense:Resist All > Armor > Life > Life Regeneration
    Utility:Area Damage > Life on Hit > Gold Find > Resource Cost Reduction



    It's a very simple build and does a lot more damage than the other builds I've tried. I always wanted to be a fire Wizard so it has been fun! The hardest part is getting that Mirrorball.
    Let me know if you guys can think!
    Edit: Lupita made a greatresponseon some gearing, paragon, and follower choices on page 8 if you wanted to check that out!

    I don't agree with your build. When you start getting into higher Torments Black Hole starts becoming more of a CC than an offensive damaging CD. When you hit that breakpoint, TP becomes far more valuable. It will get you out of more sticky situations, and will do so more reliably. Additionally in passives I would take Conflagration over Evocation. The only thing which is effectively benefiting from the CDR is Archon. Black Hole, Teleport, w/e you use will very rarely be on CD when you need it. 24s off of Archon is significant, to be sure, but it's not going to be worth the overall DPS increase of the Conflag passive.

    Now, as for the Paragon points...I rate CHC above IAS, but that could be strictly due to my gear. Can't say for sure whether or not this is the case for everyone, but you may want to look into it. Lastly, in the Defensive tree Life% is vastly superior in raising your EHP to All Res. We get a shit load of All Res just from being an Int main. The diminishing returns on All Res makes Life% give you a better overall defensive standpoint. Maxing All Res second is definitely the way to go. Better than Armor and Regen, so long as you're above 8k armor.

    -Source: Been playing a Fire MM Wiz since I got my Mirrorball on day 3 of RoS.
    Quote from Bagstone
    So, I found a Mirrorball as well, and I'm thinking of doing tests for all the several elements. Here's an interesting TL;DR:

    Don't use Arcane Orb - Scorch with Mirrorball!

    I went ahead and did Ghom edps tests with Magic Missile - Conflag and one AP spender/fire support spell. Here's the breakdown (all tests on Ghom Torment 3, facetanking with 1.1m sheet DPS, 73% +fire damage, no resource cost reduction, 25% cooldown reduction, always Magic Missile - Conflagerate + the spell in the list):

    1. Explosive Blast - Chain Reaction: 24s
    2. Explosive Blast - Short Fuse: 24s
    3. Meteor - Meteor Shower: 25s
    4. Meteor - Molten Impact: 26s
    5. (no AP spender but MM only): 26.5s
    6. Wave of Force - Heat Wave: 30s
    7. Energy Twister - Gale Force: 31s
    8. Arcane Orb - Scorch: 34s (yes, it was really that much slower).
    Conclusion: WoF, ET, and AO actually decrease your DPS as they are less AP efficient (on single target testing like Ghom) than the triple MM. Especially Arcane Orb is a total waste; Gale Force and Heat Wave might of course be useful if you always run through full-packed areas, like act 5 cemetery rift, but of those two I would prefer Heat Wave because of the much better proc coefficient and less random factor. I was surprised that even on single target Ghom Meteor Shower performed that good, but since I'm doing T1 speed running right now that skill would be pointless (everything's dead before the Meteor lands). So right now I'm running EB - Short Fuse (got some more CDR) and MM only, which means I need no AP at all and have four utility spells.

    If anyone wants to repeat these tests be my guest - I did only one round of testing so some of it might be crit RNG or so, especially since everything is so close together - but for Arcane Orb the results are pretty obvious. Which is sad, it's one of my two favorite spells (together with Wave of Force).

    I might do the same tests for the other elements later, still waiting for an Azurewrath or Frostburn's ;-)
    If you haven't already, try running AO-Scorch with Arcane Dynamo. Then ONLY use AO when you have 5 stacks of Arcane Dynamo and ONLY for the DoT component of the Scorch rune. I think you'll be impressed with the results. ^.^
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need gear advice
    Thanks a lot for taking time out of your day to look at my character sheet, Loroese. I'll have a look at the items you have suggested. Take care.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need gear advice
    How does one obtain the new (I'm assuming ilvl 63) plans?

    Also, what am I looking for as a priority besides Int? Crit Chance/Damage? Attack speed? Other potential stats?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need gear advice
    I'm trying to gear an Archon Wizard. I can pretty easily clear MP3-4, but would like to go higher. Currently my gear provides me with 84k DPS, and 520k EHP both buffed. I'm wondering if there's anything specific I can do to take a small chunk out of that EHP and vastly improve my DPS. I have around 50mil to play with. Here is a link to my D3UP: http://d3up.com/b/1236927#gear

    Thanks in advance for any help given. If you need more information, feel free to ask. I'd happily provide whatever is necessary. ^.^
    Posted in: Wizard: The Ancient Repositories
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