Elite PvP'ers would often use several rares. Including vision circs, fools/grinding etherals etc.Quote from aznalan15
I was never using rares in Diablo 2 in the mid/end game.
That being said, I agree that rares AND blues should have some potential viability for end-game rolls. 2-Handers appear to need some attention as well. I am utterly perplexed as to why the Monk's Diabo attacks as slow as a giant guilded barbarian ax. A monk should be able to wield his Daibo with well above average speed.
The Daibo's slow attack speed doesn't fit with the character class or the weapon type AT ALL. Base speed should be 1.50 APS at least. Just an example of one of many refinements that are needed.
All tolled, I love playin D3 now. Having more fun (by a large measure) than I ever have had before while playing D3. Friends list is active again, and everyone seems happy with it for the most part. If D3 had launched like this..... .. things would've been quite different the last 2 years. I'm over it, Blizzard earned back much of my trust. The amount of build options for Monk (haven't really played with another char yet since 2.0) is seemingly endless. This is a class that had effectively 1 build for Inferno content at launch.
The build I'm running on my HC Monk....if you tried it a week ago, you're dead. It wouldn't work at all.
http://us.battle.net/d3/en/calculator/monk#bVgSRi!VTc!cacbcZ
I'm shredding T1 content with what was a purely self-found character just 1 week ago. That last sentence says a lot about the changes across the board.
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http://us.battle.net/d3/en/forum/topic/11883238299?page=2#26